It reads to me like Ronan is making a pretty convincing argument for how the floor adversely affects the game, with which at least I pretty much agree. After AC inflation the bonce-from-the-floor-fighting is the second biggest effect twisting the intended use of direct-fire mobs in the game. And direct-fire big meany monsters are what nwn2 handles the best and easiest.SwordSaintMusashi wrote:A change to a core system of ALFA is made when the system is adversely affecting the game itself.
I do think, however, that a "recovery time" where the floor is deactivated after a save would only lead to metaing, particularly metagaming by not playing until the floor is surely back, which is a loss to the community. The recovery should not be fully OOC, but should reflect IC injuries/shock etc. The IC recovery from a near death brush should be able to be comic book timed, too, and should not lead to saying to the player to "come back to ALFA next week". Something that effectily says If your life is saved by the floor, you cannot fight effectively until you rest" should be enough. (rest meaning rest according to our existing system). There is a multitude of technical options to facilitate it. (Is it hard to tech clearing all memorized spells and spells per day and give -10AB until a rest?)
This wouldnt' be that much affected:
But it would force the party to retreat after a floor-balooza. Also it should make the PCs fear overwhelming situations more, bringing CRs more to where they should be for direct-fire mobs, since getting floored would remove the floored PCs fighting potential from the party even if that PCs life is saved. This makes it more likely the party loses the fight, and should instill some more fear to where it should be.It makes it near-impossible for PCs to die to most direct-fire mobs unless the entire party runs away or they don't have enough healing.
That way you couldn't use the floor as a combat strategy, but its life-saving potential wouldn't be much affected. You can't bounce from the floor fighting, but you can bounce from the floor fleeing. Best of both worlds.
