Didn't read the original thread ut assuming it's that there's not enough gold.darrenhfx wrote:I have no problem with this discussions as long as it stay civil.
The two big considerations to keep in mind are:
1. We're in week 2 and are fine-tuning all of the systems as we go.
2. The primary plot that I've been involved with has been the crypt plot and, as mentioned earlier, the undead are notoriously poor.
As Rick posted, we are open to ideas (reasonable) of how to keep players above the poverty line.
Well my view is that we are in the savage frontier of faerun. Probably not one of the richest places in the lands. Particularly if you haven't made your way underground into one of the old abandoned dwarven halls or killed a

My second view is that statics are there to provide opportunities for lower levels to roleplay and build their character/friendships. Not just walk from point a to b and back again and collect. Doing it well might actually take 5 times as long and be much more fun than if you just just went nuts. But that's an aside. It's for lower levels as are most a spawns. At this stage the money you earn is pretty much spent on food, ale , lodging and maybe a few exrta potions of healing to help you survive. Maybe a new dress!
ONce your into the mid-levels (3-4 etc) then i would have thought most wealth should be coming from DMs. Here you might be considering new armour (the expensive half plates etc) and so on. If we pour too much into static content, we run the risk of TOO much gold getting out there. And we all know where that leads....
I think the measly amount of gold there makes for good gaming as characters have to make choices between healing potions/scrolls and food and lodging and new shiney equipment. HArdcore style
