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Swift
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Post by Swift »

NickD wrote:At least WoW doesn't have quests that are all exact carbon copies of each other and I really like how it's a different starting depending on what race you play.
Yeah, so, it actually does

You know how you have to kill 8 wolves as one of your very firsts quests? Yeah, expect to be doing that everywhere you go until you hit level 70, they are just harder wolves lol
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NickD
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Post by NickD »

Swift wrote:Yeah, so, it actually does

You know how you have to kill 8 wolves as one of your very firsts quests? Yeah, expect to be doing that everywhere you go until you hit level 70, they are just harder wolves lol
While there are plenty of "kill x amount of x monsters" or "collect x amount of x monster parts", there are also other types of quests, including finding items, exploring locations and delivery quests. While this doesn't have the depth of some (but not all) SP CRPGs, it's significantly better than the quests in CoV, where they were all "go into a building/sewer/location and kill the boss". The powers in CoH/CoV are much cooler though.
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Post by Lusipher »

CoH/CoV would be a lot better if you didnt have to kill freaking thugs for 50 levels. Its in need of some variety.
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Swift
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Post by Swift »

NickD wrote:
Swift wrote:Yeah, so, it actually does

You know how you have to kill 8 wolves as one of your very firsts quests? Yeah, expect to be doing that everywhere you go until you hit level 70, they are just harder wolves lol
While there are plenty of "kill x amount of x monsters" or "collect x amount of x monster parts", there are also other types of quests, including finding items, exploring locations and delivery quests. While this doesn't have the depth of some (but not all) SP CRPGs, it's significantly better than the quests in CoV, where they were all "go into a building/sewer/location and kill the boss". The powers in CoH/CoV are much cooler though.
It all leads to the same thing. If your told to go explore some place, the next quest in the chain has you killing x named mob in previously explored place. Most delivery quests serve to send you to quest hubs so you can pick up more "kill x of x", "gather x of x" and "explore x so you can kill x named" quests. Believe me, with 3 level 70's and a host of mid 40's ive quested WoW to the max, and there is a distinct sense of sameness about alot that you do.

The expansion is much the same, except that they did it better and made quests more enjoyable (even though alot are the same kind of thing). Having quested through the expansion multiple times, i simply cannot bring myself to level a character through the old world anymore, as it all feels very bland.
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NickD
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Post by NickD »

Swift wrote:It all leads to the same thing. If your told to go explore some place, the next quest in the chain has you killing x named mob in previously explored place. Most delivery quests serve to send you to quest hubs so you can pick up more "kill x of x", "gather x of x" and "explore x so you can kill x named" quests. Believe me, with 3 level 70's and a host of mid 40's ive quested WoW to the max, and there is a distinct sense of sameness about alot that you do.
Sure, but you can say that about pretty much every single CRPG out there. Fallout, Planescape, NWN, WoW, Diablo. All a series of quests that involve you going around killing things and moving onto the next hub of quests that involve you killing things. Some do it much better than others. For an MMO I don't think WoW does it too bad. Others have certainly done much worse.
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Post by paazin »

:moo:
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Post by Cassiel »

NickD wrote:Sure, but you can say that about pretty much every single CRPG out there. Fallout, Planescape, NWN, WoW, Diablo. All a series of quests that involve you going around killing things and moving onto the next hub of quests that involve you killing things. Some do it much better than others. For an MMO I don't think WoW does it too bad. Others have certainly done much worse.
WHAT?

HOW DARE YOU INCLUDE PLANESCAPE TORMENT IN THE SAME SENTENCE AS DIABLO?

I say we burn him.
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Post by NickD »

Cassiel wrote:
NickD wrote:Sure, but you can say that about pretty much every single CRPG out there. Fallout, Planescape, NWN, WoW, Diablo. All a series of quests that involve you going around killing things and moving onto the next hub of quests that involve you killing things. Some do it much better than others. For an MMO I don't think WoW does it too bad. Others have certainly done much worse.
WHAT?

HOW DARE YOU INCLUDE PLANESCAPE TORMENT IN THE SAME SENTENCE AS DIABLO?

I say we burn him.
Why? They're basically the same game. You play a character with stats and experience and levels in a top down view magical fantasy setting game who goes around killing progressively harder to kill monsters until you get to the end. :mexican:
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Post by ThinkTank »

BURN THE WITCH!
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Post by Mulu »

Well, in Planescape killing was a means to an end, not an end itself like in the MMO's, and often you could avoid fighting. I still remember disguising my PC as a zombie to get out of the first area... brilliant stuff. Lots of SP mods have plot as their major component, rather than combat, and of course you could make an SP mod with no combat at all. But yeah, fantasy combat is the genre after all.

Personally I can't bring myself to play WoW, or any MMO, I hate leveling treadmills.
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Post by Grand Fromage »

NickD wrote:Why? They're basically the same game.
Are you high or stupid? Diablo isn't really even a RPG.

You also only had to kill one or two people in both Fallout and Fallout 2. Not as fun as waltzing through New Reno with a minigun blazing, but you could do it. Same with Deus Ex.
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Post by NickD »

Mulu wrote:Well, in Planescape killing was a means to an end, not an end itself like in the MMO's, and often you could avoid fighting. I still remember disguising my PC as a zombie to get out of the first area... brilliant stuff.
Like I said, some games do it better than others, but ultimately all CRPGs are about doing quests that involve you going around killing things. Some may give you the options to not fight, but what percentage of players really go through an entire game without killing things? You can also not do the side quests that involve killing things, but then you can do the exact same thing in WoW. You don't have to do any quests at all. You can spend your time cooking and mining and collecting herbs and hiding from all the monsters if you really want to.

Lots of SP mods have plot as their major component, rather than combat, and of course you could make an SP mod with no combat at all. But yeah, fantasy combat is the genre after all.
SP NWN mods don't fit into the equation because they're not made to make money or even necessarily appeal to a mass market.

Personally I can't bring myself to play WoW, or any MMO, I hate leveling treadmills.
While I agree that MMOs are more explicit about it, what I'm saying is almost all CRPGs are just levelling treadmills. Some just put a better story around it than others.
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Post by paazin »

NickD wrote:
Mulu wrote:Well, in Planescape killing was a means to an end, not an end itself like in the MMO's, and often you could avoid fighting. I still remember disguising my PC as a zombie to get out of the first area... brilliant stuff.
Like I said, some games do it better than others, but ultimately all CRPGs are about doing quests that involve you going around killing things. Some may give you the options to not fight, but what percentage of players really go through an entire game without killing things?
Psh, most games like this usually reward you for avoiding the hack-and-slash approach.
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Post by mxlm »

I think any game in which you can defeat the end boss by commiting suicide or willing him out of existence can't be compared to Diablo.
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Post by paazin »

mxlm wrote:I think any game in which you can defeat the end boss by commiting suicide or willing him out of existence can't be compared to Diablo.
Poor NickD has no friends here :(
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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