Paladins

Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Finally, a paladin can use this power to destroy evil. Even a novice paladin can detect evil, and more experienced paladins can smite evil foes and turn away undead. Many of the paladin's special abilities also benefit from a high charisma score.

Alignment restrictions: Lawful good only. Paladins must be lawful good, and they lose their divine powers if they deviate from that alignment.

Ritual and reverence have many expressions. The gods find use for strength of arms as well as divine spell casters. Within the ranks of these physical champions may be found similar divisions, extremes, really, of martial disciplines. Paladins wieldblade and bear armor effectively and often band together into orders heavily imbued with hierarchy and duty to others. They find their goals in following the tenents of their faith… aiding, converting or conquering in their god’s name.

A paladin PCs bring with it a heavy roleplay requirement in ALFA, as much of what defines them cannot be coded. Please RP the order of a paladin by researching the facts that a devoted member of such an order would know, including history, ceremonies and expressions of faith.

Multiclassing Restrictions for Paladins
Paladins who multiclass are restricted in their ability to advance again within these classes, having usually lost the focus on their calling necessary to either role. Only canon multiclass orders of Paladins will be allowed to multiclass freely in ALFA, and the PC must abide by all restrictions of the order as listed in the Forgotten Realms Campaign Setting, Faiths and Pantheons or the Faiths and Pantheons web enhancement. Further, all multiclass Paladins of these freely multiclassing orders must carry a no-drop item created by their overseeing DM listing all RP guidelines and both OOC and IC restrictions. Only FRCS, F&P and F&P Web Enhancement orders will be allowed to freely multiclass. Any PC multiclassing a paladin outside these orders may not return to leveling in either Paladin after leveling in any other class.

Class features
Hit die: d10
Proficiencies: Armor (light, medium, heavy), Shields (except tower shields), Weapons (martial, simple)
Skill points: (* 4 at 1st character level) 2 + Int modifier
Class skills:Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowlegde: Nobility, Knowledge: Religion, Parry, Profession, Ride, Sense Motive
Base attack bonus progression: High
Saving throws
high: Fortitude
low: Reflex, Will

For further Paladin technical details, see here