Difference between revisions of "Pricing Documentation"
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[[Category:DM Guides]] | [[Category:DM Guides]] | ||
− | = Base Items = | + | == Base Items == |
− | == Weapons == | + | === Weapons === |
− | {| class=" | + | {| class="wikitable_standard" |
− | |+ | + | |+ Table 1a: Weapon Value (in gp) |
! Item Name | ! Item Name | ||
! Mundane | ! Mundane | ||
Line 163: | Line 163: | ||
| 40 | | 40 | ||
| 340 | | 340 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | # Covers all thrown and launched, 100 is the stack size, and is used as baseline for all magical and material pricing. | ||
+ | # Mighty property is +75gp for light crossbow/short bow, +100gp for heavy crossbow/long bow for each +1 of mighty | ||
+ | # Requires unlimited ammunition property before effective plus >+1 is possible, all other restrictions apply. | ||
+ | # Masterwork versions do not confer a bonus but are required for enchantment, +1 physical counts as +1 enhancement. | ||
− | == Armor and Shields == | + | === Armor and Shields === |
− | {| class=" | + | {| class="wikitable_standard" |
− | |+ | + | |+ Table 1b: Armor and Shield Value (in gp) |
! Item Name | ! Item Name | ||
! AC Bonus | ! AC Bonus | ||
Line 200: | Line 196: | ||
| 160 | | 160 | ||
|- | |- | ||
− | | [[ | + | | [[Studded Leather]] or [[Hide]] |
| 3 | | 3 | ||
| 5 | | 5 | ||
Line 267: | Line 263: | ||
|} | |} | ||
− | == Grenade-like Items == | + | === Grenade-like Items === |
− | {| class=" | + | {| class="wikitable_standard" |
− | |+ | + | |+ Table 1c: Grenade-like (on use) items ( Base Value * Uses per Day * 25gp ) |
! Type | ! Type | ||
! Single-use | ! Single-use | ||
Line 311: | Line 307: | ||
|} | |} | ||
− | = Special Materials = | + | == Special Materials == |
− | {| class=" | + | {| class="wikitable_standard" |
− | |+ | + | |+ Table 2: Special Material Value Addition (in gp): |
! style="vertical-align: bottom;" | Material | ! style="vertical-align: bottom;" | Material | ||
! style="vertical-align: bottom;" | Ammo <sup>6</sup> | ! style="vertical-align: bottom;" | Ammo <sup>6</sup> | ||
Line 325: | Line 321: | ||
! style="vertical-align: bottom;" | Masterwork <sup>7</sup> | ! style="vertical-align: bottom;" | Masterwork <sup>7</sup> | ||
|- | |- | ||
− | + | | [[Adamantine]] | |
− | |||
− | | [[ | ||
| 1,500 | | 1,500 | ||
| 5,000 | | 5,000 | ||
Line 337: | Line 331: | ||
| | | | ||
| Yes | | Yes | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Arandur]] | | [[Arandur]] | ||
Line 439: | Line 422: | ||
| [[Dragonscale]] | | [[Dragonscale]] | ||
| | | | ||
− | | | + | | 3,000 <sup>3</sup> |
− | | | + | | 6,000 <sup>3</sup> |
− | | | + | | 11,000 <sup>3</sup> |
| | | | ||
| | | | ||
Line 451: | Line 434: | ||
| | | | ||
| | | | ||
− | | | + | | 3,000 <sup>1</sup> |
| | | | ||
| 400 | | 400 | ||
Line 557: | Line 540: | ||
| | | | ||
| Yes | | Yes | ||
+ | |- | ||
+ | | [[Alch._Silver|Silver, Alchemical]] | ||
+ | | 200 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | 20 | ||
+ | | 90 | ||
+ | | 180 | ||
+ | | | ||
+ | | No | ||
+ | |- | ||
+ | | [[Pandemonic Silver|Silver, Pandemonic]] | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | 9,000 | ||
+ | | 11,000 | ||
+ | | 13,000 | ||
+ | | | ||
+ | | No | ||
|- | |- | ||
| [[Sondarr]] | | [[Sondarr]] | ||
Line 569: | Line 574: | ||
| No | | No | ||
|- | |- | ||
− | | [[Suzailian | + | | [[Suzailian Chainweave]] |
− | |||
− | |||
| | | | ||
| 28,000 | | 28,000 | ||
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| Yes | | Yes | ||
|} | |} | ||
+ | # Only breastplates. | ||
+ | # Increases the price of any enchantments by 2,000gp each. | ||
+ | # No chain armour types. | ||
+ | # Bows only. | ||
+ | # To determine the price of a Zalantar item, use the original weight but add 10gp per pound to the price of a masterwork version of that item. | ||
+ | # Per 100. | ||
+ | # Dragonhide costs twice as much as the base item. | ||
− | = Weapon Enchantments = | + | == Weapon Enchantments == |
; Effective Plus Weapon Enchantment Value Formula (in gp): '''x'''² * 2000 | ; Effective Plus Weapon Enchantment Value Formula (in gp): '''x'''² * 2000 | ||
''No squaring if '''x''' is less than 1.'' | ''No squaring if '''x''' is less than 1.'' | ||
− | == Basic Enhancement == | + | === Basic Enhancement === |
− | {| class=" | + | {| class="wikitable_standard" |
− | |+ | + | |+ Table 3a: Basic Enhancement Effective Plus Equivalents |
! Property | ! Property | ||
! Melee Weapons | ! Melee Weapons | ||
! Ranged Weapons | ! Ranged Weapons | ||
|- | |- | ||
− | | | + | | Enhancement +'''x''' |
| '''x''' * 1.0 | | '''x''' * 1.0 | ||
| '''x''' * 1.0 | | '''x''' * 1.0 | ||
|} | |} | ||
− | == Bonus Damage == | + | === Bonus Damage === |
− | {| class=" | + | {| class="wikitable_standard boldFirstColumn" |
− | |+ | + | |+ Table 3b: Bonus Damage Effective Plus Equivalents |
! Damage | ! Damage | ||
! Physical, Sonic, Elemental | ! Physical, Sonic, Elemental | ||
Line 700: | Line 710: | ||
# Restricted to racial/alignment specific. | # Restricted to racial/alignment specific. | ||
− | == Miscellaneous == | + | === Miscellaneous === |
− | {| class=" | + | {| class="wikitable_standard" |
− | |+ | + | |+ Table 3c: Miscellaneous Effective Plus Equivalents |
! Property | ! Property | ||
! Bonus Equivalent | ! Bonus Equivalent | ||
Line 720: | Line 730: | ||
# Maximum of Vampiric Regeneration +2. | # Maximum of Vampiric Regeneration +2. | ||
− | == On Hit == | + | === On Hit === |
− | {| class=" | + | {| class="wikitable_standard" |
− | |+ | + | |+ Table 3d: On Hit Ability Effective Plus Equivalents |
! Property | ! Property | ||
! 5% | ! 5% | ||
Line 777: | Line 787: | ||
# Maximum DC18, no player races. | # Maximum DC18, no player races. | ||
− | = Armour and Shield Enchantments = | + | == Armour and Shield Enchantments == |
− | ; Effective Plus Armour and Shield Enchantment Value Formula (in gp) | + | ; Effective Plus Armour and Shield Enchantment Value Formula (in gp): '''x'''² * 1000 |
''No squaring if '''x''' is less than 1.'' | ''No squaring if '''x''' is less than 1.'' | ||
− | == Basic Enhancement == | + | === Basic Enhancement === |
− | {| class=" | + | {| class="wikitable_standard" |
− | |+ | + | |+ Table 4: Armour and Shield Effective Plus Properties |
! Property | ! Property | ||
! Bonus Equivalent | ! Bonus Equivalent | ||
Line 823: | Line 833: | ||
# Shield with holy symbol only. | # Shield with holy symbol only. | ||
− | = General Enchantments = | + | == General Enchantments == |
+ | {| class="wikitable_standard" | ||
+ | |+ Table 5a: General Property Value Formulae (in gp): | ||
+ | ! Property | ||
+ | ! Formula | ||
+ | |- | ||
+ | | Ability Bonus +'''x''' | ||
+ | | '''x''' <sup>2</sup> * 1,000 | ||
+ | |- | ||
+ | | Armor <sup>1</sup> Type AC +'''x''' | ||
+ | | '''x''' <sup>2</sup> * 1,000 | ||
+ | |- | ||
+ | | Deflection Type AC +'''x''' | ||
+ | | '''x''' <sup>2</sup> * 2,000 | ||
+ | |- | ||
+ | | Natural Type AC +'''x''' | ||
+ | | '''x''' <sup>2</sup> * 2,000 | ||
+ | |- | ||
+ | | Bonus Spell Slot Level <sup>2</sup> '''x''' | ||
+ | | '''x''' <sup>2</sup> * 1,000 | ||
+ | |- | ||
+ | | Skill Bonus +'''x''' | ||
+ | | '''x''' <sup>2</sup> * 100 | ||
+ | |- | ||
+ | | Spell Immunity Level <sup>2, 3</sup> '''x''' | ||
+ | | ('''x''' <sup>2</sup> + 1) * 1,000 | ||
+ | |- | ||
+ | | Permanent Light '''x''' * 5m | ||
+ | | '''x''' * 100 | ||
+ | |} | ||
+ | # Bracers only. | ||
+ | # Cantrips count as spell level ½. | ||
+ | # Specific spell only. | ||
+ | |||
+ | === Damage Resistance === | ||
+ | {| class="wikitable_standard" | ||
+ | |+ Table 5b: Damage Resistance Value (in gp): | ||
+ | ! Resist | ||
+ | ! Elemental | ||
+ | ! Negative Energy | ||
+ | |- | ||
+ | | 5 | ||
+ | | 4,000 | ||
+ | | 6,000 | ||
+ | |- | ||
+ | | 10 | ||
+ | | 12,000 | ||
+ | | 18,000 | ||
+ | |- | ||
+ | | 15 | ||
+ | | 20,000 | ||
+ | | 30,000 | ||
+ | |- | ||
+ | | 20 | ||
+ | | 28,000 | ||
+ | | 42,000 | ||
+ | |- | ||
+ | | 25 | ||
+ | | 36,000 | ||
+ | | 54,000 | ||
+ | |- | ||
+ | | 30 | ||
+ | | 44,000 | ||
+ | | 66,000 | ||
+ | |} | ||
− | == | + | === Saving Throw Bonus === |
+ | {| class="wikitable_standard boldFirstColumn" | ||
+ | |+ Table 5c: Saving Throw Bonus Value (in gp): | ||
+ | ! Bonus | ||
+ | ! Fort/Refl/Will | ||
+ | ! Mind | ||
+ | ! Other | ||
+ | ! Universal | ||
+ | |- | ||
+ | | +1 | ||
+ | | 250 | ||
+ | | 500 | ||
+ | | 250 | ||
+ | | 1,000 | ||
+ | |- | ||
+ | | +2 | ||
+ | | 1,000 | ||
+ | | 2,000 | ||
+ | | 1,000 | ||
+ | | 4,000 | ||
+ | |- | ||
+ | | +3 | ||
+ | | 2,250 | ||
+ | | 4,500 | ||
+ | | 2,250 | ||
+ | | 9,000 | ||
+ | |- | ||
+ | | +4 | ||
+ | | 4,000 | ||
+ | | 8,000 | ||
+ | | 4,000 | ||
+ | | 16,000 | ||
+ | |- | ||
+ | | +5 | ||
+ | | 6,250 | ||
+ | | 12,500 | ||
+ | | 6,250 | ||
+ | | 25,000 | ||
+ | |} | ||
− | == | + | === Spell Resistance === |
+ | {| class="wikitable_standard boldFirstColumn" | ||
+ | |+ Table 5d: Spell Resistance <sup>1</sup> Value (in gp): | ||
+ | ! Spell Resistance | ||
+ | ! Value | ||
+ | |- | ||
+ | | 10 | ||
+ | | 6,000 | ||
+ | |- | ||
+ | | 12 | ||
+ | | 10,000 | ||
+ | |- | ||
+ | | 14 | ||
+ | | 20,000 | ||
+ | |- | ||
+ | | 16 | ||
+ | | 40,000 | ||
+ | |- | ||
+ | | 18 | ||
+ | | 60,000 | ||
+ | |- | ||
+ | | 20 | ||
+ | | 80,000 | ||
+ | |- | ||
+ | | 22 | ||
+ | | 100,000 | ||
+ | |- | ||
+ | | 24 | ||
+ | | 120,000 | ||
+ | |- | ||
+ | | 26 | ||
+ | | 140,000 | ||
+ | |} | ||
− | == | + | === Immunity === |
+ | {| class="wikitable_standard" | ||
+ | |+ Table 5e: Immunity Value (in gp): | ||
+ | ! Immunity | ||
+ | ! Value | ||
+ | |- | ||
+ | | [[Death Magic]] | ||
+ | | 80,000 | ||
+ | |- | ||
+ | | [[Disease]] | ||
+ | | 7,500 | ||
+ | |- | ||
+ | | [[Fear]] | ||
+ | | 10,000 | ||
+ | |- | ||
+ | | [[Freedom of Movement]] | ||
+ | | 40,000 | ||
+ | |- | ||
+ | | [[Level Drain]] & [[Ability Drain]] | ||
+ | | 40,000 | ||
+ | |- | ||
+ | | [[Knockdown]] | ||
+ | | 22,500 | ||
+ | |- | ||
+ | | [[Paralysis]] | ||
+ | | 15,000 | ||
+ | |- | ||
+ | | [[Poison]] | ||
+ | | 25,000 | ||
+ | |} | ||
− | == | + | === Ability/Feat === |
+ | {| class="wikitable_standard" | ||
+ | |+ Table 5f: Feat Value (in gp): | ||
+ | ! Ability | ||
+ | ! Value | ||
+ | ! Restriction | ||
+ | |- | ||
+ | | [[Daylight Adaptation]] | ||
+ | | 2,500 | ||
+ | | Head, Ring, Amulet | ||
+ | |- | ||
+ | | [[Darkvision]] | ||
+ | | 2,500 | ||
+ | | Head, Ring, Amulet | ||
+ | |- | ||
+ | | Feat: [[Combat Casting]] | ||
+ | | 5,000 | ||
+ | | Head, Ring, Amulet, Armor | ||
+ | |- | ||
+ | | Feat: [[Extra Turning]] | ||
+ | | 7,500 | ||
+ | | Ring, Amulet (Holy Symbol), Armor | ||
+ | |} | ||
− | == | + | === Bag of Holding === |
+ | {| class="wikitable_standard boldFirstColumn" | ||
+ | |+ Table 5g: Bag of Holding Value (in gp): | ||
+ | ! Reduction | ||
+ | ! Value | ||
+ | |- | ||
+ | | 20% | ||
+ | | 1,000 | ||
+ | |- | ||
+ | | 40% | ||
+ | | 2,500 | ||
+ | |- | ||
+ | | 60% | ||
+ | | 4,500 | ||
+ | |- | ||
+ | | 80% | ||
+ | | 7,000 | ||
+ | |- | ||
+ | | 100% | ||
+ | | 10,000 | ||
+ | |} | ||
− | == | + | === Tome/Manual === |
+ | {| class="wikitable_standard" | ||
+ | |+ Table 5h: Tomes & Manuals: | ||
+ | ! Property | ||
+ | ! Formula | ||
+ | |- | ||
+ | | Ability Bonus +'''x''' | ||
+ | | '''x''' * 27,500 | ||
+ | |} | ||
− | == | + | == Stored Spells == |
+ | {| class="wikitable_standard" | ||
+ | |+ Table 6: Cast Spell Value (in gp): | ||
+ | ! Function | ||
+ | ! Formula<sup>2</sup> | ||
+ | |- | ||
+ | | Single Use Spell Completion<sup>1</sup> (e.g. [[Scroll]]) | ||
+ | | '''Spell Level''' * '''Casting Level''' * 25 * 0.4 | ||
+ | |- | ||
+ | | Single Use Universal Use (e.g. [[Potion]]<sup>5</sup>) | ||
+ | | '''Spell Level''' * '''Casting Level''' * 50 * 0.4 | ||
+ | |- | ||
+ | | 50 Charges<sup>3</sup> Spell Trigger<sup>1</sup> (e.g. [[Wand]]<sup>4</sup>, [[Staff]]) | ||
+ | | '''Spell Level''' * '''Casting Level''' * 750 * 0.4 / '''Charges Per Use''' | ||
+ | |- | ||
+ | | 50 Charges<sup>3</sup> Command Word (e.g. [[Rod]]<sup>4</sup>) | ||
+ | | '''Spell Level''' * '''Casting Level''' * 900 * 0.4 / '''Charges Per Use''' | ||
+ | |- | ||
+ | | Command Word '''x'''/day (e.g. [[Wondrous Items]]<sup>4</sup>) | ||
+ | | '''Spell Level''' * '''Casting Level''' * 360 * '''x''' | ||
+ | |} | ||
+ | # Active knowledge of the spell is required for activation (usually simulated through class restriction). | ||
+ | # If spell is available to several classes, always consider wizard or non-domain cleric first. | ||
+ | # If more than one spell share the charge pool, use 100% for the most expensive, 75% for the second most expensive and 50% for all other spells. | ||
+ | # No-slot penalty might apply. | ||
+ | # Except cure light wounds, which are priced at 20gp if level cast does not exceed 2. | ||
+ | # Note: All consumables were changed to be 40% of the original 3.5 SRD pricing | ||
− | = | + | == Penalties == |
+ | [[File:Price_Penalty.png]] | ||
− | + | ; Non-Affinite<sup>1</sup> Property Penalty : 50%<sup>2</sup> | |
+ | # Wondrous Items only (items created with Craft Wondrous Item feat). | ||
+ | # 100% if no slot is used. | ||
+ | ; Multiple Property Penalty : Most Expensive<sup>1</sup> Property: 0% | ||
+ | : All Other Properties: 50% | ||
+ | # Determined before penalties | ||
− | == Affinities == | + | === Affinities === |
+ | {| class="wikitable_standard" | ||
+ | |+ Table 4: Armour and Shield Effective Plus Properties | ||
+ | ! Body Slot (Item Types<sup>1</sup>) | ||
+ | ! Enchantment Affinity | ||
+ | |- | ||
+ | | Head (Headband, Helmet) | ||
+ | | Mental Improvement, Ranged Attacks | ||
+ | |- | ||
+ | | Head (Hat) | ||
+ | | Interaction | ||
+ | |- | ||
+ | | Head (Lenses, Goggles) | ||
+ | | Vision | ||
+ | |- | ||
+ | | Cloak (Cloak, Cape, Mantle) | ||
+ | | Transformation, Protection | ||
+ | |- | ||
+ | | Neck (Phylactery) | ||
+ | | Morale, Alignment | ||
+ | |- | ||
+ | | Neck (Amulet, Brooch, Medallion, Necklace, Periapt, Scarab) | ||
+ | | Protection, Discernment | ||
+ | |- | ||
+ | | Ring<sup>2</sup> | ||
+ | | Everything | ||
+ | |- | ||
+ | | Hand/Arm (Bracers) | ||
+ | | Combat | ||
+ | |- | ||
+ | | Hand/Arm (Bracelets) | ||
+ | | Allies | ||
+ | |- | ||
+ | | Hand/Arm (Gauntlets) | ||
+ | | Destructive Power | ||
+ | |- | ||
+ | | Hand/Arm (Gloves) | ||
+ | | Quickness | ||
+ | |- | ||
+ | | Belt (Belt, Girdle) | ||
+ | | Physical Improvement | ||
+ | |- | ||
+ | | Boots (Boots, Sandals) | ||
+ | | Movement | ||
+ | |- | ||
+ | | Chest (Robe) | ||
+ | | Everything | ||
+ | |- | ||
+ | | Chest (Shirt) | ||
+ | | Physical Improvement | ||
+ | |- | ||
+ | | Chest (Vestments) | ||
+ | | Class Ability Improvement | ||
+ | |} | ||
+ | # Wondrous Items only (items created with Craft Wondrous Item feat). | ||
+ | # Ring is listed as a reminder only, that affinity rules do not apply despite taking up a body (finger) slot (non-Wondrous Item, created by Forge Ring feat). | ||
== Subgroup Bonuses == | == Subgroup Bonuses == | ||
+ | |||
+ | === Abridged effective plus formula === | ||
+ | |||
+ | [[File:Crafting_Effective_Plus_Abridged.png]] | ||
+ | |||
+ | The above is the abridged effective plus formula, use for single subgroup property. The variables are defined as below: | ||
+ | |||
+ | : '''EP''' (Effective Plus) is the full plus bonus of all enchantments on the item (the final number calculated used for pricing) | ||
+ | : '''CF''' (Contribution Factor) is found in the table below | ||
+ | : '''EP'''<sub>base</sub> is the plus bonus of the enchantment ''without'' any subgroup bonus | ||
+ | : '''EP'''<sub>subgroup</sub> is the plus bonus of the enchantment ''with'' the single subgroup bonus | ||
+ | |||
+ | |||
+ | ==== Example ==== | ||
+ | |||
+ | A +1 longsword enchanted with +2 vs Good has a final Effective Plus calculated as follows: | ||
+ | |||
+ | [[File:Crafting_Effective_Plus_Abridged_Example.png]] | ||
+ | |||
+ | |||
+ | That means the effective plus for this longsword is +1.4 | ||
+ | |||
+ | === Complete effective plus formula === | ||
+ | [[File:Crafting_Effective_Plus_Complete.png]] | ||
+ | |||
+ | The above is the complete formula, used for multiple subgroup properties. The variables are defined as below: | ||
+ | |||
+ | : '''EP''' (Effective Plus) is the full plus bonus of all enchantments on the item (the final number calculated used for pricing) | ||
+ | : '''CF''' (Contribution Factor) is found in the table below | ||
+ | : '''EP'''<sub>base</sub> is the plus bonus of the enchantment ''without'' any subgroup bonus | ||
+ | : '''EP'''<sub>type</sub> is the plus bonus of the enchantment ''with'' a ''specific'' subgroup type bonus | ||
+ | |||
+ | === Contribution Factors === | ||
+ | |||
+ | {| class="wikitable_standard" | ||
+ | |+ Table 8: Subgroup Contribution Factors | ||
+ | ! Subgroup | ||
+ | ! CF | ||
+ | |- | ||
+ | | vs. Evil | ||
+ | | ½ | ||
+ | |- | ||
+ | | vs. Neutral | ||
+ | | ⅔ | ||
+ | |- | ||
+ | | vs. Lawful, Chaotic, or Good | ||
+ | | ⅖ | ||
+ | |- | ||
+ | | vs. Specific Alignment | ||
+ | | ⅙ | ||
+ | |- | ||
+ | | vs. Race | ||
+ | | ⅓ | ||
+ | |} |
Latest revision as of 23:36, 20 November 2020
Contents
Base Items
Weapons
Item Name | Mundane | Masterwork |
---|---|---|
Ammunition (x100) 1,4 | 1 | 301 |
Bastard Sword | 70 | 370 |
Battleaxe | 20 | 320 |
Club | 2 | 302 |
Dagger | 4 | 304 |
Dwarven Waraxe | 60 | 360 |
Great Axe | 20 | 320 |
Falchion | 150 | 450 |
Flail | 16 | 316 |
Great Sword | 100 | 400 |
Halberd | 20 | 320 |
Hand Axe | 12 | 312 |
Heavy Crossbow 2 | 100 | 400 |
Heavy Flail | 30 | 330 |
Kama | 4 | 304 |
Katana | 80 | 380 |
Kukri | 16 | 316 |
Light Crossbow 2 | 70 | 370 |
Light Flail | 16 | 316 |
Light Hammer | 2 | 302 |
Longbow 2 | 150 | 450 |
Longsword | 30 | 330 |
Mace | 10 | 310 |
Morningstar | 16 | 316 |
Musical Instrument | 5 | 305 |
Quarterstaff | 2 | 302 |
Rapier | 40 | 340 |
Scimitar | 30 | 330 |
Scythe | 36 | 336 |
Short Bow 2 | 70 | 370 |
Short Spear | 20 | 320 |
Short Staff | 2 | 302 |
Short Sword | 20 | 320 |
Sickle | 12 | 312 |
Sling 3 | 2 | 302 |
Spear | 4 | 304 |
Training Club | 2 | 302 |
War Hammer | 24 | 324 |
War Mace | 40 | 340 |
- Covers all thrown and launched, 100 is the stack size, and is used as baseline for all magical and material pricing.
- Mighty property is +75gp for light crossbow/short bow, +100gp for heavy crossbow/long bow for each +1 of mighty
- Requires unlimited ammunition property before effective plus >+1 is possible, all other restrictions apply.
- Masterwork versions do not confer a bonus but are required for enchantment, +1 physical counts as +1 enhancement.
Armor and Shields
Item Name | AC Bonus | Max Dex | Cost (Mundane) | Cost (Masterwork) |
---|---|---|---|---|
Cloth | 0 | n/a | 1 | 151 |
Padded | 1 | 8 | 5 | 155 |
Leather | 2 | 6 | 10 | 160 |
Studded Leather or Hide | 3 | 5 | 15 | 165 |
Scale Mail | 4 | 3 | 50 | 200 |
Chain Shirt | 4 | 4 | 100 | 250 |
Chain Mail | 5 | 2 | 150 | 300 |
Breastplate | 5 | 3 | 200 | 350 |
Banded or Splint Armor | 6 | 1 | 250 | 400 |
Half Plate | 7 | 1 | 600 | 750 |
Full Plate | 8 | 1 | 1500 | 1650 |
Light Shield | 1 | n/a | 10 | 160 |
Heavy Shield | 2 | n/a | 50 | 200 |
Tower Shield | 4 | 2 | 100 | 250 |
Grenade-like Items
Type | Single-use | 1x/day |
---|---|---|
Acid Bomb | 1,500 | 37,500 |
Acid Flask | 20 | 500 |
Alchemist's Fire | 20 | 500 |
Caltrops | 20 | 500 |
Choking Powder | 40 | 1,000 |
Fire Bomb | 1,500 | 37,500 |
Holy Water | 30 | 750 |
Tanglefoot Bag | 60 | 1,500 |
Thunderstone | 40 | 1,000 |
Special Materials
Material | Ammo 6 | Light Armor | Medium Armor | Heavy Armor | Light Weapons | 1-Handed Weapons | 2-Handed Weapons | Shield | Masterwork 7 |
---|---|---|---|---|---|---|---|---|---|
Adamantine | 1,500 | 5,000 | 10,000 | 15,000 | 800 | 1,400 | 2,000 | Yes | |
Arandur | 1,000 | 1,500 | 3,000 | 5,000 | 2,000 | 3,000 | 4,000 | Yes | |
Bluewood | 300 | 600 | 1,200 | 400 | 600 | 900 | 300 | Yes | |
Cold Iron 2 | x2 | 1,000 | 4,000 | 9,000 | x2 | x2 | x2 | No | |
Copper | 1,500 | 1,500 | 1,500 | Yes | |||||
Darksteel | 1,000 | 1,500 | 3,000 | 5,000 | 2,000 | 3,000 | 4,000 | Yes | |
Dlarun | 1,000 | 1,500 | 3,000 | 5,000 | 2,000 | 3,000 | 4,000 | Yes | |
Dragonfang | 1,000 | 2,000 | 2,000 | 2,000 | Yes | ||||
Dragonhide 7,3 | Yes | ||||||||
Dragonscale | 3,000 3 | 6,000 3 | 11,000 3 | 4,000 | Yes | ||||
Duskwood | 3,000 1 | 400 | 600 | 900 | 300 | Yes | |||
Fever Iron | 1,000 | 1,500 | 3,000 | 5,000 | 2,000 | 3,000 | 4,000 | Yes | |
Fiendbone | 1,500 | 2,500 | 3,500 | No | |||||
Frystalline | 1,500 | 2,500 | 3,500 | No | |||||
Gold | 3,000 | 6,000 | 10,000 | 1,500 | 2,500 | 3,500 | Yes | ||
Hizagkuur | 1,000 | 15,000 | 3,000 | 5,000 | 2,000 | 3,000 | 4,000 | Yes | |
Living Metal | 2,000 | 3,500 | 5,000 | 1,000 | 1,000 | 1,000 | Yes | ||
Mithral | 1,000 | 4,000 | 9,000 | 1,000 | 6,000 | 12,000 | 1,000 | Yes | |
Platinum | 4,000 | 3,000 | 6,000 | 10,000 | Yes | ||||
Silver | 1,500 | 1,500 | 3,000 | 5,000 | 1,500 | 2,500 | 3,500 | Yes | |
Silver, Alchemical | 200 | 20 | 90 | 180 | No | ||||
Silver, Pandemonic | 9,000 | 11,000 | 13,000 | No | |||||
Sondarr | 2,000 | 2,000 | 2,000 | 1,000 | 1,000 | 1,000 | No | ||
Suzailian Chainweave | 28,000 | 35,000 | 42,000 | No | |||||
Zalantar 5 | Yes |
- Only breastplates.
- Increases the price of any enchantments by 2,000gp each.
- No chain armour types.
- Bows only.
- To determine the price of a Zalantar item, use the original weight but add 10gp per pound to the price of a masterwork version of that item.
- Per 100.
- Dragonhide costs twice as much as the base item.
Weapon Enchantments
- Effective Plus Weapon Enchantment Value Formula (in gp)
- x² * 2000
No squaring if x is less than 1.
Basic Enhancement
Property | Melee Weapons | Ranged Weapons |
---|---|---|
Enhancement +x | x * 1.0 | x * 1.0 |
Bonus Damage
Damage | Physical, Sonic, Elemental | Negative Energy | Positive, Divine, Magical | Massive Critical |
---|---|---|---|---|
+1 | +0.4 | +0.5 | +0.7 | +0.1 |
+2 | +0.8 | +0.9 | +1.1 | +0.2 |
+1d4 | +1.0 | +1.1 | +1.3 | +0.3 |
+3 | +1.2 | +1.3 | +1.5 | +0.3 |
+1d6 | +1.5 | +1.7 | +2.0 | +0.4 |
+4 | +1.6 | +1.8 | +2.1 | +0.4 |
+5 | +2.0 1 | +2.2 1 | +2.5 1 | +0.6 |
+1d8 | +2.2 1 | +2.4 1 | +2.7 1 | +0.6 |
+2d4 | +3.0 2 | +0.7 | ||
+6 | +0.8 1 | |||
+1d10 | +1.0 1 | |||
+1d12 | +1.0 1 | |||
+2d6 | +1.1 1 |
- Minimum +2 base bonus.
- Restricted to racial/alignment specific.
Miscellaneous
Property | Bonus Equivalent |
---|---|
Feat: Disarm | +0.5 |
Keen or Impact | +1.0 |
Unlimited Amunition | +0.5 |
Vampiric Regeneration +x 1 | +x * 0.5 |
- Maximum of Vampiric Regeneration +2.
On Hit
Property | 5% | 10% | Every Additional +2 DC |
---|---|---|---|
Blindness DC 14 | +0.7 | +1.4 | +0.2 |
Daze DC 14 | +0.8 | +1.6 | +0.2 |
Deafness DC 14 | +0.6 | +1.2 | +0.2 |
Doom DC 14 | +0.4 | +0.8 | +0.2 |
Silence DC 14 | +0.6 | +1.2 | +0.2 |
Sleep DC 14 | +0.9 | +1.8 | +0.2 |
Slow DC 14 | +0.9 | +1.8 | +0.2 |
Poison | +1 per 1d2 DC 14 | +0.2 | |
Wounding DC 14 | +1.5 | +0.2 | |
Slay Racial DC 14 1 | +2.0 | +1 |
- Maximum DC18, no player races.
Armour and Shield Enchantments
- Effective Plus Armour and Shield Enchantment Value Formula (in gp)
- x² * 1000
No squaring if x is less than 1.
Basic Enhancement
Property | Bonus Equivalent |
---|---|
Base AC Enhancement +x | x * 1.0 |
Deflect Arrows | +2.0 |
Feat: Combat Casting | +1.0 |
Feat: Dodge 1 | +1.0 |
Feat: Extra Turning 2 | +1.0 |
Feat: Spell Focus 1 x1/ x2 / x3 | +1.0 / +1.5 / +2.0 |
Feat: Spell Penetration 1 | +1.5 |
Glammered | +1.0 |
Invulnerability | +3.0 |
Arcane Spell Failure -10% | +1.0 |
Spell Resistance 12 / 14 / 16 / 18 | +2.0 / +3.0 / +4.0 / +5.0 |
- Armour only, up to three foci count as a single property.
- Shield with holy symbol only.
General Enchantments
Property | Formula |
---|---|
Ability Bonus +x | x 2 * 1,000 |
Armor 1 Type AC +x | x 2 * 1,000 |
Deflection Type AC +x | x 2 * 2,000 |
Natural Type AC +x | x 2 * 2,000 |
Bonus Spell Slot Level 2 x | x 2 * 1,000 |
Skill Bonus +x | x 2 * 100 |
Spell Immunity Level 2, 3 x | (x 2 + 1) * 1,000 |
Permanent Light x * 5m | x * 100 |
- Bracers only.
- Cantrips count as spell level ½.
- Specific spell only.
Damage Resistance
Resist | Elemental | Negative Energy |
---|---|---|
5 | 4,000 | 6,000 |
10 | 12,000 | 18,000 |
15 | 20,000 | 30,000 |
20 | 28,000 | 42,000 |
25 | 36,000 | 54,000 |
30 | 44,000 | 66,000 |
Saving Throw Bonus
Bonus | Fort/Refl/Will | Mind | Other | Universal |
---|---|---|---|---|
+1 | 250 | 500 | 250 | 1,000 |
+2 | 1,000 | 2,000 | 1,000 | 4,000 |
+3 | 2,250 | 4,500 | 2,250 | 9,000 |
+4 | 4,000 | 8,000 | 4,000 | 16,000 |
+5 | 6,250 | 12,500 | 6,250 | 25,000 |
Spell Resistance
Spell Resistance | Value |
---|---|
10 | 6,000 |
12 | 10,000 |
14 | 20,000 |
16 | 40,000 |
18 | 60,000 |
20 | 80,000 |
22 | 100,000 |
24 | 120,000 |
26 | 140,000 |
Immunity
Immunity | Value |
---|---|
Death Magic | 80,000 |
Disease | 7,500 |
Fear | 10,000 |
Freedom of Movement | 40,000 |
Level Drain & Ability Drain | 40,000 |
Knockdown | 22,500 |
Paralysis | 15,000 |
Poison | 25,000 |
Ability/Feat
Ability | Value | Restriction |
---|---|---|
Daylight Adaptation | 2,500 | Head, Ring, Amulet |
Darkvision | 2,500 | Head, Ring, Amulet |
Feat: Combat Casting | 5,000 | Head, Ring, Amulet, Armor |
Feat: Extra Turning | 7,500 | Ring, Amulet (Holy Symbol), Armor |
Bag of Holding
Reduction | Value |
---|---|
20% | 1,000 |
40% | 2,500 |
60% | 4,500 |
80% | 7,000 |
100% | 10,000 |
Tome/Manual
Property | Formula |
---|---|
Ability Bonus +x | x * 27,500 |
Stored Spells
Function | Formula2 |
---|---|
Single Use Spell Completion1 (e.g. Scroll) | Spell Level * Casting Level * 25 * 0.4 |
Single Use Universal Use (e.g. Potion5) | Spell Level * Casting Level * 50 * 0.4 |
50 Charges3 Spell Trigger1 (e.g. Wand4, Staff) | Spell Level * Casting Level * 750 * 0.4 / Charges Per Use |
50 Charges3 Command Word (e.g. Rod4) | Spell Level * Casting Level * 900 * 0.4 / Charges Per Use |
Command Word x/day (e.g. Wondrous Items4) | Spell Level * Casting Level * 360 * x |
- Active knowledge of the spell is required for activation (usually simulated through class restriction).
- If spell is available to several classes, always consider wizard or non-domain cleric first.
- If more than one spell share the charge pool, use 100% for the most expensive, 75% for the second most expensive and 50% for all other spells.
- No-slot penalty might apply.
- Except cure light wounds, which are priced at 20gp if level cast does not exceed 2.
- Note: All consumables were changed to be 40% of the original 3.5 SRD pricing
Penalties
- Non-Affinite1 Property Penalty
- 50%2
- Wondrous Items only (items created with Craft Wondrous Item feat).
- 100% if no slot is used.
- Multiple Property Penalty
- Most Expensive1 Property: 0%
- All Other Properties: 50%
- Determined before penalties
Affinities
Body Slot (Item Types1) | Enchantment Affinity |
---|---|
Head (Headband, Helmet) | Mental Improvement, Ranged Attacks |
Head (Hat) | Interaction |
Head (Lenses, Goggles) | Vision |
Cloak (Cloak, Cape, Mantle) | Transformation, Protection |
Neck (Phylactery) | Morale, Alignment |
Neck (Amulet, Brooch, Medallion, Necklace, Periapt, Scarab) | Protection, Discernment |
Ring2 | Everything |
Hand/Arm (Bracers) | Combat |
Hand/Arm (Bracelets) | Allies |
Hand/Arm (Gauntlets) | Destructive Power |
Hand/Arm (Gloves) | Quickness |
Belt (Belt, Girdle) | Physical Improvement |
Boots (Boots, Sandals) | Movement |
Chest (Robe) | Everything |
Chest (Shirt) | Physical Improvement |
Chest (Vestments) | Class Ability Improvement |
- Wondrous Items only (items created with Craft Wondrous Item feat).
- Ring is listed as a reminder only, that affinity rules do not apply despite taking up a body (finger) slot (non-Wondrous Item, created by Forge Ring feat).
Subgroup Bonuses
Abridged effective plus formula
The above is the abridged effective plus formula, use for single subgroup property. The variables are defined as below:
- EP (Effective Plus) is the full plus bonus of all enchantments on the item (the final number calculated used for pricing)
- CF (Contribution Factor) is found in the table below
- EPbase is the plus bonus of the enchantment without any subgroup bonus
- EPsubgroup is the plus bonus of the enchantment with the single subgroup bonus
Example
A +1 longsword enchanted with +2 vs Good has a final Effective Plus calculated as follows:
That means the effective plus for this longsword is +1.4
Complete effective plus formula
The above is the complete formula, used for multiple subgroup properties. The variables are defined as below:
- EP (Effective Plus) is the full plus bonus of all enchantments on the item (the final number calculated used for pricing)
- CF (Contribution Factor) is found in the table below
- EPbase is the plus bonus of the enchantment without any subgroup bonus
- EPtype is the plus bonus of the enchantment with a specific subgroup type bonus
Contribution Factors
Subgroup | CF |
---|---|
vs. Evil | ½ |
vs. Neutral | ⅔ |
vs. Lawful, Chaotic, or Good | ⅖ |
vs. Specific Alignment | ⅙ |
vs. Race | ⅓ |