Multiple PC idea brain storm

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t-ice
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Re: Multiple PC idea brain storm

Post by t-ice »

Castano wrote:let's start with 2 PCs per player, but they must be on separate servers

I am open to 1 PC per server as it is easier to manage, we know where they live etc. but open to starting this experiment out small.
^This.
Brokenbone wrote:If you cannot play where you DM, but you can play on say, two out of our four servers at once... does this multiple PC idea inhibit DM recruitment?
I am under the impression that the idea of preventing people from playing PCs will get them to DM instead, simply doesn't work. The logic seems sound (I'd like to play more, but can't as a player, so I'll get some game for myself as a DM!), but the DMs so born don't seem to last at all in practice. Guess DMing needs desire to DM and playing needs desire to play, and these two overlap surprisingly little.

As for potential meta concerns, a blanket "Your PCs must not influence each other, in the same way a DM is not allowed to influence his/her own PC." should do for this mature RP community.
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kid
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Re: Multiple PC idea brain storm

Post by kid »

t-ice wrote: ...for this mature RP community.
wait, what?
:P
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Re: Multiple PC idea brain storm

Post by Veilan »

Who's willing to join our corpse-trading circle to be looted by our main characters?

It's not self looting, and if we get more people to join we can randomise so that noone will suspect a thing!

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Re: Multiple PC idea brain storm

Post by t-ice »

kid wrote:
t-ice wrote: ...for this mature RP community.
wait, what?
:P
Fine, then: "this community that claims to want to do RP and consists of mostly old farts". Better ;)
Veilan wrote: Who's willing to join our corpse-trading circle to be looted by our main characters?
It's not self looting, and if we get more people to join we can randomise so that noone will suspect a thing!
:D
Given our wealth-per-level standards, we might as well remove PC's ability to loot corpses of other PCs. Without a DM present that is. Instead leave behind a "partly decomposed, stripped corpse of [name]", and deposit the "corpse pstorage with inventory" item in the DM-room. It's far more IC anyway to have some NPC reach a lone deader first, anyway. (And if death is not alone, party members can wait for a DM to adjucate)
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Re: Multiple PC idea brain storm

Post by oldgrayrogue »

t-ice wrote:
kid wrote:
t-ice wrote: ...for this mature RP community.
wait, what?
:P
Fine, then: "this community that claims to want to do RP and consists of mostly old farts". Better ;)
Veilan wrote: Who's willing to join our corpse-trading circle to be looted by our main characters?
It's not self looting, and if we get more people to join we can randomise so that noone will suspect a thing!
:D
Given our wealth-per-level standards, we might as well remove PC's ability to loot corpses of other PCs. Without a DM present that is. Instead leave behind a "partly decomposed, stripped corpse of [name]", and deposit the "corpse pstorage with inventory" item in the DM-room. It's far more IC anyway to have some NPC reach a lone deader first, anyway. (And if death is not alone, party members can wait for a DM to adjucate)
Please implement this. Why some Orc or Ogre would kill my PC and then leave all his loot behind never ever made sense to me.
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Re: Multiple PC idea brain storm

Post by gonz.0 »

Veilan wrote:Who's willing to join our corpse-trading circle...
LOL
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Re: Multiple PC idea brain storm

Post by Brokenbone »

Monster-looting is implemented in some sense in BG. An early version of the system which accidentally broadcast stuff was ticketed in November of last year, it now goes on silently at least. Old ticket: http://www.alandfaraway.org/node/1894

It seems to depend on intelligence... maybe a little merciful about not "dry looting" corpses before they run off to their hidey holes. PCs however, even with 0 search ranks, tend to be ravenous looters, they find every last thing on a body worth more than 1gp and take it all... leave the guy with a flint and steel or <1gp clothing etc. I have seen as recently as a couple of days ago that NPCs do help themselves to lots of choice stuff off a body in BG. Here was an example from that old ticket... it broadcast so you could see that a goblin who was a static target at least knew enough to rob all the gold, potions, and some of the arms and armor off a guy.

[13:04] killed
[13:04] killed by "Little Blighter"
[13:04] smart enough - int: 10
[13:04] got lucky
[13:04] took 466 gold
[13:04] looting
[13:04] "Little Blighter" looted Heavy Shield from
[13:04] "Little Blighter" looted Throwing Axe from
[13:04] suppress plot items
[13:04] suppress plot items
[13:04] "Little Blighter" looted Throwing Axe from
[13:04] "Little Blighter" looted Throwing Axe from
[13:04] "Little Blighter" looted Potion of Cure Light Wounds from
[13:04] suppress plot items
[13:04] suppress plot items
[13:04] suppress plot items
[13:04] suppress plot items
[13:04] suppress plot items
[13:04] suppress plot items
[13:04] "Little Blighter" looted Holy Symbol from

Of course, DMs also known to intervene by hand if they wanted to say "fine, ogre chief putting all this good loot in ogre chief's cave, though some % he'll donate to some visiting witch who helps lay some glyphs to protect cave etc. etc." so that not necessarily 100% of gear to be found in a simple cave-romp.
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Re: Multiple PC idea brain storm

Post by gonz.0 »

Brokenbone wrote:Monster-looting is implemented in some sense in BG. An early version of the system which accidentally broadcast stuff was ticketed in November of last year, it now goes on silently at least. Old ticket: http://www.alandfaraway.org/node/1894
....
I have to agree, as I have suffered the tech rez shuffle on BG and know it to be true. Even in the midst of combat npcs can strip a PC pretty well. I personally would like to see that particular function on all the servers, but with an update or two.

First, I think that the looting function should not be allowed until after combat has ceased for the NPC.

Second, My perfect world solution would be the looting npc would actually keep as drop loot for a period of 1-2.5 RL hrs (8-24hrs IG) anything looted from the PC. Example simulating as follows:

Player A: Scouts a goblin camp, is discovered and is killed by three goblins. The goblins each getting a chance at looting the body before they haul it back to cook it. A half a day later icly someone comes looking for the scout. Finds the carnage and kills two of the three offenders, one escapes. The hero then returns to the town with the body of the scout, and loot from the offenders.

The reason for the time limit, is that most intelligent creatures would have either stored away, traded away or spent loot in a day or less. I think it would remove the self looting thing mostly if something like this were instituted. I would also love to see p-storage in DM room for anything that turns to vapor as a result, to be seeded as treasure recoverable in future adventures.
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Re: Multiple PC idea brain storm

Post by Brokenbone »

Critters despawn 5 minutes after all human controlled characters (DMs included) leave areas. OOC, efficiency reasons.

PCs certainly don't stay on a map for long after they have a ton of loot, they run home with it. So too, critters, I guess. IC reasons, call it.

Logs will reveal to interested DMs all that would have been on a PC on death, even if it vanishes... though offserver items or items specially "muled" in (and not part of any module's pallette) will be harder to restore.

DMs who happen to get to a body first (and they often do), well, an avatar is as good as / better than any pChest, and sometimes long lost items do make a reappearance of sorts.
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Re: Multiple PC idea brain storm

Post by Stormbring3r »

I say 2 PC's but not on the same server with temp retirement as it is now.
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Re: Multiple PC idea brain storm

Post by kid »

I would suggest replacing temp ret with 2 pcs. but thats defently not the issue.

2 toons, not on the same server.
30 days rule for moving to a server where your alt toon has been, the same as DMs.
Might also help create some stability in server populations. which is a positive thing in my mind.
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Re: Multiple PC idea brain storm

Post by Galadorn »

....by "Little Blighter", did it really mean to say "Hully"?
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Re: Multiple PC idea brain storm

Post by Castano »

kid wrote:I would suggest replacing temp ret with 2 pcs. but thats defently not the issue.

2 toons, not on the same server.
30 days rule for moving to a server where your alt toon has been, the same as DMs.
Might also help create some stability in server populations. which is a positive thing in my mind.
this is the way to go, not cool down periods. I should not have to use an Outlook calendar to determine when I can play which PC, or if playing PC 1 on TSM today will prevent me from playing PC 2 on BG during a future scheduled time, which may or may not be scheduled by said DM during the 5 day cool down period.
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Re: Multiple PC idea brain storm

Post by Adanu »

kid wrote:I would suggest replacing temp ret with 2 pcs. but thats defently not the issue.

2 toons, not on the same server.
30 days rule for moving to a server where your alt toon has been, the same as DMs.
Might also help create some stability in server populations. which is a positive thing in my mind.
This. I can get behind this 100%
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Castano
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Re: Multiple PC idea brain storm

Post by Castano »

Adanu wrote:
kid wrote:I would suggest replacing temp ret with 2 pcs. but thats defently not the issue.

2 toons, not on the same server.
30 days rule for moving to a server where your alt toon has been, the same as DMs.
Might also help create some stability in server populations. which is a positive thing in my mind.
This. I can get behind this 100%
I never agree with Adanu. And I am for this.

the 30 day rule gets rid of weird meta stuff in the event a PC does move. It also means people will not randomly move PCs around. I'd like to keep the PCs on separate servers involved in separate campaigns.
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