Mod 2.0 Bug Thread

Moderators: ALFA Administrators, invalid group 3

User avatar
Arianna
Tech Admin
Posts: 1671
Joined: Sat Jan 03, 2004 2:28 pm
Location: Idaho PST

Re: Mod 2.0 Bug Thread

Post by Arianna »

couple of the watch patrol in 3x seem to be missing their heads

noticed that even when I can pick locks and open various doors there no longer seems to be any random houses that one can go . . ummm . . liberate items from ? and when I successfully PL and open a door it then tells me its barred from the other side . . . . it should give me that message without acutally opening the door I would think

Not sure the issue, but low priority static at present.


ALSO the quest journal is not working , maybe it never did I forget. It has how ever added some odd things after speaking to the card dealer in the Lucky Chance?

Journal never worked.

a number of items at Pelauvirs counter are missing their icons just a BIG X instead - - - Mug* , Quill* , Bottle*, Goblet* . . . . I assume these are usable items

Seems like one of the updates along the way broke these models. Don't have a good fix for this at present.
Current NWN2 PC: TSM- Lessa

HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2

Tech Admin in charge of all the things
User avatar
Arianna
Tech Admin
Posts: 1671
Joined: Sat Jan 03, 2004 2:28 pm
Location: Idaho PST

Re: Mod 2.0 Bug Thread

Post by Arianna »

on entering various areas and sometimes multiple times in an area . . probably happening every x minutes or something

Script alfa_onareaenter, OID 8000890c, ERROR: STACK UNDERFLOW


the number changes with each repeat
Previously reported, it was Zelks RP scripts. Removed
Current NWN2 PC: TSM- Lessa

HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2

Tech Admin in charge of all the things
User avatar
Arianna
Tech Admin
Posts: 1671
Joined: Sat Jan 03, 2004 2:28 pm
Location: Idaho PST

Re: Mod 2.0 Bug Thread

Post by Arianna »

the quest at Phalanters in CW 2Z to deliver the Bazutu blood is repeatable

Should be fixed now DB is in place
Current NWN2 PC: TSM- Lessa

HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2

Tech Admin in charge of all the things
User avatar
Mick
Beholder
Posts: 1946
Joined: Mon May 30, 2005 2:19 am
Location: Why do you want to know?

Re: Mod 2.0 Bug Thread

Post by Mick »

Potentially deadly bug here:

A party member (Fell) dropped unconscious and was bleeding. Alacrity administered a weak potion of CLW and it healed him 3hp, but he kept bleeding out. Fortunately, she was able to use her healing kit to stop the bleeding.

The record does not show that another rat attacked him, but it appears as though that potion was ineffective in stopping the hemorrhage.

Race condition with scripts, cannot be fixed but is rare.
Talk less. Listen more.

Current PCs: ?
User avatar
Arianna
Tech Admin
Posts: 1671
Joined: Sat Jan 03, 2004 2:28 pm
Location: Idaho PST

Re: Mod 2.0 Bug Thread

Post by Arianna »

QUEST

When Talking to Randulaith about the psswd ... If you have the Fools Thirstquencher on you when you speak to him the first time, it's removed from your inventory but does not give you the password . . .. continues to work fine when you bring him another bottle.
Current NWN2 PC: TSM- Lessa

HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2

Tech Admin in charge of all the things
User avatar
Arianna
Tech Admin
Posts: 1671
Joined: Sat Jan 03, 2004 2:28 pm
Location: Idaho PST

Re: Mod 2.0 Bug Thread

Post by Arianna »

ayergo wrote:
Arianna wrote:QUEST

When Talking to Ranulaith about the psswd ... If you have the Fools Thirstquencher on you when you speak to him the first time, it's removed from your inventory but does not give you the password . . .. continues to work fine when you bring him another bottle.
Do you have an area for that one? I am not at all familiar with that quest, but dude sounds really thirsty.

Further, does "Fools Thirstquencher" have electrolytes? I can only imagine it is similar to Brawndo
Mmmm . . . I imagine it more like fermented prune juice since the bottle is a purplish blue :lol:

convo is under cmk_ranulaith dude hangs out at the Thirsty Throat DW 3O , this is a secondary quest on his part to get a password out of him for "Smiles" at the Thirsty Sailor in DW 3N

Please retry not vault restored
Current NWN2 PC: TSM- Lessa

HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2

Tech Admin in charge of all the things
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Re: Mod 2.0 Bug Thread

Post by Fionn »

Pawn Shop, 3Z - Pugor has no dialog. Also, on the 3Z map, no map dot, though that may be intentional.
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
Rumple C
Bard
Posts: 3561
Joined: Thu Jul 22, 2004 9:38 pm
Location: The ceiling.

Re: Mod 2.0 Bug Thread

Post by Rumple C »

Erik in the adventurers quarter silversmiths is going 1 vs 1 with the anvil... unarmed Might make more sense with a warhammer?

Fixed in 2_8
12.August.2015: Never forget.
User avatar
dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Re: Mod 2.0 Bug Thread

Post by dergon darkhelm »

Dock Ward: 3W (roughly just east of the Pin labelled "Asteril's Way #1) is a floating "trap door" in mid air
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Re: Mod 2.0 Bug Thread

Post by Fionn »

dergon darkhelm wrote:Dock Ward: 3W (roughly just east of the Pin labelled "Asteril's Way #1) is a floating "trap door" in mid air
I believe that's just on the roof of the building - step away and turn your camera; the tile comes back into focus.
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
Arianna
Tech Admin
Posts: 1671
Joined: Sat Jan 03, 2004 2:28 pm
Location: Idaho PST

Re: Mod 2.0 Bug Thread

Post by Arianna »

First area into the Sword mountains proper has ALOT of heavy duty orcs camped close enough to the AT they are almost on you be the time you finish loading in .

I think* its the SM Mountains 10 road

Fixed
Current NWN2 PC: TSM- Lessa

HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2

Tech Admin in charge of all the things
User avatar
Mick
Beholder
Posts: 1946
Joined: Mon May 30, 2005 2:19 am
Location: Why do you want to know?

Re: Mod 2.0 Bug Thread

Post by Mick »

I have an alien PC in my vault file. Ol' Vic seems to be a PC I can view and presumably play. I think that is Rumple's PC?

Fixed. Bad GSID name
Talk less. Listen more.

Current PCs: ?
User avatar
dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Re: Mod 2.0 Bug Thread

Post by dergon darkhelm »

Rat Hills: roughly 50% of dire rats do not drop a carcass or tail item when killed.

also ... not sure I noticed this before today's update ... the AI seems a bit different with some of the rats ignoring PCs even when the PCs attack them.

Not sure on AI, please retest and let know. They still seem quite lethal. Drops are RNGesus
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3521
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 2.0 Bug Thread

Post by ayergo »

ayergo wrote:
dergon darkhelm wrote:
Mick wrote:I have an alien PC in my vault file. Ol' Vic seems to be a PC I can view and presumably play. I think that is Rumple's PC?
In my vault too .... and Sci-Kick's
That is really weird. No idea what is up with that.
Issue resolved. It was the players gsid name.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Rumple C
Bard
Posts: 3561
Joined: Thu Jul 22, 2004 9:38 pm
Location: The ceiling.

Re: Mod 2.0 Bug Thread

Post by Rumple C »

2w: Saerns sword smith has a convo option for changing weapon appearance. Didn't seem to work with a club (no other weapon to test with)
12.August.2015: Never forget.
Locked