Changing the -6 Safety Net
Re: Changing the -6 Safety Net
I also hate being able to see HP totals to the point of where I try to avoid joining groups unless absolutely necessary.
I've lost track of the number of times people's RP has suddenly shifted around Rani when they realize she has 100+ hp.
I've lost track of the number of times people's RP has suddenly shifted around Rani when they realize she has 100+ hp.
Re: Changing the -6 Safety Net
Exactly.
Now, the only other problem with all this is...
...too many 1st level PCs are rolled up, and act like they're level 20!
((but that's the other side of the coin i suppose))
Now, the only other problem with all this is...
...too many 1st level PCs are rolled up, and act like they're level 20!
((but that's the other side of the coin i suppose))
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- Dire Badger
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- Joined: Fri May 14, 2004 10:21 pm
Re: Changing the -6 Safety Net
All I have is a health bar when I'm partied up. I'm guessing there's some setting to change it to numbers, but I don't think I'm going to bother to look for it. Maybe if I was a healer in a party I'd need that to perform optimally... but even then I probably won't care.Galadorn wrote:don't even care if this does not fit here... but can we make it so we cannot know the exact hit points of even party members? Just perhaps a health bar... which would show a PC is half dead or near dead? Knowing the exact hit point total is huge OOC. And while it may be IC to know "almost how much healing" a hurt PC needs... using a CMW instead of a CLW could make the difference and seems more realistic. Oh how this post will be hammered hard eh?
Just maybe a health-progress-bar that also turns "Green" "Yellow" and "Red" and keep the floating cursor information when panning over a PC: "Barely Injured" (yellow), "Injured" (orange), "Near Death" (red).
This would also make it important to pay attention to descriptions more... which we should, especially since descriptions are dynamic. As long as people bloody use it. I have never cringed moar then seeing a blank description! arrgh
But when first meeting a PC, and RPing then partying up, seeing 20 hps OR 120hps most times does make a difference how further RP can go (admitting it is entirely different). But if a description is detailed enough, it can give more "RP" indications of reactions... *shrugs*
have at me
Current PC: I'm not tellin'. They die when I put their names here.
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- Dire Badger
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Re: Changing the -6 Safety Net
Galadorn wrote:Exactly.
Now, the only other problem with all this is...
...too many 1st level PCs are rolled up, and act like they're level 20!
((but that's the other side of the coin i suppose))
I don't see that as bad.
I've always thought that a leveled character by definition is somewhat special. I mean, 80-95% of the Forgotten Realms is probably commoners. A first level fighter from a small town might be the biggest badass around where he grew up. Heck, even first level warriors are a pretty big deal. RPing a tough guy at a low level always seemed fine to me... especially the moment when they realize they've entered a much bigger pond and are a much smaller fish then they thought.
Current PC: I'm not tellin'. They die when I put their names here.
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- Dire Badger
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- Joined: Fri May 14, 2004 10:21 pm
Re: Changing the -6 Safety Net
And now they won't even need to party with you for that shift to happen since you told us all.Xanthea wrote:I also hate being able to see HP totals to the point of where I try to avoid joining groups unless absolutely necessary.
I've lost track of the number of times people's RP has suddenly shifted around Rani when they realize she has 100+ hp.

Current PC: I'm not tellin'. They die when I put their names here.
Re: Changing the -6 Safety Net
This.Khazar Stoneblood wrote:Galadorn wrote:Exactly.
Now, the only other problem with all this is...
...too many 1st level PCs are rolled up, and act like they're level 20!
((but that's the other side of the coin i suppose))
I don't see that as bad.
I've always thought that a leveled character by definition is somewhat special. I mean, 80-95% of the Forgotten Realms is probably commoners. A first level fighter from a small town might be the biggest badass around where he grew up. Heck, even first level warriors are a pretty big deal. RPing a tough guy at a low level always seemed fine to me... especially the moment when they realize they've entered a much bigger pond and are a much smaller fish then they thought.
First Character: Zyrus Meynolt, the serene Water Genasi berserker. "I am the embodiment of the oceans; serene until you summon the storm." Zyrus: http://tinyurl.com/9emdbnd
Second Character: Damien Collins, the atypical druid. "What? Being a stick in the mud is boring. No pun intended grins"
Western Heartlands HDM: On break. PM for emergencies
Second Character: Damien Collins, the atypical druid. "What? Being a stick in the mud is boring. No pun intended grins"
Western Heartlands HDM: On break. PM for emergencies
Re: Changing the -6 Safety Net
Makes sense to a certain extent and of course in a RP community everyone is different, and in fact acting tough, as it should be, might sometimes get you places you might not if the truth be known, which also fosters good RP... and even better RP when the "intimidated" actually takes that grain of salt and reacts "realistically" especially if the initimidated is way tougher and both parties know it.Khazar Stoneblood wrote:I don't see that as bad.Galadorn wrote:Exactly.
Now, the only other problem with all this is...
...too many 1st level PCs are rolled up, and act like they're level 20!
((but that's the other side of the coin i suppose))
I've always thought that a leveled character by definition is somewhat special. I mean, 80-95% of the Forgotten Realms is probably commoners. A first level fighter from a small town might be the biggest badass around where he grew up. Heck, even first level warriors are a pretty big deal. RPing a tough guy at a low level always seemed fine to me... especially the moment when they realize they've entered a much bigger pond and are a much smaller fish then they thought.
I did not mean everytime, though, but sometimes, even more than sometimes, it does not seem right - and it depends on what is said IC each time, sure. ...but sometimes the level 1 even when openly proven to be not the big fish anymore still does not take that bite out of the humble pie they should. But again, it's always different, and it's all good.

Re: Changing the -6 Safety Net
Looks like 10 page topic drift rule holds solid.
Re: Changing the -6 Safety Net
not yet 

*Grand Master of Cheese*

[causk] ((play games over the internet?)) yea, wouldnt recommend that. internet is for porn and weird people.
[DarkHin] There is always a tenth spot for evil.

[causk] ((play games over the internet?)) yea, wouldnt recommend that. internet is for porn and weird people.
[DarkHin] There is always a tenth spot for evil.
Re: Changing the -6 Safety Net
I thought the rule was that by page 10 a thread has drifted so far off topic as to have become irrelevant. It "only" took 9 here.
Re: Changing the -6 Safety Net
yes.
But that's the point!
We can get 10!
TRY HARDER
But that's the point!
We can get 10!
TRY HARDER
- dergon darkhelm
- Fionn In Disguise
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- Location: Cleveland, Ohio, United States
Re: Changing the -6 Safety Net
Galadorn wrote:yes.
But that's the point!
We can get 10!
TRY HARDER
Rideable horses!
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Changing the -6 Safety Net
PChests!
Re: Changing the -6 Safety Net
Fewer lazy people demanding results from volunteers and giving nothing back to them!
Re: Changing the -6 Safety Net
OVERLAND MAPS!!!! aaarrgghhh--gurgle--pop--ZZZZzzz