Bug Thread: July 7

General forum for server information, questions, and announcements.

Moderators: Wynna, NWN2 - 03 DM

User avatar
psycho_leo
Rust Monster
Posts: 1162
Joined: Tue Jan 17, 2006 2:10 am
Location: Brazil

Post by psycho_leo »

Kest wrote:Where do the old bug threads go?
Nowhere you can see. Most likely it was moved to the DM forum. If it was deleted it's buried within the database.
Current PC: Gareth Darkriver, errant knight of Kelemvor
Se'rie Arnimane: Time is of the essence!
Nawiel Di'malie: Shush! we're celebrating!
User avatar
dob85y
Ogre
Posts: 692
Joined: Mon Jun 30, 2008 7:55 am
Location: Sydney, Australia

Post by dob85y »

not sure if this is the right place, but i logged out relaxing at the outdoor chairs at Rivermoot after an exploration up the hill near lizards arie, when i logged in i was in the middle of lizard arie, surrounded by 2 little lizards, 3 kobolds and 2 goblins, after somehow managing to survive this i was killed by an archer goblin, i was wondering if i could have a Tech Rez for this as when i was exploring the area i was smart enough to not go alone, but when i logged in i was alone, pretty scary for a level one monk.
"thats dob85y, sound it out! - d o b b s y"
"Hey man, this aint no game, this is serious"

Shiver

Previous Toon
Ward Halliams - Priest of Kelemvor
Tirus Blazingeye
Ryu Yahchamazina Shield of Helm - Everwatch Knights
User avatar
Kest
Builder
Posts: 794
Joined: Sat May 22, 2004 9:20 pm
Location: Flint, MI

Post by Kest »

Before logging out after an adventure, be sure to press the Save Character or Safe Location button on your PC Tools window to update the server with your location. And I'd say odds are good.

By the way, if your name is Akira your body was taken to the crypts of Kelemvor in Rivermoot.
User avatar
AcadiusLost
Chosen of Forumamus, God of Forums
Posts: 5061
Joined: Tue Oct 19, 2004 8:38 am
Location: Montara, CA [GMT -8]
Contact:

Post by AcadiusLost »

dob85y wrote: but when i logged in i was alone, pretty scary for a level one monk.
My recommendation in this sort of situation is to log back off immediately and seek DM assistance in IRC (or by PM, if that fails). Having your character appear in a totally OOC place due to a technical issue is certainly grounds for logging back out to escape the resultant danger. Much easier to get a DM port back to town, than a technical resurrection, especially if your body has been since found, looted, cremated, etc. At that point, just to roll back the events, the DM would have to somehow track down all your gear from anyone who might have acquired it, and roll back events IC for everyone who encountered your PC's body.

I've got some ideas on how to improve the fidelity of the location saves, but your best bet currently is still saving location (or Save Character) via PC tools before logging out, or ATing into a new area (like Rivermoot interiors) before logging.
User avatar
stephenhamilton
Dire Badger
Posts: 199
Joined: Sat Jan 21, 2006 3:04 pm
Location: Cookeville, TN

Post by stephenhamilton »

The inn keeper at the skinned Hare in Winter's Edge doesnt have a merchant set up. The west side second story door of the Vault of Sages automatically locks when it closes.
Current PC NWN: Malchiron the Pale
Current PC NWN2: John Shepherd
User avatar
dob85y
Ogre
Posts: 692
Joined: Mon Jun 30, 2008 7:55 am
Location: Sydney, Australia

Post by dob85y »

Thanks for the tips, ill do that in future, i didnt worry so much that time cause we took a fair amount to time getting back to RM, figgured it wouldnt be an issue, i will from now on use the PC tools option.
"thats dob85y, sound it out! - d o b b s y"
"Hey man, this aint no game, this is serious"

Shiver

Previous Toon
Ward Halliams - Priest of Kelemvor
Tirus Blazingeye
Ryu Yahchamazina Shield of Helm - Everwatch Knights
Rick7475
Haste Bear
Posts: 2097
Joined: Tue Jan 06, 2004 1:59 am
Location: Ottawa
Contact:

Post by Rick7475 »

Brother Humphrey wrote:1) 6B Highway 1:

oldbanditcave door unapproachable, blue glow AT non-functioning.

There was going to be a cave complex under there and a bandit quest, but that probably won't happen in the near future, so there is nothing there.

2) Rivermoot, Basilica of Tyr:

Herbal Extract quest has been disabled for some reason, so I can't turn the stuff in for reward.

Yep, easy fix on one script to check the flag.

3) Silverymoon: Shadow Sword hideout

Shadow Sword Cut-throats do not give any XP, nor do they drop anything, which means one cannot collect bounty on them for collecting the sashes they're supposed to drop.

Not sure why no exp, maybe your PC is too high, but they don't drop because someone disabled all the custom death scripts, which means any static with a specific drop (ie Catacomb quest, Kelemvor quest, etc) don't work.

4) Bright Blades Brandished:

Barkeep's quests have been disabled: I think Rick posted a fix for it in the forum.

Yep, easy one line fix.


Hopefully the team is correcting these bugs and adding more and more static quests.
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

persistent corpses are persistent

Post by hollyfant »

  • There are at least two corpses in 6b Rivermoot that survived the last server reset. One is confirmed to have no corpse item in its inventory (nor anything else for that matter). I cannot check the other.
  • Scrolls and potions of Cure Light Wounds areof the same price. Scrolls of Cure Moderate Wounds cost half of their potion equivalent.
  • Priest Barnabas Arclight (6b Rivermoot Interiors) says he has no more work available. But he never had any to begin with.
Rick7475
Haste Bear
Posts: 2097
Joined: Tue Jan 06, 2004 1:59 am
Location: Ottawa
Contact:

Re: persistent corpses are persistent

Post by Rick7475 »

hollyfant wrote:Priest Barnabas Arclight (6b Rivermoot Interiors) says he has no more work available. But he never had any to begin with.
He has a quest, but it is broken right now.
User avatar
Curmudgeon
Gadfly
Posts: 4312
Joined: Thu Oct 07, 2004 12:07 am
Location: East coast US

Re: persistent corpses are persistent

Post by Curmudgeon »

hollyfant wrote:
  • There are at least two corpses in 6b Rivermoot that survived the last server reset. One is confirmed to have no corpse item in its inventory (nor anything else for that matter). I cannot check the other.
  • Scrolls and potions of Cure Light Wounds areof the same price. Scrolls of Cure Moderate Wounds cost half of their potion equivalent.
  • Priest Barnabas Arclight (6b Rivermoot Interiors) says he has no more work available. But he never had any to begin with.
Locations, please, for the corpses and the scroll and potion sales?
User avatar
AcadiusLost
Chosen of Forumamus, God of Forums
Posts: 5061
Joined: Tue Oct 19, 2004 8:38 am
Location: Montara, CA [GMT -8]
Contact:

Re: persistent corpses are persistent

Post by AcadiusLost »

Curmudgeon wrote:Locations, please, for the corpses and the scroll and potion sales?
The potions and scrolls thing is not a bug per se, though we could reconsider it. Basically, in most cases, a scroll is going to be half the cost of an equivalent potion (as it requires an appropriate caster class or UMD check to activate, versus the general-use potion). The confusion here is arising from the fact that caster level plays into the pricing matrix, and the minimum caster level for Cure Light Wounds as a scroll was 2. So, 1 * 2 * 25 = 50 gp, whereas for a CLW potion, it's 1 * 1 * 50 = 50. We could just rule to treat level one scrolls as CL1, and price them at 25 gp, or actually add new itemproperties for CL1 scrolls. I'll chat with the Spider about it.

With the "broken" bodies, you can try bashing or adding something to the inventory and removing it again- hopefully that should trip the "decayed" flag on the corpse so it's autocleared next mod reset.
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: persistent corpses are persistent

Post by hollyfant »

Curmudgeon wrote:Locations, please, for the corpses and the scroll and potion sales?
Bodies: Rivenmoot, 1 at the Plantation edge, the other in Dogleg Dell.
Scroll: Priest Barnabas Arclight (who also sells an underpriced "Summon Animal I").

Also: the walls of the kitchen of 5d Quaervarr The Whistling Stag are one-sided. The side that faces the kitchen isn't there. Nor, for that matter, is any form of proprietor.
User avatar
Kest
Builder
Posts: 794
Joined: Sat May 22, 2004 9:20 pm
Location: Flint, MI

Post by Kest »

uhh

Image

All other changes seem to be running smoothly - chairs, dragon, shelving books, making ink, quill, etc.
User avatar
Vendrin
Chosen of Forumamus, God of Forums
Posts: 9594
Joined: Mon Jan 05, 2004 12:48 am
Location: Nevada

Post by Vendrin »

Image

Floating Tree
-Vendrin
<fluff> vendrin is like a drug
User avatar
Burt
Nihilist
Posts: 1161
Joined: Sat Jan 03, 2004 5:23 pm
Location: In-and-Out Burger, Camrose

Post by Burt »

That's just a treant practicing Levitate. What do you know.
Jagoff.
Locked