Mod 2.0 Bug Thread

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Rumple C
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Re: Mod 2.0 Bug Thread

Post by Rumple C »

*edited, already reported...
Last edited by Rumple C on Sun Jun 25, 2017 11:19 am, edited 2 times in total.
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Re: Mod 2.0 Bug Thread

Post by Rumple C »

Dock wards watch post:

Handed over thug. Received 150 xp, 1 lawful point. No gold?

Fixed 2_7. Also added CLW Pot
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Re: Mod 2.0 Bug Thread

Post by Rumple C »

North and trades ward 2o:

There is a trap on the (civilian?) door on the corner directly south from downybeard tabocanist sign/store, and doors missing from other doorways on the building..
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Re: Mod 2.0 Bug Thread

Post by Rumple C »

*edited, already reported...
Last edited by Rumple C on Sun Jun 25, 2017 11:20 am, edited 1 time in total.
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Re: Mod 2.0 Bug Thread

Post by Rumple C »

*edited, already reported...
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Re: Mod 2.0 Bug Thread

Post by Rumple C »

ayergo wrote:
Rumple C wrote:Dock wards watch post:

Handed over thug. Received 150 xp, 1 lawful point. No gold?
Did you get a potion of CLW?
Nope.
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Stormbringer
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Re: Mod 2.0 Bug Thread

Post by Stormbringer »

Killed a lot of slimy goblins in the sewers and they did not drop any loot. Also the spawn in a room of goblins was horrific.. Went into the room there were only 4 and it seemed to double spawn. killed half and had to flee as one of them was a ubber goblin with +9 to attack. :eek:

Room just off the area where you enter through the cave in the dump.
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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

Stormbringer wrote:Killed a lot of slimy goblins in the sewers and they did not drop any loot. Also the spawn in a room of goblins was horrific.. Went into the room there were only 4 and it seemed to double spawn. killed half and had to flee as one of them was a ubber goblin with +9 to attack. :eek:

Room just off the area where you enter through the cave in the dump.
Yeah, planned overhaul of the sewers on my next major release, including rewards. Drops won't work until I get the database working, which I'm still looking in to. Did some testing last night but was unsuccessful, going to try and get some help with it.
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ImStrokerAce
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Re: Mod 2.0 Bug Thread

Post by ImStrokerAce »

I'm not sure if this is just my toon but, the Domain bonus spells (fire in this case) are not available on the spell picking menu thingee.
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Rumple C
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Re: Mod 2.0 Bug Thread

Post by Rumple C »

The terrain on the initial tile of the rat cave (the big snake mouth one) will not allow a half orc to pass ((too fat!)).
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Arianna
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Re: Mod 2.0 Bug Thread

Post by Arianna »

Rumple C wrote:The terrain on the initial tile of the rat cave (the big snake mouth one) will not allow a half orc to pass ((too fat!)).
More like too tall
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Re: Mod 2.0 Bug Thread

Post by ImStrokerAce »

The Thugs sometimes drop their belongings twice. You can pick up the kit and the knocked out thug, then a few minutes later when the corpse fades away, the armor and weapons(s) remain.
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Re: Mod 2.0 Bug Thread

Post by ayergo »

ImStrokerAce wrote:The Thugs sometimes drop their belongings twice. You can pick up the kit and the knocked out thug, then a few minutes later when the corpse fades away, the armor and weapons(s) remain.
Sounds like a problem with a specific one of the thugs. Can you get a description of the one that is causing the problem?
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Re: Mod 2.0 Bug Thread

Post by Rumple C »

*Edit - already reported.
Last edited by Rumple C on Sun Jul 02, 2017 7:58 am, edited 1 time in total.
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Re: Mod 2.0 Bug Thread

Post by Rumple C »

3H (I think). "shadowy Whaterdavian"in the form of a halfling male tries to mug Vic. The little rascal tries to take him on with a sling in close quarters. Didn't go well for him.

Points given for moxy, points deducted for weapon choice.
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