The numbers we once had in NWN1 ALFA (before the game got stupidly old...sort of like NWN2 currently is) would seem to disagree with that notion, as would the number of new characters planning to show up for Ronans Murderous Bastard campaign.Castano wrote:Win. Same here. People like the concept, hate the reality of it.Teric neDhalir wrote:I will believe everyone that says they favour a low-magic setting when they don't complain that you can't buy Cure Light Wounds potions on every street corner. Been there, had to alter the stores.
Make DMs the authority again and grant them the level of respect they deserve. If players disagree with their DM, they should simple leave the session, not complain to the DM/to others in the party/to chat because you disagree with how the DM is running their game. Constant bitching from players has been probably the second biggest killer of DMs on TSM in the time I have been on the team (behind a simple lack of time).FoamBats4All wrote:That, I believe, is the most important question to ask in ALFA.HEEGZ wrote:If we could shift the conversation slightly, what are people's thoughts on the DM situation? Particularly, how could we go about increasing the amount of DMing that is offered in ALFA in the future?
And the one that we have so few good ideas on. DM XP ticks? Not a great idea, but we know that it will inspire at least a few DMs to DM more... Incentives in general are kind of hard to give. But we need one -- as obviously "DMing is fun in itself and should be good enough" isn't, indeed, good enough.
I do not believe that DMs are always afforded the respect they deserve or are in the position of real authority they should be. Reinforce that the position that the DM is the arbiter of the game and it may be more attractive.