Bug reports
Moderator: NWN2 - 10 DM
Re: Bug reports
Please use the reports system. This is not a bug report thread.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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- Gelatinous Cube
- Posts: 318
- Joined: Tue Mar 20, 2012 10:44 pm
Re: Bug reports
playing around in the talior shop and changed my plate to visually look like cloth. Can not get an option to change it back. only gives cloth, padded, leather, hide and naked options now.
Tried to use the bug report link you have in this thread and got an access deined message.
Tried to use the bug report link you have in this thread and got an access deined message.
Re: Bug reports
Were you logged into Drupal?Witchdoctor wrote:Tried to use the bug report link you have in this thread and got an access deined message.
Our ticket system doesn't currently take anonymous bug reports
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- Gelatinous Cube
- Posts: 318
- Joined: Tue Mar 20, 2012 10:44 pm
Re: Bug reports
*face palm* Thanks Z, ticket generated and self doubts building 

- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug reports
Underway - Voina
A number of AT's a screwy.
AT that leads South is non functional.
AT that leads to "Underway North" transitions to Sshamath- Temple Ward (It also warns that is is a one-way transition, but functions bidirectionally )
Best I can tell there is at present to path back to the Underway.
A number of AT's a screwy.
AT that leads South is non functional.
AT that leads to "Underway North" transitions to Sshamath- Temple Ward (It also warns that is is a one-way transition, but functions bidirectionally )
Best I can tell there is at present to path back to the Underway.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug reports
Suspicious Baldurian killed new 0xp PC (Corico) in docks, around the Blushing Mermaid. Didn't seem to do subdual damage so I think he's not working as intended still. Granted I'm not sure what subdual damage looks like since I don't CvC or anything.
We encountered another one in the sewers which was fine, but the newbie ganking still sucks. Player logged off while in negatives so no corpse (yet).
We encountered another one in the sewers which was fine, but the newbie ganking still sucks. Player logged off while in negatives so no corpse (yet).
Re: Bug reports
Bad... Bad player. No doughnut. See the other thread, the spawn is not a bug.HEEGZ wrote:Player logged off while in negatives so no corpse (yet).Spoiler:
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug reports
I have about a 5 RL hours into trying to trigger the Introduction to Baldur's Gate quest. The segment that seems bugged is the Beregost portion, in which the Lathandrites send you "south of the city" to find undead.
I have thus far gotten two triggers that tell me I am on the way. The first (paraphrase) "you have stepped off the road. Now continue South". The other "You've found a little camp, but no undead yet."
After that --- nothing.
I have thus far gotten two triggers that tell me I am on the way. The first (paraphrase) "you have stepped off the road. Now continue South". The other "You've found a little camp, but no undead yet."
After that --- nothing.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug reports
Check your journal for which path you're on; it's on the bottom of the journal entries. If it's too much meta to post, PM it. The nature of our quest system means that those five triggers are actually twenty five triggers, so I need to know which one I'm looking at.
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug reports
Zelknolf wrote:Check your journal for which path you're on; it's on the bottom of the journal entries. If it's too much meta to post, PM it. The nature of our quest system means that those five triggers are actually twenty five triggers, so I need to know which one I'm looking at.
"You've checked out the second part of the space just south of the road outside of Beregost.
You need to continue scouting South of the road. ( Lawful Good path) "
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug reports
By which path you mean alignment chosen?
I tried the LG one and quit after two hours of searching.
Found only one trigger just outside of town, then continued looking all the way to Nashkel and found nothing.
Simply assumed that at the point I've went too far.
I tried the LG one and quit after two hours of searching.
Found only one trigger just outside of town, then continued looking all the way to Nashkel and found nothing.
Simply assumed that at the point I've went too far.
<paazin>: internet relationships are really a great idea
Re: Bug reports
We went too far!kid wrote:Simply assumed that at the point I've went too far.
pragmatic (adj.)
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
Re: Bug reports
I can try to clean up the language of the quest to make it clear that you're not going that far south.
You're following the treeline in the single area following the road south out of Beregost, first south of the road (if you're on the good or neutral paths-- you go north first if you're evil) then north of the road. Walking a big circle around the one area, and then returning to your quest giver (who will be a different person depending on your specific path).
You're following the treeline in the single area following the road south out of Beregost, first south of the road (if you're on the good or neutral paths-- you go north first if you're evil) then north of the road. Walking a big circle around the one area, and then returning to your quest giver (who will be a different person depending on your specific path).
Re: Bug reports
Okay got it. Thanks. Somehow missed the importance of along the three line was trying to comb the area which failed.
<paazin>: internet relationships are really a great idea
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug reports
I guess I just didn't walk the right places ... jsut got the third update.
Sorry for the false report.
Sorry for the false report.

PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1