I'm keeping this poll simple. Should we change time, or leave it as it is?FoamBats4All wrote:Current RL minutes per IG hour: 7
Current timescale: 7/60
The pros/cons of a longer timescale, as far as I see them:
Pros:Cons:
- Both players and dungeon masters won't have to try to rush events to prevent buffs from vanishing quicker than they are supposed to.
- Hour/level spells will no longer be shorter than 10 minute/hour spells.
- Spells will be balanced closer to their intended durations. This means we can look at seriously implementing other intended restrictions, such as material component costs.
Other notes to consider:
- You have to wait longer to rest.
- 'Waiting' for a certain time will take longer. E.g., waiting until nightfall to speak with some vampire lord. The benefit, however, is that it's no longer dusk of the next day when you finish talking with the NPC.
- We can keep spells at any ratio we want, independent of module timescale, as described in this post.
- If we make days last longer, we may want to adjust the resting system. Currently you need to wait 24 hours to rest. That's not very reasonable, as most people stay awake 16 hours, then rest for 8 hours. We may want to reduce the wait time to something like 16-20 hours, and maybe make it take a bit longer to rest.
- We do not want a number of minutes per hour that fits evenly into 24 if we can help it, this becomes more important the closer we get to 60 IG minutes/1 RL hour. This prevents certain time zones from being shrowded in darkness all the time.
I'd also like to create a poll in the DM forums, like with the 2-PC policy, but it seems I don't have the forum permissions to do so. Can someone like Hialmer, Curmudgeon, or Regas take care of that?