Mod 3.0 Bug Thread

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Magile
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Re: Mod 3.0 Bug Thread

Post by Magile »

dergon darkhelm wrote:Well... rebuild fixed the darkfire.


Changed domains to Earth and Protection and now can report on those.

Listed domain spells for Earth supposed to be Spike Growth at lvl 3, Stoneskin at lvl 6. Can't report on stoneskin but I can say that Spike Growth is not given as a domain spell.


Listed domain spells for Protection are Negative Energy Protection at lvl2, Minor Globe of Invulnerability at lvl 4. Minor globe is in the spell list while Negative Energy Protection is not.
I recall some of the Domains being changed via ACR a while ago. It might have been for NWN2, but I vaguely remember some domain changes for NWN1 as well. Stoneskin was pretty strong and was the reason we had a Hignar issue. Good chance you may have to find the old, old posts on what the domain changes actually give.
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Galadorn
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Re: Mod 3.0 Bug Thread

Post by Galadorn »

Toliv has Animal Domain and Earth. Never got any options to be able to prepare any of the bonus spells for those domains either. I mentioned it before, but maybe not posted it, assuming every Domains' bonus spells don't work. But the summoning works! Summoning Dire Bears at level 7 in NWN1 is sick.
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Cleasor
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Re: Mod 3.0 Bug Thread

Post by Cleasor »

I think I was in Castle Ward (2J) and went down a sewer entrance that did not have a "pin" on the map. Entered sewer 0406 and ladder transition back up is broken. Stuck down in sewers.
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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Cleasor wrote:I think I was in Castle Ward (2J) and went down a sewer entrance that did not have a "pin" on the map. Entered sewer 0406 and ladder transition back up is broken. Stuck down in sewers.
Try clicking the ladder twice in a row.
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Magile
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Re: Mod 3.0 Bug Thread

Post by Magile »

Cleasor wrote:I think I was in Castle Ward (2J) and went down a sewer entrance that did not have a "pin" on the map. Entered sewer 0406 and ladder transition back up is broken. Stuck down in sewers.
This post reminds me that I may not have posted all the bugs in the sewers.

Sewers 0304: There is a broken AT near the South-Western corner.
Sewers 0306: There is a broken AT near the Eastern side of the map, mid-way. It's a door to the Underdark.
Sewers 0406: There is a broken AT for a door near the Southern portion of the map. The Ladder is also broken and does not AT properly.

edit: I apparently did post it a section back, but eh... I'll leave this here in case I need to update it.
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Cleasor wrote:I think I was in Castle Ward (2J) and went down a sewer entrance that did not have a "pin" on the map. Entered sewer 0406 and ladder transition back up is broken. Stuck down in sewers.
There is no castle ward 2J, maybe different ward or letter/number? Let me know and I'll fix it.
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Re: Mod 3.0 Bug Thread

Post by Stormbringer »

When fighting goblins and switching from ranged to melee I crashed.. Lost a club +2 some how..



Dergon Seems to have same issue
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dergon darkhelm
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Re: Mod 3.0 Bug Thread

Post by dergon darkhelm »

Area 0302. When in cobat.


Screen goes black. Have to log out and relog to fix.

Got my Naked Kiin Hammer too (I think must be successful disarm checks while screen is dark in combat)
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Re: Mod 3.0 Bug Thread

Post by Rumple C »

dergon darkhelm wrote:When in cobat.

Screen goes black. Have to log out and relog to fix.
Who is Cobat?

It is called "fade to black"

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Stormbringer
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Re: Mod 3.0 Bug Thread

Post by Stormbringer »

Stormbringer wrote:When fighting goblins and switching from ranged to melee I crashed.. Lost a club +2 some how..



Dergon Seems to have same issue
Seems maybe a succeeded disarm attempt causes crash? anyways got club back and Dergon got his hammer back as well.
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Arianna
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Re: Mod 3.0 Bug Thread

Post by Arianna »

SEA WARD: NORTH TOWER 1B

There is no AT hooked up to take you to the areas heading north to the SM here either yet

The North Gate and the Troll Tower area there could use a serious rebuild as its a mess and does not resemble any sort of normal Egress that wagons could negotiate to bring in trade from the North.
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Re: Mod 3.0 Bug Thread

Post by Rumple C »

Castleward 2E: Sewer grate on map (with map pin) has no AT into sewers.
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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Arianna wrote:SEA WARD: NORTH TOWER 1B

There is no AT hooked up to take you to the areas heading north to the SM here either yet

The North Gate and the Troll Tower area there could use a serious rebuild as its a mess and does not resemble any sort of normal Egress that wagons could negotiate to bring in trade from the North.
Where should it go? SM are currently accessible as they have now been mapped out.

Re-doing the north is definitely on my list of things to work on.
There's a place I like to hide
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Arianna
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Re: Mod 3.0 Bug Thread

Post by Arianna »

ayergo wrote:
Arianna wrote:SEA WARD: NORTH TOWER 1B

There is no AT hooked up to take you to the areas heading north to the SM here either yet

The North Gate and the Troll Tower area there could use a serious rebuild as its a mess and does not resemble any sort of normal Egress that wagons could negotiate to bring in trade from the North.
Where should it go? SM are currently accessible as they have now been mapped out.

Re-doing the north is definitely on my list of things to work on.
Well Rick had said that he had changed them to hook into the North Tower[Trollgate] because the followed the coastline instead of via the North Gate which supposedly goes off some other direction . . . so *confused*
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Re: Mod 3.0 Bug Thread

Post by Senor T »

Old Monster Shop - Phase Spider is hostile. All other monsters are non-hostile. I think since it's a phase creature it can go through walls and the cell it's in when phased... which would make for sad window shopping experience. I did not bother getting close enough to find out.
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