Well, most of these ruin/deathstrike/truedeath feats/spells/items (actually all iirc) are non Core. Anytime you introduce stuff from non Core splatbooks (fully aware NWN2 ships with stuff from splatbooks, Vigor spells and more, and Core also has plenty of broken stuff) even in tabletop you have to exercise some caution because it can open a can of worms.kid wrote:That would be grand, but not something you can count on.
I don't quite understand why we're such sticklers for PnP stuff with some things, and then throw the book out the window with others.
Not saying 'no never' certainly, just saying exercising judgement != throwing the book out.
I don't think anyone would disagree that more skillsy/rogue/bardy content would be awesome and would go a long ways to making rogues not sad. Rather bummed actually to hear this... years back I used to boast to people on other PWs that ALFA was really a good place to play skill guys because not everything was combat focused and because DMs were good about running stuff where rogues could thrive (not just traps mind, but stuff like running thieves guilds and spy networks and stealing/breaking into places, etc. Also a good party sneak was practically essential to survival at one time; lately it's largely optional).
No one forced you to throw all those golems at Hully, Xan! And he definitely had a ton of traps to feel useful about ... when he was around.