Silverwoods camera weirdness

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Ithildur
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Silverwoods camera weirdness

Post by Ithildur »

There are a number of areas in several of the new Silverwood areas that seem to cause the camera to jump to odd angles; I'm guessing it's due to placeables; seemed like whenever we walked near a large rock, etc this would happen.

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Last edited by Ithildur on Wed Jan 30, 2013 12:28 am, edited 1 time in total.
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Re: Silverwoods camera weirdness

Post by FoamBats4All »

Two other examples. One has a location/map name, didn't grab it on the second.
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Re: Silverwoods camera weirdness

Post by Stormbring3r »

More than just those areas.. Almost every area that gets you close to a rock egde causes the Camera to get perverted.. Just like the area up in Quaevaar near the NE Ruins.
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Re: Silverwoods camera weirdness

Post by wvincenti »

The ruins on the Quaervarr map do the same thing if you get too close to the walls.
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Re: Silverwoods camera weirdness

Post by Swift »

Huh.

Do what Foam has done whenever you encounter this. Probably only need the map to see the exact location. I will hop in game after work today and see if I can't replicate it.

Oh, also, which particular camera of the 3 were you using?
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Re: Silverwoods camera weirdness

Post by FoamBats4All »

Swift wrote:Huh.

Do what Foam has done whenever you encounter this. Probably only need the map to see the exact location. I will hop in game after work today and see if I can't replicate it.

Oh, also, which particular camera of the 3 were you using?
Exploration mode.

Pretty sure it has to do with the rocks used. May want to make them environmental objects so that they don't do camera alterations, then paint them as unwalkable via the terrain pallet.

There are other areas that do this, like outside the kobold cave, and other rocky areas.
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Re: Silverwoods camera weirdness

Post by Ithildur »

FoamBats4All wrote:
Swift wrote:Huh.

Do what Foam has done whenever you encounter this. Probably only need the map to see the exact location. I will hop in game after work today and see if I can't replicate it.

Oh, also, which particular camera of the 3 were you using?
Exploration mode.

Pretty sure it has to do with the rocks used. May want to make them environmental objects so that they don't do camera alterations, then paint them as unwalkable via the terrain pallet.

There are other areas that do this, like outside the kobold cave, and other rocky areas.
Exploration mode as well; I'm thinking the same, it's the rocks.
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Re: Silverwoods camera weirdness

Post by Swift »

Bug it in the tracker with a picture of your map at the position it occurred whenever you encounter the issue. It is easier than going through areas one by one.
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Re: Silverwoods camera weirdness

Post by Heero »

Convert the rock wall placeables to environment objects. I think this will do it.
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Re: Silverwoods camera weirdness

Post by beneviolent »

i had some issues there today.

on first load-in:
couldn't use exploration mode, only character mode navigation.
couldn't upon door to guard tower
only one dwarf citizen and no animals in town.
returned 10 mins later, second load-in
loaded animals when i crossed the crossroads
also loaded farmers, horses, pigs, dogs, chickens, cows, and citizens
had to nav with character mode heading south
spoke to all three guards and log book quest script engaged
returning to city, exploration mode became usable.

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Re: Silverwoods camera weirdness

Post by Ithildur »

beneviolent wrote:i had some issues there today.

on first load-in:
couldn't use exploration mode, only character mode navigation.
couldn't upon door to guard tower
only one dwarf citizen and no animals in town.
returned 10 mins later, second load-in
loaded animals when i crossed the crossroads
also loaded farmers, horses, pigs, dogs, chickens, cows, and citizens
had to nav with character mode heading south
spoke to all three guards and log book quest script engaged
returning to city, exploration mode became usable.

regards,
bene
What areas were these issues appearing in? It's hard to tell from what you're describing whether it's a similar issue or something different altogether; sounds like something else entirely.
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Re: Silverwoods camera weirdness

Post by beneviolent »

the old logging road to the guard tower leaving the farms
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Re: Silverwoods camera weirdness

Post by Swift »

The fix will likely take a little longer to implement than initially thought.

Converting all the rocks to environmentals is easy and I could have that implemented in like, 20 minutes. The problem is, that raises its own issue in that the rocks no longer break line of sight, so mobs could then target you even if you are out of sight. I think Curm mentioned we have collision boxes in the toolset which we could then add to the placeables to ensure mobs need to actually be able to see you before targeting you.
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Re: Silverwoods camera weirdness

Post by Heero »

The rocks dont need converted, swift, just the rock faces up against the cliffs. This shouldnt mess with los at all on account of there being raised terrain immediately behind the placeable/environment object. This was my first foray building with these rock faces, and I will never do so again on account of these camera issues, but, as I said, I think it only occurs when they are set as placeables as they are 'sunken' into the terrain to line-up with the cliff properly so the camera jumps to the bottom, which is sunken, as it thinks it should as thats the lowest portion of the LOS blocking placeable.

You could also remove these entirely and just properly texture the cliff faces with cliff textures.
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