Wizard

Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells. Everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition to learning new spells, a wizard can, over time, learn to manipulate her spells so they go farther, work better, or are improved in some other way. Some wizards prefer to specialize in a certain type of magic. Specialization makes a wizard more powerful in her chosen field, but it denies her access to some of the spells that lie outside that field.

Class features
Hit die: d4
Proficiencies: Armor (None. Armor of any type interferes with a wizard's movements, which can cause her spells to fail) Weapons (wizard: club, dagger, heavy crossbow, light crossbow, and quarterstaff.)
Skill points: (*4 at 1st character level) 2 + Int modifier
Class skills: Concentration, Craft, Decipher Script, Knowledge (All), Profession, Spellcraft
Base attack bonus progression: Low
Saving throws
high: Will
low: Fortitude, Reflex

For further Wizard technical information, see here