Mod 3.0 Bug Thread

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Cleasor
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Re: Mod 3.0 Bug Thread

Post by Cleasor »

Could use a reset or update. Tragnar departed with the key to the upper room in the Dripping Dagger. Now stuck there with no way to order food or ale.
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dergon darkhelm
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Re: Mod 3.0 Bug Thread

Post by dergon darkhelm »

Cleasor wrote:Could use a reset or update. Tragnar departed with the key to the upper room in the Dripping Dagger. Now stuck there with no way to order food or ale.
I didn't have the key the second time. I turned it back in when we left. (Not sure who has it)
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Mick
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Re: Mod 3.0 Bug Thread

Post by Mick »

Keryn was the one opening the door at the end.
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Senor T
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Re: Mod 3.0 Bug Thread

Post by Senor T »

Didn’t you log before you left the room? Everyone was out before I left. Although... this may not be a bad way of trapping my enemies and letting them starve to death! Bwahahahaha!
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Re: Mod 3.0 Bug Thread

Post by Rumple C »

I'll see if I can get a key to the room, and leave it inside the door for you

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Cleasor
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Re: Mod 3.0 Bug Thread

Post by Cleasor »

Got it, thanks. Very sorry to hear about Clarence ...
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Senor T
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Re: Mod 3.0 Bug Thread

Post by Senor T »

Seems I crashed the server this evening while trying to check in on my pet rats. :(

Froze during the AT, logged back in on the rat hills side of the AT and locked up again. Server has been down since, probably about 10 minutes.
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Senor T wrote:Seems I crashed the server this evening while trying to check in on my pet rats. :(

Froze during the AT, logged back in on the rat hills side of the AT and locked up again. Server has been down since, probably about 10 minutes.
Ok, I should be able to check it in a few hours.
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dergon darkhelm
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Re: Mod 3.0 Bug Thread

Post by dergon darkhelm »

ayergo wrote:
Senor T wrote:Seems I crashed the server this evening while trying to check in on my pet rats. :(

Froze during the AT, logged back in on the rat hills side of the AT and locked up again. Server has been down since, probably about 10 minutes.
Ok, I should be able to check it in a few hours.
It's up. Didn't seem to reset..... so not exactly sure what happened.
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dergon darkhelm
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Re: Mod 3.0 Bug Thread

Post by dergon darkhelm »

Maybe more in the "feature' than a bug category but ..

Turning in thugs to the City watch still gives one lawful point ... per thug. That's pretty rapid alignment changing.
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Galadorn
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Re: Mod 3.0 Bug Thread

Post by Galadorn »

Well, if you send 20-30 thugs to jail... you sure are being lawful! :P
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dergon darkhelm
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Re: Mod 3.0 Bug Thread

Post by dergon darkhelm »

Galadorn wrote:Well, if you send 20-30 thugs to jail... you sure are being lawful! :P
I suppose.... but think of it this way.

You take the best paying gig you can find.... it happens to be the night shift on the city watch....


And in 2 weeks of work you have completely changed your life orientation>?

I don't think so.


Bottom: It presumes motive. It is far far far too rapid. Cop on the beat for 10 years going to lawful... sure.

But I just find it unbelievable.

(But I am generally opposed to scripted alignment changes more broadly so).
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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

dergon darkhelm wrote:
Galadorn wrote:Well, if you send 20-30 thugs to jail... you sure are being lawful! :P
I suppose.... but think of it this way.

You take the best paying gig you can find.... it happens to be the night shift on the city watch....


And in 2 weeks of work you have completely changed your life orientation>?

I don't think so.


Bottom: It presumes motive. It is far far far too rapid. Cop on the beat for 10 years going to lawful... sure.

But I just find it unbelievable.

(But I am generally opposed to scripted alignment changes more broadly so).

You have convinced me. Ok, will remove but I will have to think of some other restriction maybe.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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dergon darkhelm
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Re: Mod 3.0 Bug Thread

Post by dergon darkhelm »

ayergo wrote:
dergon darkhelm wrote:
Galadorn wrote:Well, if you send 20-30 thugs to jail... you sure are being lawful! :P
I suppose.... but think of it this way.

You take the best paying gig you can find.... it happens to be the night shift on the city watch....


And in 2 weeks of work you have completely changed your life orientation>?

I don't think so.


Bottom line: It presumes motive. It is far far far too rapid. Cop on the beat for 10 years going to lawful... sure.

But I just find it unbelievable.

(But I am generally opposed to scripted alignment changes more broadly so).

You have convinced me. Ok, will remove but I will have to think of some other restriction maybe.
Whoo hoo! -- But seriously ... no big deal if it is hard to change. I don't really worry about what's on the character sheet too much anyway... just RP the character as seems fit. :)


iirc - back in the olden days you could balance out the law points with chaos points by breaking into houses. But I've yet to find a similar chaos- inducing script.
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Arianna
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Re: Mod 3.0 Bug Thread

Post by Arianna »

I think that Roove's rumor scripting is broken

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