HEEGZ wrote:what type of ALFA experience would you like to see, and how do we get there from here?
As it is, I like ALFA a lot except for the ugly areas that were made years ago when few of us knew the toolset that well at all. There really are some prominent areas that are like cavities on a smile.
I do have a utopian vision that I am 100% sure ALFA will never adopt, but since you were asking I feel like saying it.
We should be given level seven when we log in with a new character, minus the ECL of the character. Then there should be no more XP gains ever in game, for any reason. Characters can adventure for profit, or glory or quests to help their faith. Purely IC motives, since they will never be going up in level.
I think level seven is ideal because a single class wizard just barely starts to pull ahead of the warriors, but they are still pretty close to equal. This would give people a little leeway in their stories, you could have been a veteren of Cormyrs goblin wars and not starting at level one now, for example. Also makes those super long trips from the east more believable "I trained as a Samurai in Kozakura, but I will get tooled easy by a pair of goblins now that I am here"
With everyone getting the same level forever then you also remove the problem of scale of threats. There arent easy goblin areas you can go back and pillage later when you are high level. Sure you can have a goblin forest but spawns are like a dozen goblins, a shaman and an ogre now because everyone is level seven. A DM can use an overpowering threat that requires many people to band together to face more easily as well, if there is a young adult red dragon pillaging the countryside then it can not be handed off to two uber characters.
Magic items will be able to be easily scaled to the characters level, starting characters should get wealth appropriate to like half their level to start and access to minor magic items. Heirloom weapons mentioned earlier could be included as easily as making it a special approval and still making it a level appropriate weapon.
Approvals should be dropped for planetouched characters, the ECL that will always put them one level behind everyone should be enough to make them show up less often. I would outright ban underdark races unless we could get an underdark area for them to start in with a dangerous enough long span of caves between them and the top that would make any trips to the surface as rare as they should. But before that was built, just not allow them at all.
Getting a Raise for a character should be pretty easy, automated like NWN1 where you just needed someone willing to do it from the other side for you. We should however take one permanent CON for each Raise and then even the pampered pet who has lots of friends to save them over and over would eventually either learn to not get in trouble deeper than they can handle, or they would get tired of loosing CON and make a new character. Natural selection would keep this like planetouched characters from happening too much.
There would be no such thing as a character who could yawn and kill a Tyrannosaurus but there would also never be anyone dejected at loosing their new character to a single stray arrow. No power leveling, ever.
I know, pretty extreme and certainly nothing we would go for... but failing that utopian vision we can at least send our servers to the dentist and get rid of those nasty cavities.
J
PS- I really think NWN1 blows and opening up those servers again is like going backwards. We dont need two new NWN1 servers, getting BG back up and running should be the priority. After that, an underdark server