Fionn wrote: While I might not be able to do much adventuring with all the PC9-12 we have, I can at least learn IC that there's a dragon cult and a raid planned.
I would say that adventuring frequently occurs with relatively wide level disparity. It can definitely be higher risk, but most mid-to-high level PCs do their best to keep lowbies alive and unmauled. Keryn, in particular, is protective of her future subjects....er...employees?
I'm pretty sure that the few times I've taken a risk to save a lowbie I have died. There are at least three instances that come readily to mind, and in one of them I healed someone from dying and they ran back into the mob.
Now I just run.
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
Stormbringer wrote:Craft Trap is broken.. I can't use knuckles to make neg energy traps all of a sudden.
Number 1 - stop messing with dark forces
Number 2 - you will need to use black hearts to make negative energy traps
Trap book says knuckles.
Trap book is lying to you, knuckles would be WAY tooo easy
I know it lies... Cause it no work..
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
The lock DC on the chest in the Rat King lair is a 35. Seems a bit high for a lowbie dungeon. With 18 dex, a rogue would have to be level 6 to unlock.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
Cleasor wrote:The lock DC on the chest in the Rat King lair is a 35. Seems a bit high for a lowbie dungeon. With 18 dex, a rogue would have to be level 6 to unlock.
Kal unlocked it at level 4 and it's empty.. ayergo took out the loot from it so people would not farm it anymore.
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
My overly strong Gnome only has 100# carry capacity. I've been camping, and I've never had a bedroll that heavy even in the 70s. As an RP server that would like me to own boots, belts, gloves, and maybe even a bardic instrument, it's weird that we require me to carry 5.5% of my weight allowance for a bedroll in a city environment where I'm prohibited from sleeping where a bed is not provided.
Last edited by Fionn on Mon Sep 10, 2018 4:09 pm, edited 1 time in total.
On the craft trap Book of Details list of traps and ingredients, when you click on numbers 3, 4, 5, 6 it gives you the wrong info (I assume default info, such as information about tanglefoot bags for #3 instead of spiderslik glands). Number 7 just says coldstones are hoarded by creatures that love the cold... so not terribly useful, but not technically broken.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Cleasor wrote:ayergo took out the loot from it so people would not farm it anymore.
so, I should metagame every future PC to know not to bother with the otherwise lucrative seeming chest. *nods*
Of course not silly Fionn. I just say that so after someone kills off the Rat King and ignores the chest I can go loot it for the Bazillion gold and items in it.
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
1) Went out and adventured for 1.5 hours, came back, tried to rest and was told I should try again in 11 hours.
1a) Thinking perhaps logging would fix this issue, I replaced spells level 3 summon spells with elemental protection spells and logged out, then logged in. On logging in, all spells that were used were still used, but the elemental protection spells were available even though I hadn't rested.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
I used the clothier in adventurer's quarter to alter my leather +1. It altered as I planned but put my original leather +1 back into my inventory, leaving me with 2 suits of leather +1: the original and the altered. I trashed the original.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
Paeris took a step outside of the Adventurer's Guild to get some fresh, night air. He was immediately surprised and pained by a rock hitting him in the shoulder. He looked across the square and spotted a surly, stocky man with a sling taking aim at him again. With no time to string a bow, he drew his longsword and advanced. The thug advanced as well, drawing a dagger from his leathers. They exchanged attacks and parries for less than a minute when the thug crumpled to the street. Paeris looked up and saw Steven the coach driver smiling while patting a simple club. After tying up the thug, the two of them scanned the area and found a dead Waterdhavian lying near the Beer Golem. Paeris carried the body to the Guardpost and reported all to Sarya.
I logged on just outside the Guild in the AQ and was immediately attacked by a thug. With Steven's help, we knocked him out. Twilighteyes was also on and said had a brand new PC (didn't even have a weapon) who was attacked in the AQ by this thug and immediately killed. Are there supposed to be thug spawns in the AQ?
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
There is something awry with the character creation process (I am thinking). Creates a new bard, went through the store, and bard-type weapons (rapier, short sword) are shaded red. Only weapons allowed were cleric types (mace, Morningstar). When the character tried to use the stage in the Beer Golem the only option allowed was “chicken out” - not option to perfo m.
The character sheet says Bars, but the module seems to be thinking the character is a cleric.
Twilighteyes wrote:There is something awry with the character creation process (I am thinking). Creates a new bard, went through the store, and bard-type weapons (rapier, short sword) are shaded red. Only weapons allowed were cleric types (mace, Morningstar). When the character tried to use the stage in the Beer Golem the only option allowed was “chicken out” - not option to perfo m.
The character sheet says Bars, but the module seems to be thinking the character is a cleric.
Bard weapons in NWN1 are not canon. You get simple weapons only.
Beer Golem is the second bar in which you can perform. Try the Hanged Man (or maybe Hanging Lantern?) in Docks first.