Dorn wrote:
I cant see it being the centrepiece to an email/a review of the website front page, a post on many forums etc that would be done in an effort to reach and recruit those 'people'
True enough. But you're talking about marketing, to get the word out. Unfortunately you can have the glitziest chrome nobbles and eye-popping ads that'll attract people to come in and take a look. But if under the glitzy recruitment bullet points the core product rots, it matters zero. Because unless we
get people to play together then ALFA is a rotten game compared to the thousands out there.
Dorn wrote:
perhaps we could focus on a more relevant strategy to reach 15 pages on.
Yep, so what's yours? With the numbers I'm seeing at ALFA at the moment, that means that if there's two people logged in to ALFA, it should be at least 50% likely they can meaningfully play together. Right now I'd estimate the number somewhere near 20%. Breaking it down I see the reasons as:
1) IC-geographic split
2) Level split
Do we agree there? If not, what's keeping you from getting IG?
If you agree, and if you don't like tweaking with how we assign DnD levels to PCs, or to consolidate the field of servers, then how would you improve on these points?
How do you think it could be done? Because "stick to your guns" certainly isn't working.
(Take this all with the caveat that this is the euro-centric view, maybe there's somewhat more players at US timezones)