What games do you play outside of ALFA?
Re: What games do you play outside of ALFA?
Thats out? How buggy is it at this point?
Heero just pawn in game of life.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
Re: What games do you play outside of ALFA?
Its been out for a day or so. Haven't found any bugs myself. Its good. Can't wait for the mids though that add in a whole lot of piddly obscure countries.
The Maldives must conquer all from their outriggers!
The Maldives must conquer all from their outriggers!
12.August.2015: Never forget.
Re: What games do you play outside of ALFA?
I heard it takes about 100 hours to get into EU4
pragmatic (adj.)
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
Re: What games do you play outside of ALFA?
If you havent played any of the other EU games or Paradox games (HoI, Victory, etc) then 100 hours to start understanding sounds about right.
Heero just pawn in game of life.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
Re: What games do you play outside of ALFA?
Off course! (Since I've never been invited to one, I reckon it's fair game to slander the misanthropic bastards (sorry kid) keeping me out (not that I wanna go anyway *sniff*) as much as possible)Castano wrote:Now they use that same euphemism in the EU too Joos? I thought that was a particular Americanism, unless shoving currency in a g-string is considered gentleman's behavior over thereJoos wrote:In conjunction with "gentleman's club", it's code for "socially unacceptable and unspeakable debauchery". Let your mind fly free.
Re: What games do you play outside of ALFA?
I think kid meant something other than gentleman's club, probably veteran's club since they are playing bridge. (this is why I love English - nothing means what it says, use the language at your own peril)
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Re: What games do you play outside of ALFA?
I am also playing EU4 now.
Heero just pawn in game of life.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
- Swift
- Mook
- Posts: 4043
- Joined: Sat Jan 03, 2004 12:59 pm
- Location: Im somewhere where i dont know where i am
- Contact:
Re: What games do you play outside of ALFA?
Patiently waiting for a Hearthstone beta key.
-
- Dungeon Master
- Posts: 1327
- Joined: Tue Jan 31, 2006 5:43 am
- Location: The Frozen North
- Contact:
Re: What games do you play outside of ALFA?
Anyone else played Die By the Sword?
http://www.gog.com/game/die_by_the_sword_expansion
This was loads of fun. I never tried the expansion though, think I'm gonna get this just for that reason.
http://www.gog.com/game/die_by_the_sword_expansion
This was loads of fun. I never tried the expansion though, think I'm gonna get this just for that reason.
"[T]he dwarvern people, are machine-like, and it is impossible to reason with a machine." - Susana
Re: What games do you play outside of ALFA?
+1Swift wrote:Patiently waiting for a Hearthstone beta key.
Also: A shit ton of Civ 5
pragmatic (adj.)
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
-
- Gelatinous Cube
- Posts: 377
- Joined: Sat Nov 03, 2012 10:13 pm
- Contact:
Re: What games do you play outside of ALFA?
Ugh. Bioshock Infinite.
Err, I mean... Bioshock Infinite!
Bioshock Infinite is a video game. But not only is it the BEST VIDEO GAME EVER, it's also the Citizen Kane of video games (seriously, people fucking say this), it might even be the MAGNUM OPUS of humanity. It not only surpasses what a mere video game strives to achieve, but transcends.
Of course, being someone who partakes in the most pedestrian of artistic mediums, I can only show my affection through top 10 lists.
1. Plasmids
The first thing Booker DeWitt does in Columbia, is to swig a bottle of gene altering, potentially lethal drugs. But, it's like what Booker says.
"You only live once."
Bioshock Infinite takes the initial concept of plasmids, and elevates them to a whole new level.
"Hold and release to create a deadly fire trap"
"Hold and release to create an explosive trap"
"Hold and release to create a lightning trap"
"Hold and release to create a nest trap"
2. Themes
My dad always told me to never put all my eggs in one basket, and I believe him. It's much safer to carry each egg into an individual basket, so all your baskets don't collapse from the sheer weight of your pretentiousness.
With that terrible analogy in mind, it's good to see that Bioshock Infinite, instead of focusing on a few key ideas, and fleshing them out skillfully, the game opts to instead to mention a bizarre amount of themes and ideas with shallow points, devoid of any actual substance or emotional meaning.
"The use of violence/force"
"Systemic racism and social segregation"
"Religious extremism"
"Fatalism, destiny, and free will"
"Monopolization of the capital, and economic inequality"
simply mentioning any of these points (Which, for anyone that played the game, knows that all these premature themes that never develop were cast aside for some totally 2deep4u plot about quantum physics), you're making a phoned artistic statement.
At least, by video game standards.
8. Gameplay Design
I love violence. I really do. So with all the plasmids all being the fucking same, and with no gameplay elements worthy of praise, Bioshock Infinite's gunplay carries about 99% of the game's story. Thankfully, there's a few ingenious design work behind the weapons. There's a two weapon limit, and a low ammo count, then combined with an incredibly expensive upgrade system, then the developers decide to arbitrarily double the weapon count halfway through the game for absolutely no fucking reason. This means you can only invest into a few effective weapons, and due to the ammo constraints, you'll be forced to trade for terrible, un - upgraded weapons. The enemies are all bullet sponges, with no sense of self preservation. There's a grand total of maybe... Five different enemies? Oh, and the Handyman make amazing boss fights. There's also a lot of tooltips that pop up, that are incredibly handy. See, when I've gone five seconds without shooting something, which is what modern FPS's have bred me to be seen as uncomfortable, bloodust overtakes me, and I begin shooting unarmed civilians. So it's nice to see the game reminds me to fire in short controlled bursts in these times of drawn out scenes.
7. When making a top 10 list, there's usually a listing that tops about useless filler that contributes nothing, and serves as a distraction to fill another point, before moving on.
6. Characters!
With so many characters in Bioshock Infinite, you would think it would be impossible to make them all interesting and engaging! Irrational games solves this, by writing each character off as simple caricatures with no actual depth.
From the religious zealot (Comstock)
To the wronged minority that takes things too far (Daizy Fitzory)
To the cynical anti hero who has a mysterious dark past (Booker DeWitt)
Or the industrialist, with the heart of gold (Jeremiah Fink)
This is all, without even mentioning the character the player spends with most time with.
Ah... Elizabeth. Isn't she just perfect? Her beautiful eyes, that awesome rack. I just love everything about her. It's great that she only gets mildly bothered by my first act of mass murder, and proceeds to not give a fuck the rest of the game. I swear, if I had already committed myself to my amazing girlfriend, I would swear my vows to Elizabeth right here, right now.
5. Luteces
I don't really have anything bad to say about the Luteces. I actually quite liked them. I just need to pad this list up a bit more.
4. Immersion and Interactivity
I, like everyone who posts their shitty reviews on the internet, am a pretty cool guy, whose daunt air keeps up with the latest art and culture. So, to quote my lifelong hero, and brotha from another motha, Jay-Z, "Nigga needs to know to keep it real, ya fell me?".
With those ghetto words in mind, it's good to see this is being practiced by Irrational Games. In spite of being a video game with some kind of story of some description, they never forget that it's still, in essence, a video game. Any time Booker voices any sort of regret, grief from prior actions, searching for a voice of reason, you can always quickly forget about it by walking in front of an unarmed human, and tearing her face off. (No really, you can fucking do that)
Interactivity and player choice is also a very important part in Bioshock Infinite, and is put seamlessly into the game.
Take for instance, in the final confrontation against Comstock, with Elizabeth. Elizabeth is grabbed by the religious zealot, demanding the woman to ask Booker "what happened to your finger". The player, as Booker, has the choice to press F to "pull Comstock off Elizabeth." The player can walk around the room, searching for collectibles, jumping up and down, staring at the ceiling, walking up and down the hallways. Should the player ever come back to the original spot, Comstock and Elizabeth would indefinitely be in the same, scripted animation, Comstock grabbing Elizabeth, and Elizabeth struggling from his grip. Or, they can continue with Irrational Games' shoehorned illusion of player choice, where "pull Comstock off Elizabeth" is conducted as "beat Comstock to death by bashing his head." What a great game.
#3, #2, and #1. The Ending
The game's ending is truly the highlight of the entire video game, and leaves any touched and phoned moves at the door. It dares to ask questions that we don't even ask ourselves!
"Why IS Jeremiah Fink such a cutie pie?"
"Why does Comstock live in Fort Doom?"
"Where DID that key come from?"
"How did Booker and Elizabeth realize that they couldn't carry a ton of equipment on their back?"
"Why is there a ghost? I mean, really. A fucking ghost. Jesus fucking christ."
"If the Vox Populi wrote you off as a hero, then why does every single fucking one of them want to kill you?"
"If they're an infinite amount of universes, like the end says, what is the purpose of Booker accepting being drowned to death by the infinite number of Elizabeths? Because surely, in another parallel universe, Booker would refuse this sacrifice, and thus some Comstocks would end up surviving anyhow."
Ah, but of course, for all the uninitiated of you, all these questions are answered by, in the words of Elizabeth:
"Constants and Variables."
Like most video game enthusiasts, I have absolutely no knowledge and understanding of quantum physics, science as a whole, and most possibly, basic sentence construction.
But what I DO know about physics, is that it's just like magic! Anything is possible, if you explain it like you're talking to a five year old, but the simple combination of...
"Constants and Variables."
...And infinite worlds, then anything is possible!
And if you didn't realize this, or didn't like Bioshock Infinite's ending for a multitude of reasons, then it was just clearly too deep for you.
Overall, it's a nice, cohesive ending, and ties together absolutely nothing that has been built on for the last 8 hours of playing the game, and just serves as a 15 minute exposition.
GAME OF THE YEAR, FOREVER.
It honestly confuses me that people enjoyed an interactive movie posing as a video game.
Err, I mean... Bioshock Infinite!
Bioshock Infinite is a video game. But not only is it the BEST VIDEO GAME EVER, it's also the Citizen Kane of video games (seriously, people fucking say this), it might even be the MAGNUM OPUS of humanity. It not only surpasses what a mere video game strives to achieve, but transcends.
Of course, being someone who partakes in the most pedestrian of artistic mediums, I can only show my affection through top 10 lists.
1. Plasmids
The first thing Booker DeWitt does in Columbia, is to swig a bottle of gene altering, potentially lethal drugs. But, it's like what Booker says.
"You only live once."
Bioshock Infinite takes the initial concept of plasmids, and elevates them to a whole new level.
"Hold and release to create a deadly fire trap"
"Hold and release to create an explosive trap"
"Hold and release to create a lightning trap"
"Hold and release to create a nest trap"
2. Themes
My dad always told me to never put all my eggs in one basket, and I believe him. It's much safer to carry each egg into an individual basket, so all your baskets don't collapse from the sheer weight of your pretentiousness.
With that terrible analogy in mind, it's good to see that Bioshock Infinite, instead of focusing on a few key ideas, and fleshing them out skillfully, the game opts to instead to mention a bizarre amount of themes and ideas with shallow points, devoid of any actual substance or emotional meaning.
"The use of violence/force"
"Systemic racism and social segregation"
"Religious extremism"
"Fatalism, destiny, and free will"
"Monopolization of the capital, and economic inequality"
simply mentioning any of these points (Which, for anyone that played the game, knows that all these premature themes that never develop were cast aside for some totally 2deep4u plot about quantum physics), you're making a phoned artistic statement.
At least, by video game standards.
8. Gameplay Design
I love violence. I really do. So with all the plasmids all being the fucking same, and with no gameplay elements worthy of praise, Bioshock Infinite's gunplay carries about 99% of the game's story. Thankfully, there's a few ingenious design work behind the weapons. There's a two weapon limit, and a low ammo count, then combined with an incredibly expensive upgrade system, then the developers decide to arbitrarily double the weapon count halfway through the game for absolutely no fucking reason. This means you can only invest into a few effective weapons, and due to the ammo constraints, you'll be forced to trade for terrible, un - upgraded weapons. The enemies are all bullet sponges, with no sense of self preservation. There's a grand total of maybe... Five different enemies? Oh, and the Handyman make amazing boss fights. There's also a lot of tooltips that pop up, that are incredibly handy. See, when I've gone five seconds without shooting something, which is what modern FPS's have bred me to be seen as uncomfortable, bloodust overtakes me, and I begin shooting unarmed civilians. So it's nice to see the game reminds me to fire in short controlled bursts in these times of drawn out scenes.
7. When making a top 10 list, there's usually a listing that tops about useless filler that contributes nothing, and serves as a distraction to fill another point, before moving on.
6. Characters!
With so many characters in Bioshock Infinite, you would think it would be impossible to make them all interesting and engaging! Irrational games solves this, by writing each character off as simple caricatures with no actual depth.
From the religious zealot (Comstock)
To the wronged minority that takes things too far (Daizy Fitzory)
To the cynical anti hero who has a mysterious dark past (Booker DeWitt)
Or the industrialist, with the heart of gold (Jeremiah Fink)
This is all, without even mentioning the character the player spends with most time with.
Ah... Elizabeth. Isn't she just perfect? Her beautiful eyes, that awesome rack. I just love everything about her. It's great that she only gets mildly bothered by my first act of mass murder, and proceeds to not give a fuck the rest of the game. I swear, if I had already committed myself to my amazing girlfriend, I would swear my vows to Elizabeth right here, right now.
5. Luteces
I don't really have anything bad to say about the Luteces. I actually quite liked them. I just need to pad this list up a bit more.
4. Immersion and Interactivity
I, like everyone who posts their shitty reviews on the internet, am a pretty cool guy, whose daunt air keeps up with the latest art and culture. So, to quote my lifelong hero, and brotha from another motha, Jay-Z, "Nigga needs to know to keep it real, ya fell me?".
With those ghetto words in mind, it's good to see this is being practiced by Irrational Games. In spite of being a video game with some kind of story of some description, they never forget that it's still, in essence, a video game. Any time Booker voices any sort of regret, grief from prior actions, searching for a voice of reason, you can always quickly forget about it by walking in front of an unarmed human, and tearing her face off. (No really, you can fucking do that)
Interactivity and player choice is also a very important part in Bioshock Infinite, and is put seamlessly into the game.
Take for instance, in the final confrontation against Comstock, with Elizabeth. Elizabeth is grabbed by the religious zealot, demanding the woman to ask Booker "what happened to your finger". The player, as Booker, has the choice to press F to "pull Comstock off Elizabeth." The player can walk around the room, searching for collectibles, jumping up and down, staring at the ceiling, walking up and down the hallways. Should the player ever come back to the original spot, Comstock and Elizabeth would indefinitely be in the same, scripted animation, Comstock grabbing Elizabeth, and Elizabeth struggling from his grip. Or, they can continue with Irrational Games' shoehorned illusion of player choice, where "pull Comstock off Elizabeth" is conducted as "beat Comstock to death by bashing his head." What a great game.
#3, #2, and #1. The Ending
The game's ending is truly the highlight of the entire video game, and leaves any touched and phoned moves at the door. It dares to ask questions that we don't even ask ourselves!
"Why IS Jeremiah Fink such a cutie pie?"
"Why does Comstock live in Fort Doom?"
"Where DID that key come from?"
"How did Booker and Elizabeth realize that they couldn't carry a ton of equipment on their back?"
"Why is there a ghost? I mean, really. A fucking ghost. Jesus fucking christ."
"If the Vox Populi wrote you off as a hero, then why does every single fucking one of them want to kill you?"
"If they're an infinite amount of universes, like the end says, what is the purpose of Booker accepting being drowned to death by the infinite number of Elizabeths? Because surely, in another parallel universe, Booker would refuse this sacrifice, and thus some Comstocks would end up surviving anyhow."
Ah, but of course, for all the uninitiated of you, all these questions are answered by, in the words of Elizabeth:
"Constants and Variables."
Like most video game enthusiasts, I have absolutely no knowledge and understanding of quantum physics, science as a whole, and most possibly, basic sentence construction.
But what I DO know about physics, is that it's just like magic! Anything is possible, if you explain it like you're talking to a five year old, but the simple combination of...
"Constants and Variables."
...And infinite worlds, then anything is possible!
And if you didn't realize this, or didn't like Bioshock Infinite's ending for a multitude of reasons, then it was just clearly too deep for you.
Overall, it's a nice, cohesive ending, and ties together absolutely nothing that has been built on for the last 8 hours of playing the game, and just serves as a 15 minute exposition.
GAME OF THE YEAR, FOREVER.
It honestly confuses me that people enjoyed an interactive movie posing as a video game.
[22:46] <Ronan_> I once stabbed a man in Reno just to watch him bleed.
Re: What games do you play outside of ALFA?
In the Summer ......... Cricket
In the Winter ........... Football
And yet I am still better at Frisbee
Dimmest of Wits
In the Winter ........... Football
And yet I am still better at Frisbee
Dimmest of Wits
Re: What games do you play outside of ALFA?
XCOM: Enemy Unknown on Impossible Ironman difficulty. Just won it, and do I believe I have more hair on my chest now.
Re: What games do you play outside of ALFA?
Its really good, no?Ronan wrote:XCOM: Enemy Unknown on Impossible Ironman difficulty. Just won it, and do I believe I have more hair on my chest now.
I also played on ironman, and my "keep alive" soldier ended up on 1 bar of health in the last mission. Then killed the big baddy with a super shotgun to the face from right besides him.
Was awesome.
12.August.2015: Never forget.