The Loot Issue - and don't lock it

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Dorn
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Post by Dorn »

darrenhfx wrote:I have no problem with this discussions as long as it stay civil.

The two big considerations to keep in mind are:

1. We're in week 2 and are fine-tuning all of the systems as we go.

2. The primary plot that I've been involved with has been the crypt plot and, as mentioned earlier, the undead are notoriously poor.

As Rick posted, we are open to ideas (reasonable) of how to keep players above the poverty line.
Didn't read the original thread ut assuming it's that there's not enough gold.

Well my view is that we are in the savage frontier of faerun. Probably not one of the richest places in the lands. Particularly if you haven't made your way underground into one of the old abandoned dwarven halls or killed a ;) dragon. So compared to other areas (WDeep etc) it will be lean.

My second view is that statics are there to provide opportunities for lower levels to roleplay and build their character/friendships. Not just walk from point a to b and back again and collect. Doing it well might actually take 5 times as long and be much more fun than if you just just went nuts. But that's an aside. It's for lower levels as are most a spawns. At this stage the money you earn is pretty much spent on food, ale , lodging and maybe a few exrta potions of healing to help you survive. Maybe a new dress!

ONce your into the mid-levels (3-4 etc) then i would have thought most wealth should be coming from DMs. Here you might be considering new armour (the expensive half plates etc) and so on. If we pour too much into static content, we run the risk of TOO much gold getting out there. And we all know where that leads....

I think the measly amount of gold there makes for good gaming as characters have to make choices between healing potions/scrolls and food and lodging and new shiney equipment. HArdcore style :)
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
Dorn
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Post by Dorn »

Rick7475 wrote:
Swift wrote:Any chance of some less combat centric quests? Even some quests that aren't likely to really put you in harms way, even if they don't really reward as much?

I mean, we already have alot of statics that either directly put you into combat or imply that combat is quite a possibility, and already most DM plots involve killing stuff.

Not everybody wants to spend their non DM time getting into combat =\
I have some quests that don't involve combat planned.
Awesome!

Although probalby not for my character.... :?
;)
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
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Dragoness
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Post by Dragoness »

Thank you for addressing this money issue :D Finally I can do something else other than kill stuff in order to earn/find gold! ^_^
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oldgrayrogue
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Post by oldgrayrogue »

Crafting can address this issue I believe. Just need some crafting component drops and a crafting cost that is less than the merchant charges.
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Sintaqx
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Post by Sintaqx »

Seeing some loot drop on occasion, I am now the proud owner of a gnoll's rotten crossbow. :)
The function of the imagination is not to make strange things settled, so much as to make settled things strange. -G.K. Chesterton,

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Brother Humphrey
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Post by Brother Humphrey »

oldgrayrogue wrote:Crafting can address this issue I believe. Just need some crafting component drops and a crafting cost that is less than the merchant charges.
Yuuus! *says the journeyman blacksmith*
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ThinkTank
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Post by ThinkTank »

/me Crafts some Monster Death, gets +3 from Profession (Adventurer)
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