Open comment period, proposed changes to ALFA's CvC policy:

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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Brokenbone »

Castano wrote:FR consists of millions of inhabitants, fight the opposed NPCs first :) That's always been my rule.

Is the tiny Bane cult in BG or the Sharran splinter group on TSM or some PC's minor temple complex to a good deity worth hunting when the region is filled with hordes of undead, necromancers and the like? When the flaming fist advances the cause of law and order with an iron err flaming fist...squashing the hopes and dreams of thieves everywhere?

Wombat it's people being competitive who is more uber that is the root cause of 90% of CvC issues.
+1 Hearty agreement.

However, interesting conflicts with NPCs takes a DM. Interesting conflicts with PCs, that's not required. NPCs also are only "animated", insulting and undermining you for the brief hours a DM is involved, a PC could be around 24/7 sowing seeds of conflict to make an opponent's blood boil. It gets more personal, quickly, on the PC vs PC end.

Rewards from beating down those interesting NPCs are DM moderated, something reasonable tied to the challenge. Here's a couple potions, a decent weapon, some jewels, whatever.

Rewards from beating down PCs, the risk:reward ratio is probably better than what an ALFA dragon would drop, just there's no XP to go along with it. Victim PC is presumably going to have weapon, armor, consumables, trinkets, gold, keys to goodness knows what mysterious caches, etc. When's the last time you saw enough to outfit an adventurer head to toe, even "poorly", in an NPC lair?
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Mikayla »

"There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter."

-Ernest Hemingway, "On the Blue Water: A Gulfstream Letter," Esquire, April, 1936


I am not going to step into the debate on which system is better - I haven't paid enough attention or been back long enough to have a good understanding. Instead, I am just going to make a post extolling the virtues of CvC and make some excuses for why otherwise good people sometimes devolve into a$$hats when CvC arises.

ALFAns, including myself, have said time and again that it is the people that make ALFA worth participating in. The people we play alongside with, the people we encounter, the people who DM for us and the people we DM for. And that is all true; ALFA, like so many human endeavors, is ultimately satisfying because it is about human interaction (even if some of us are pretending to be elves, tieflings, half-orcs, etc.). Hunting and killing spawned creatures can be fun, and certainly profitable, as can delivering the mail and other mundane tasks, but you can find much better versions of those quests in games like Skyrim. So why play in ALFA? Because ALFA is filled with hardcore role-players; people who strive for intense interpersonal interaction in-character. We ALFAns try mightily to step into the shoes of a Faerun-born adventurer, and then set off into the world we made looking to be that person.

Well, it stands to reason that if what we are after is completely immersive in-character interpersonal action, the threat of harm or death from the people we interact from has to be real. Otherwise, there are no consequences, or even the threat of consequences to our interpersonal relations. Why should there be a threat? Aside from the palpable excitement such a threat generates, its true to the world and the characters.

Think about this: the vast, vast majority of player-characters out there in ALFA are stone-cold killers, even the goodly aligned ones. They march off into the wilds, at the behest of this lord or that, search out the bad-guys (however you might define that term), then they draw steel and slaughter them if they are able. Generally speaking, adventurers are people who do not fit into normal society well, AND they are prone to solving their problems with violence. It is their modus operandi, be they armed with sword, bow, spell, pet or faith; violence is second nature to almost all of ALFAs PCs, good, neutral or evil. And if these people were all socially adjusted, they’d have regular jobs. Granted, an exception exists to that rule for knights; this is their regular job, but knights are like cops, and while cops (and soldiers) becomes cops (and soldiers) for a wide variety of reasons, they don’t do it because they abhor violence.

In short, violence is a part of these characters’ daily lives; thus it should be a part of their interactions with others. To me, nothing reeks more of metagaming than saying “you can go kill all those folks over there, because they are NPCs, but you can’t kill this person here because this is a PC.”

I know that having your PC killed sucks; my first drow PC in ALFA got killed by Burt’s human fighter. Fortunately it was on a one-off OAS game, so I “resurrected” her when NWN1 went live (used her death as background). The one thing I didn’t do was call Burt out and say “you suck for killing me!” I did call one of his group out in the forums for mutilating the body though – have some respect people! ;) In NWN1, my drow got chased out of Skullport and I ended up on the surface for awhile, and there were plenty of people who wanted to CvC me and my followers, and a couple even tried. I did not complain about that – I understood it, and honestly, it was one of the most exciting things about playing back then. I still remember our first surface excursion, with Intharra (Zak), Amenia and myself, and feeling just absolutely terrified that whoever we ran into was going to CvC us on the spot (if we didn’t get killed by NPCs with KOS scripts first!). It was thrilling. The first time Higgy walked into my dungeon cell, I thought he was just going to beat me to death. And honestly, over the next 3-4 years of play, every time I encountered Hignar in-game, I wondered, “is this the time?” And that is THRILLING! Feelings like that made ALFA worth playing in.

This is why I quote Hemingway at the start. Most ALFAns will never have to hunt armed people in their lives. A few of us have been soldiers (airborne infantry, hua!) and there have probably been cops, and we have some idea of what it is like, and I’m sure there have been combat vets from OIF and OEF who have done it. But most ALFAns have not, and will not ever hunt a real armed human being. But we can do it in ALFA … and that is one of things that makes it so thrilling. No spawn, no DM monster or NPC will ever provide the thrill of fighting another PC because behind the other PC is a real person fighting for their virtual life. I’ve played in a lot of campaigns, fought everything from rats in the streets of Skullport, to a Balor in the streets of Ched Nasad. No fight, with spawn or DM creature, generates the kind of thrill you get when you have to face off against another PC.

Now, people are people, even ALFA’s best players. ALFA requires us to be hard-core role-players, and to do that, most of us have to get pretty deep in-character and identify with our toons. Once we do that, a threat to our toon can seem like a threat to us, personally. Not a physical threat of course, but a threat to our identity, to our ego. So, upon occasion, when the threat of CvC begins to loom larger and larger, folks can turn into unreasonable a$$hats. While I am using a pejorative term here, I actually sympathize a great deal. I know how attached I was to my characters, and I know how attached some of the players whose toons I killed were attached to their characters (Zak and Burt for example). And yet, we were able to overcome the personal feelings and get on with the game.

So, I urge folks to take CvC for what it is; a serious thrill ride, win, lose or draw. And while I also urge folks NOT to use CvC as an extension of OOC bullying, I strongly suggest that when the threat of CvC begins to arise, take a deep look at the relationship between the involved characters, setting aside your ego for a moment, and see if the other character is doing what that character would do. For example, I had no problem understanding why folks would show up at the ‘gates’ of Lonelywood looking to CvC my drow. But, some of the people who showed up at the gates of Lonelywood could not understand why, after being asked to leave and then refusing, the elves of Lonelywood decided to try to kill them. Often, this came about for one of two reasons: first, incorrect assumption – folks believed the elves of Lonelywood were goodly aligned, hippy-dippy tree huggers. Bad assumption. Second, there seemed to be a sense of entitlement on the part of some players playing goodly aligned characters – they seemed to think they had a right to go anywhere they pleased, and to attack “evil” PCs without facing any consequences (I am using Lonelywood as an example, but that is not necessarily where these observations come from).

Now, it would be meta-gaming if the elves of Lonelywood went onto the boards and explained their backgrounds, their philosophy, their outlook and such, and so they didn’t do that. As a result, when goodly types were turned away, or even chased away, they sometimes went OOC and cried foul, based on their incorrect assumptions or sense of entitlement or both. There are only two way I know to prevent such outcries: 1) fully explain everything, which is totally metagaming; or 2) trust the other players and DMs. I vote for trust, even when those people are trying to kill you in game. Don’t assume that the other player is metagaming, bullying or whatever, try to start with the assumption that the other player has legitimate reasons for wanting to CvC you. In other words, presume innocence until guilt is proven.

As a former Player-Admin, I know people cheat. I know people grief. I also know that people presume or assume cheating and griefing far, far more often than it actually occurs. And I know that those assumptions are often propped up by personal biases, against alignment, race, server, the OOC persona of the player, etc. So, where people actually do something ‘bad’ – fine, take action – but CvC is not inherently “bad” in ALFA. ALFA is a social game about human interaction, but violence is a part of human interaction, especially when the crowd you are running in is composed of stone-cold killers, be they good, evil or indifferent.

Anyway, no matter what rule ALFA adopts, I urge the powers-that-be not to water down CvC too much, and certainly do not eliminate it. I can live with the 2-PC per player rule. I can even live with other changes to the Pillars and the Charter and rules, but … eliminate CvC and/or permadeath, and even the high-caliber of ALFAs role-players will not be enough to keep me here. Now, my absence certainly won’t kill ALFA, or even slow it down (point proven by my 4-year hiatus) but … do you really want to turn the ALFA-roller-coaster into a kiddie ride? Put pads and bumbers on all the edges, flatten out all the drops, and straighten out all the corners? It will get kind of boring if you do that.

Oh, and one last note: people have talked about this person or that person leaving because of CvC. I CvC'd or help CvC over half-a-dozen PCs over the years, maybe more, and no one left. However, in my first week here, I got into a flame-war with Coby/Drakeswind/Treowe and he DID leave. Later, I got into debates on religion and LGBT issues with some rather intolerant ALFAns, and they left. Then we had the ALFAquake, and lost a 1/3 of our DMs and staff. This list goes on and on - point being, the number of ALFAns lost to CvC complaints PALES, absolutely PALES in comparsion to the number of ALFAns lost to politics, rule-changes, boredome, real-life, lack of DMing, lack of other players, OOC squabbles with DMs, age of the game, etc. etc.

As always, this is just my view and, true to my word, I am staying out of the vote - just voicing my 2-cents for keeping CvC alive and well in ALFA. For those that made it this far, thanks for reading.

M.
Last edited by Mikayla on Tue Apr 23, 2013 6:53 pm, edited 1 time in total.
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Wild Wombat »

Excellent post, Mik. I agree with everything* you said.

Wait, how is that possible?!? Because I respect you! I think that I would always have the chance to RP my way out of CvC with you, since I would be trying my damndest to do so and I think you would sense that and give me an out. I guess that is what I (and Veilan too since I was quoting him) mean by common courtesy.

I also guess that my experience as an AR jaded me. Perhaps I should rely on my experience as a player where I rarely got close to CvC and never actually got involved in it. Maybe that means that it really isn't a problem. Food for thought people.

*and wish like hell I could write like you do!
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by oldgrayrogue »

Mikayla I agree with every word you wrote. What you describe is an "ideal" of PC and player interaction. If everyone believed as we do there would be no CvC issues, or even issues with metagaming etc. A fight to the death with another player's PC is fun to me -- even if my PC loses! It is the experience that is fun -- the rush from it -- not the result I am interested in. Who rides a roller coaster thinking about the end of the ride? But not everyone feels this way. I can certainly identify with the Carebear's comments as well. When players don't operate according to the ideal CvC just becomes a huge headache for PA, RAs and most importantly the DM(s) involved.

Personally, I like confrontation and confrontational RP. I like that adrenaline rush you describe. What we need to understand though is that some people who really enjoy immersive RP do not. It doesn't make them bad RPers, it just means that is not the kind of entertainment they enjoy. In my opinion, we need to respect both types of players in ALFA. That is why I have always advocated for, and voted for the "consent" option for CvC.

Veilan says we can't legislate common courtesy but I think a consent rule does just that. In fact, it is no stretch for me because it is exactly how I have conducted myself with respect to ANY confrontational RP -- CvC or no CvC -- in ALFA or any other PW I have played in. We like to say we "know each other" here and are like "friends, playing across a table top." Problem is we aren't. We are sometimes worlds apart, and often will never meet each other. None of you that I have played with for years would recognize me if you bumped into me on the street. Point is, on a PW you can't look across the table and see if your IC actions are making fun for other players or ruining their fun. Neither can a DM. That is why whenever one of my PCs ever got into any confrontation with another PC, verbal, physical or otherwise I always send a polite tell making sure no lines were crossed and we were all still having fun. If the confrontation is not fun for the other player, either because they don't enjoy that roller coaster ride adrenaline rush, or maybe they cannot adequately separate OOC and IC, or just can't bear the potential loss of a treasured character, then why would I want to continue playing with another person in a way that they don't enjoy or that is making them uncomfortable or worse? There are plenty of Mikayla's out there that I can play with and get my adrenaline rush on with hacking each other to pieces and laughing about it after. Now, some might say that if you can't hack hardcore then don't play hardcore, but I think we have enough common ground and common courtesy here to live and let live.

The consent rule takes care of this simple rule of etiquette. It has the added bonus of eliminating the vast majority of BS drama that Admin and DMs have to deal with when CvC goes south. It puts responsibility onto the PCs instead of the referrees. It is not a complete fix -- because you will still have the asshats who provoke a fight then try to hide behind the consent rule -- which to me is metagaming pure and simple, but no rule can ever address every problem.
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Mikayla »

WW2:
Wait, how is that possible?!? Because I respect you! I think that I would always have the chance to RP my way out of CvC with you, since I would be trying my damndest to do so and I think you would sense that and give me an out. I guess that is what I (and Veilan too since I was quoting him) mean by common courtesy.
Huh? Give you an out? What part of "evil drow bitch" don't you understand? :P J/K of course ... sort of.

Seriously though, you have my respect as well (as you know). That said, whether or not I would let you talk your way out of a CvC would depend on the characters and the circumstances. In the vast, vast majority of circumstances, you are absolutely right. If your PC, whoever it might be, encountered Vellya, or Lotus, or Winter or Aliyah, then your chances of talking your way out of the fight are pretty high. Same is true for Sheyreiza, though she was a little quicker on the trigger finger. But .. there are times when no amount of talking is going to get you out of a CvC with me - examples: Intharra (Zak). Intharra and my PC had no animosity - we'd been comrades for years (in-game years, and real life years). But, Intharra had to face a test from Lolth, and when she failed that test, I/Shey had to try and kill her. She could have talked until her ebony face turned blue, but it would not have matterd - Lolth wanted her dead, so I was going to do everything I could to make her dead. It broke my real-life heart to do it - I was crying, in real life, while my PC Sheyreiza was going ape-shit with rage and killing Intharra. Then Zak and I had a very tearful phonecall. The whole thing sucked .. AND it was awesome. It was high drama - melodrama in fact, and I loved it and hated it. And I wouldn't take it back or trade it.

My other PCs are more reasonable, but even there, somethings would be "non-negotiable" - if your PC decided to try and kill a winter-wolf in front of Lotus or Winter, both die-hard Aurelians, then, well, the CvC would be on. The only way to talk yourself out of it would be to heed my warning "don't attack the winter wolf!"

Now, I doubt your PCs would ever run afoul of mine like that, and I doubt this because in all the years we both played in ALFA, it never happened. So, again, we're debating a non-existant problem (well, non-existant for the two of us).

WW2:
*and wish like hell I could write like you do!
Ha, thank you. Very kind of you to say.

@OGR: I'm still not going to take sides and vote, but, having said that, you make an excellent argument. Your logic and thus your post are very convincing.
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Wild Wombat »

I am posting again with a little nagging thought in my head that I am hi-jacking the thread a bit and irritating others, but ...

Who said anything about my PC talking his (or her, I guess) way out of the CvC? Sure, that is a possibility, but what I was really getting at is that my PC would act in a way that avoided CvC. When in Rome don't piss on Hadrian's Column, so to speak.

Best to try to avoid having to talk your way out of anything. If some PC says "Don't attack the wolf," why do it? Now, if the PC said "Don't defend yourself when the winter wolf attacks," then I would have a problem. But, I don't think your PCs would say that!

I think that it was pretty clear that if anybody broke into Jarlen's HQ on Waterdeep that it would not end well for somebody. If the PC even knew where it was, that knowledge was accompanied by knowing how risky it would be.

The CvC that you had with Zak ... well, that sounds like "special circumstances" to me. Something that whole plots revolved around and that Zak knew that the possibility of death was there for his PC. He could have opted out many times along the way if he had wanted to, but he did not want to and willingly dealt with the consequences. I am guessing that he understood the situation all along.

But this is all quibbling now. I think we actually do agree on this.

There is one simple rule of life in ALFA: don't be an idiot (aka asshat). There are numerous things that can go wrong for you if you are, all of them leading you into situations you don't want to be in. Including a CvC you can't get out of, but is perfectly legitimate.
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Mikayla »

Aha ... I understand you now WW2. You are correct and were from the start - we are in agreement on CvC, even if different in temperment. See, that is why I respect you so much - you strive so hard to find the common ground and you take the positive view, rather than slipping easily towards the negative view. Its great to have you around in ALFA WW2.
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Burt »

I agree completely with Mikayla.

Especially this part.
my first drow PC in ALFA got killed by Burt’s human fighter.
I love CvC.

Except the many, many times I have lost.
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Ronan »

Brokenbone wrote:"Fail to give into my demand for x" is the hard example.
In a lot of situations thats a fine outcome. There are multiple examples of Cormac essentially "mugging" other PCs, and as far as I know no one minded. Its the killing that gets people angry, though "strip naked and give me all of your stuff" wouldn't go over very well either. In any case "mugging" itself is CvC, even if non-lethal. So there'd have to be a warning for that first.
t-ice wrote:I suppose the question is is the latter response "cvc concent" or not? I would take those tells as a friendly warning, a kind of friendliness you should always engage the player of a PC your PC will be unfriendly to. Assuming this encounter leads to PC C batting for PC A's face, there's no reason why it couldn't be that PC A escapes the sitution if he doesn't want the fight (and does RP that, be it a yield or a desperate dash to escape).
I suppose if we codified Xan's suggestion the above conversation would probably be more formal, and contain fewer reverences to face-hats. I am partial to it because it is how I've always handled CvC as a player and for the players I've been DMing*. I've always warned others when my PC was considering CvC, and warned my players when my plot might lead them into CvC. Of course I also warn any new players of mine how dangerous my sessions can be.

Obviously its still exploitable: players can continually influence another's behavior by issuing continued warnings, at least for as long as a DM doesn't step in. It also introduces meta into the equation where it was not there before. I'm not sure about the "arms race" sort of thing you're describing, because the party who opts out of CvC would be immune to it. Sure they might power-level until they could take their former-aggressors, but those guys would be under no burden to accept the CvC either. I could see some very odd situations arising from a rule like this, but less odd than more restrictive rules (such as strict consent).

Burt I am sorry Jon did not get rezzed and turn into a serial elf-killer :(

* Excluding CvCs I've had to handle outside of any of my DMing of course. Which would be most of them.
Last edited by Ronan on Wed Apr 24, 2013 1:22 am, edited 1 time in total.
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Castano »

This is why you have option 1.
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Adanu »

I read Miks whole thing. While I agree with some of it... I do want to point out some of us do NOT play this for anxiety. I for one am terrible with it.
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Galadorn »

Wild Wombat wrote:what I was really getting at is that my PC would act in a way that avoided CvC.
This has been entirely my argument since day 1. If it REALLY should be a CvC fight to the death, so be it. but you know what? For any of our players to end up in a CvC to the death, for me, should be so rare that it is just plain nearly impossible with the literally hundreds of ways to make your PC "Act", that is still IC for your PC, that does not need to end up a CvC to the death ------

---------------- UNLESS YOU WANT TO PK.

Now relax......., deep breath.... and read the bolded statement above the previous line, as it is KEY to the reason I wrote the line above this one.

The thrill of potential CvC as many have stated IS very exhilirating compared to 99% of interactions in ALFA between AI, NPCs, DMs, and most of all other PCs. I feel the same. But actually going at it... for me, screams at me and reminds me of Diablo 2, Hardcore Characters, PKing to collect the "Ear Drop" from another player's character.

I think good RP be damned, some people just love to collect those ears.

Even if we don't have ears dropping off a PC when they are CvC'd in ALFA.... as they say:
"It's the thought that counts."
...and some players just love to let others of the same playtstyle (it's all good! play how you like! i'm really not that "Anti-CvC"), know that they took down another PC for whatever reason they got the chance to do it. And that's why I re-quoted WW2 up there, because in 10 years myself playing ALFA, I had just as many situations with my PCs to CvC to the death as many or more than even Mikayla mentioned her PC did.
Definitely.

One was even a fella who continually griefed me(Galadorn) OOC on the forums in any way he could, down right insulting with nothing to do with the IC side of it, because of the IC situation, and slandered relentlessly and insulted my PC - and attacked him numerously IC, never killing my PC....
But, my opinion and the result of my PC retaliating at least 3 times, beating his PC "again and again" to a pulp... to 0 hit points... i would leave him there, to be healed by his companions IC and thus never kill his PC. I used many reasons IC that suited my PC just fine why I would not finish him off.

And you know what happened? The IC conflict (excitement) of the IC dynamic and ever building relationship between those two PCs for a few real time months continued and continued...
THAT was way better (to me) than if I just decided to use the DOZENS of LEGITIMATE IC reasons to END that ((ASSHAT)) guy's PC the first time his PC spit in my PC's face.

Killing was EASY for my PC. He was a Chaotic Neutral 12th level fighter with AC 44, 165 hit points and at least a 28 Strength at all times, over +27 AB with 3 attacks per round, and a BAD temper, alcoholic, Beserker of Tempus. He even looked the part openly - Blood Red Full Plate with the dried caked blood of thousands of enemies never cleaned off, a Acid Dripping Bastard Sword in his right hand, and a Tower Sheild +3 in his left hand, fashioned from the Scales of a Bullette killed single handedly on The Pirate Isles server when Fionn decided to "challenge" my PC. You just don't spit in a well-known PC's face that even looks like that let alone is well known where the CvC was occurring. Good RP on the other Player's part? Maybe. But damn well better "expect" some bad results... and his PC did get his face turned into a thin red pulp several times... But he never got killed by me.

The other major incident I remember was a PC for whatever reason planned an assassination of mine. Sold all his gear and equipment to outift his PC ((who was like, a level 9 weapon master PrC class as well)), with gear, potions, buffs, everything specifically TAILORED to take my PC down.

After his first ambush, my PC was still over 75% hit points. So my PC healed him back to life, and told him nice try, but leave me alone.

He drank a potion of HEAL, and attacked again.

Still over 50% when he dies the 2nd time in the same encounter, I emoted to take all his weapons and stand on his neck, while I healed him up again with my own potions/healing to positive hit points.

My PC offered him a third shot if he wanted, but also mentioned it was getting tiring. He finally left, my PC gave him his weapons back and mentioned if he'd like to try again some day, where my PC would be anytime.

In both examples above, 99.999999999999999999999% of players AND DMs, would have approved the CvC to the death of both those cases above without a second thought. And MANY did. Most jsut sinly asked what MY problem was why i did not kill them both.

But for me, Tempus Warriors enjoy combat for sure, but most times only a challenge. To kill those two fellers would have been no contest, and certainly not only not impress Tempus, but might even cause dis-favor in Tempus' eyes for swatting down two obviously insane and incapable opponents.


((Go ahead Daramir haters, trash the shit out of me for my PC - but he was played VERY consistently for over 4 years in ALFA 1, with hundreds of supporters for my gameplay as him, i played him every day and some levels took me 6-10 months to go up just one level, i was dedicated to him, not as b00m loves to call it, PGing... ;) ...i sure did PG early on as much as the next guy, but, 4 years level 12 is not so bad I think))

There's always for me, a way to RP out. The two cases above are HUGE proof of it.

I witnessed a PC in ALFA2 on MS coax a level 1 PC from the tavern we were in (Bu was watching), with promise of gold, and guidance on a static, acting very friendly. They left, and I heard a day later, the helper got him into the woods, and CvC'd him. *shrugs* Where the story in that?

I hope he got the ear at least.

:)
Mikayla
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Mikayla »

Um, hmm, you know, I never played Diablo 2 and I've been away from ALFA for so long, I don't know what "PK" means - from the context, its obviously bad, but, what does it mean?

M.
ALFA1-NWN1: Sheyreiza Valakahsa
NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
NWN1-WD: Shein'n Valakasha
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Regas
ALFA Representative
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Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Regas »

Castano wrote:This is why you have option 1.
Just want to emphasize that if you want to keep the current CvC policy, great! Pick option one. If you've all ready voted, no worries, you can edit your option. The point of option one is simply stating a policy that I as PA am already using. Since this all came up as an issue I've had to move one pc to time out from CvC. I think sometimes ALFA is rulesy to the point of missing common sense. If we have a consistent issue with a member causing problems for multiple dm teams and players, and I'm getting complaints about that player I think calling a time out for that pc's ability to CvC makes sense. Regardless of the vote I plan to reserve the right to red flag a player that is disrupting the community. If there are other issues like griefing, mete-gaming or other issues sanction-able under the rules we will pursue normal actions for those as well. I am surprised how many members want the consent rules, it may speak to how CvC is impacting the community, even if pcs aren't dying, the current CvC climate may be turning off our members- which is bad.

Veilan probably said it best, this is a lot of effort making rules to try and ensure our members :
Veilan wrote:Yeah. With this problem, for once, the issue doesn't seem to be sloppy rule design, but people.

This whole things looks an awful lot like trying to somehow codify common sense and basic courtesy... good luck.
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Galadorn
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Location: Hefei, China

Re: Open comment period, proposed changes to ALFA's CvC poli

Post by Galadorn »

Mikayla wrote:Um, hmm, you know, I never played Diablo 2 and I've been away from ALFA for so long, I don't know what "PK" means - from the context, its obviously bad, but, what does it mean?

M.

PK = "Player Killing"
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