Didn't see a bug forum. Screenie attached
Moderator: ALFA Administrators
Didn't see a bug forum. Screenie attached
http://steamcommunity.com/sharedfiles/f ... =109299041
Any idea what this is?
Party was moving. It went away at the next city AT.
Any idea what this is?
Party was moving. It went away at the next city AT.
- Swift
- Mook
- Posts: 4043
- Joined: Sat Jan 03, 2004 12:59 pm
- Location: Im somewhere where i dont know where i am
- Contact:
Re: Didn't see a bug forum. Screenie attached
What exactly are we looking for in that image?
Re: Didn't see a bug forum. Screenie attached
If I recall correctly, some of our party got stuck at one end of the Overland Map tonight, but we AT'd into the next area along with everyone else, so it doesn't strike me as life or death.
Oh, and the Bug Forum for TSM is listed further down the Forums page:
Live Server Forums >> 03 The Silver Marches.
-Bill
Oh, and the Bug Forum for TSM is listed further down the Forums page:
Live Server Forums >> 03 The Silver Marches.
-Bill
- Currently NWN1 ALFA: Ryld Ky'bler
Currently NWN2: Gwindor Faelivrin, still not actually dead!
Formerly: Timyin Tim, Glorfindel Inglorion and Beleg Thalionestel amongst others.
-
- Githyanki
- Posts: 1289
- Joined: Sat Feb 04, 2012 6:00 pm
Re: Didn't see a bug forum. Screenie attached
One day, the travel map shall be done away with!
And there will be much rejoicing.
And there will be much rejoicing.
- oldgrayrogue
- Retired
- Posts: 3284
- Joined: Thu Jan 24, 2008 7:09 am
- Location: New York
- Contact:
Re: Didn't see a bug forum. Screenie attached
PLEASE! and YAY!FoamBats4All wrote:One day, the travel map shall be done away with!
And there will be much rejoicing.
Re: Didn't see a bug forum. Screenie attached
The travel map needs redone, not done away with. It needs the random encounters removed. It needs to be a basic, walkable OLM with points of interest being ATs with map points from the OLM.
We dont need more BG < --> Nashkel walks of boredom.
We dont need more BG < --> Nashkel walks of boredom.
Heero just pawn in game of life.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
-
- Owlbear
- Posts: 538
- Joined: Wed Jul 25, 2012 8:31 pm
- Location: Morriston Fire Chief
Re: Didn't see a bug forum. Screenie attached
I agree.. back in the beginning stages of NWN2 you could walk from Silverymoon to Quaervaar without ever going to High Hold and explore the maps.Heero wrote:The travel map needs redone, not done away with. It needs the random encounters removed. It needs to be a basic, walkable OLM with points of interest being ATs with map points from the OLM.
We dont need more BG < --> Nashkel walks of boredom.
ALFA NWN1 Notable PC's
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
Re: Didn't see a bug forum. Screenie attached
The only merit I can see to keeping an overland map is the 'one size fits all' approach, and that would only hold merit if it were reliable.
It isn't. The encounters randomly send you across the map to in the middle of nowhere, and forcing you through High Hold and the like is just as 'boring' as the BG roads.
If you want to keep travel maps, use the SOZ version that isn't as buggy. Otherwise it's just frustration dealing with it.
It isn't. The encounters randomly send you across the map to in the middle of nowhere, and forcing you through High Hold and the like is just as 'boring' as the BG roads.
If you want to keep travel maps, use the SOZ version that isn't as buggy. Otherwise it's just frustration dealing with it.
First Character: Zyrus Meynolt, the serene Water Genasi berserker. "I am the embodiment of the oceans; serene until you summon the storm." Zyrus: http://tinyurl.com/9emdbnd
Second Character: Damien Collins, the atypical druid. "What? Being a stick in the mud is boring. No pun intended grins"
Western Heartlands HDM: On break. PM for emergencies
Second Character: Damien Collins, the atypical druid. "What? Being a stick in the mud is boring. No pun intended grins"
Western Heartlands HDM: On break. PM for emergencies
Re: Didn't see a bug forum. Screenie attached
I think an all-encompassing travel map sans encounters, perhaps along the lines boom had imagined, would still be a great idea to facilitate people meeting up and easing concentration. We can't build immersively realistic sprawling servers like NWN 1 times anymore - neither the game nor our numbers support it - so we should stop trying compensating with well-meant expanding, but ultimately linear, boring and pointless filler areas.
Perhaps we could even dedicate some of our capacity to something we could switch on and off as required - you know, if you want to DM a long hike, just load up a good module on our dedicated ALFA server for that stuff. I heard many great ideas about that, like random area generators and a more hub-like infrastructure, maybe I should go poking what happened to those.
Cheers,
Perhaps we could even dedicate some of our capacity to something we could switch on and off as required - you know, if you want to DM a long hike, just load up a good module on our dedicated ALFA server for that stuff. I heard many great ideas about that, like random area generators and a more hub-like infrastructure, maybe I should go poking what happened to those.
Cheers,
The power of concealment lies in revelation.
Re: Didn't see a bug forum. Screenie attached
isn't this the 000 server project. just take that technology and implement it on the servers.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Re: Didn't see a bug forum. Screenie attached
I did the see the bug forums. Sorry about that.
The oddity in the image are the following:
-the camera is zoomed out furhter than my ini file allows. Quite far.
-all of the charaacter portraits are halfling sized
-the party leader character was shown walking, the only other character geometry visible was a party members special effects, sword hung on his belt.
-The halfling sized party leader walking was stretched vertically
-There was no user control
Some of this may be normal and expected.
I've never experienced anything quite like it in NWN.
It seemed like a bug to me. Perhaps a video of it would explain more.
The only time that I've seen a travel map, is on Sundren, so I have limited experience with how it should look.
The oddity in the image are the following:
-the camera is zoomed out furhter than my ini file allows. Quite far.
-all of the charaacter portraits are halfling sized
-the party leader character was shown walking, the only other character geometry visible was a party members special effects, sword hung on his belt.
-The halfling sized party leader walking was stretched vertically
-There was no user control
Some of this may be normal and expected.
I've never experienced anything quite like it in NWN.
It seemed like a bug to me. Perhaps a video of it would explain more.
The only time that I've seen a travel map, is on Sundren, so I have limited experience with how it should look.
Re: Didn't see a bug forum. Screenie attached
From what you have said, that seems to be working as normal Longrath. only party leader has control and is visible on alfa travel maps vfx do appear however so the party leader often looks they being followed by flying backpacks and axes.
there are however bugs with the alfa travel maps that seem to manifest themselves when you have big parties (6+) which cause you to port randomly between events and places of interest on the way.
there are however bugs with the alfa travel maps that seem to manifest themselves when you have big parties (6+) which cause you to port randomly between events and places of interest on the way.
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!