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The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.
Hit die : d10 | |
Base Attack Bonus progression : | High |
---|
Saving Throws : | ||
High = | Fortitude | |
low = | Reflex & Will |
Proficiencies : | ||
Weapons: | Simple & Martial. | |
Armor: | Light (only). |
Skill Points : ( 4 + Int modifier ) ×4 at 1st Character level. |
Class Skills : Balance, Bluff, Craft, Diplomacy, Escape Artist, Jump, Parry, Profession, Sense Motive, Swim, Tumble, Use Rope |
Level | Features gained |
1 | Weapon Finesse |
2 | Grace +1 |
3 | Insightful Strike |
4 | |
5 | Swashbuckler Dodge +1 |
6 | |
7 | Mobility |
8 | Improved Flanking |
9 | |
10 | Swashbuckler Dodge +2 |
11 | Grace +2, Lucky |
12 | |
13 | Acrobatic Skill Mastery |
14 | Weakening Critical |
15 | Swashbuckler Dodge +3 |
16 | |
17 | Slippery Mind |
18 | |
19 | Wounding Critical |
20 | Swashbuckler Dodge +4, Grace +3 |
A swashbuckler gains Weapon Finesse as a bonus feat at 1st level.
A swashbuckler gains a +1 bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level, +3 at 20th level, and +4 at 29th level. A swashbuckler loses this bonus when wearing medium or heavy armor or when encumbered.
At 3rd level, a swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus to damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier. Targets immune to sneak attacks or critical hits are immune to the swashbuckler’s insightful strike. A swashbuckler cannot use this ability when wearing medium or heavy armor or when encumbered.
A swashbuckler is trained at focusing her defense on a single opponent in melee. She gains a +1 dodge bonus to AC against melee attacks from her current target or last attacker. This bonus increases by +1 at every five levels after 5th (+2 at 10th level, +3 at 15th, +4 at 20th, +5 at 25th, and +6 at 30th). A swashbuckler loses this bonus when wearing medium or heavy armor or when encumbered.
Note: This feat stacks with the Dodge feat. Any attack which causes the Swashbuckler to lose his dexterity bonus to AC also causes him to lose the bonus granted by this feat.
At 7th level, a swashbuckler gains Mobility as a bonus feat even if she does not qualify for it.
A swashbuckler of 8th level or higher who is flanking an opponent gains a +4 bonus to attacks instead of a +2 bonus to attacks.
At 11th level, a swashbuckler gains Luck of Heroes as a bonus feat.
At 13th level, a swashbuckler becomes so certain in the use of her acrobatic skills that she can use them reliably even under adverse conditions. When making a Tumble check, a swashbuckler can't roll less than 5, even if in combat.
A swashbuckler of 14th level or higher who scores a critical hit against a creature also deals 2 points of Strength damage to the creature. Creatures immune to critical hits are immune to this effect.
When a swashbuckler reaches 17th level, her mind becomes more difficult to control. If the swashbuckler fails her save against an enchantment spell or effect, she automatically gets one reroll. She gets only this one extra chance to succeed at a certain saving throw.
A swashbuckler of 19th level or higher who scores a critical hit against a creature also deals 2 points of Constitution damage to the creature. (This damage is in addition to the Strength damage dealt by the swashbuckler’s weakening critical class feature.) Creatures immune to critical hits are immune to this effect.
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