IMPORTANT: ALFA has banned the creation of new Warlocks temporarily. For more information, see here.
Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul. Unlike sorcerers and wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. The font of dark magic burning in their souls makes them resistant to many forms of attack and arms them with dangerous power. Warlocks learn to harness their power to perform a small number of specific attacks and tricks called invocations. Warlocks make up for their lack of versatility by being tougher and more resilient than sorcerers or wizards. By harnessing his innate magical gift through fearsome determination and willpower, a warlock can perform feats of supernatural stealth, beguile the weak-minded, or scour his foes with blasts of eldritch power.
Alignment restrictions: Any evil or any chaotic
Class features
Hit die: d6
Proficiencies: Armor (light): A warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. A warlock wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (but: see Arcane Spell Failure); Weapons (simple)
Skill points: (Int mod * 4 at 1st level) 2 + Int modifier
Class skills: Bluff, Concentration, Craft, Disguise, Intimidate, Jump, Knowledge: Arcana, Knowledge: The Planes, Knowledge: Religion, Profession, Sense Motive, Spellcraft.
Base attack bonus progression: Medium
Saving throws
high: Will
low: Fortitude, Reflex
For further Warlock technical information, see here