oldgrayrogue wrote:Do you think the above general definition of these OOC abuses of the static content is difficult to understand? It seems from your response to my last post and your platform that you do. What is it that you find vague or confusing about it as expressed in our rules? How will you decide disputes over farming and powergaming etc if you are confused as to those concepts, and what is prohibited under our rules, yourself? What makes "mining" XP from the RPXP script by sitting idle with a few chats for hours and hours different from killing the same orc over and over? Aren't they both forms of "farming" XP?
Because we are a roleplay server, not a grinding server. We award our players for roleplay. Our DMs do it. Our standards do it. Our builders do it. I believe that the only way to farm RP XP would be to write a macro to write emotes for you while you go to sleep.
Should I find evidence of someone doing that, I will be handing out rather severe punishments. But I will never punish people for roleplaying or simply
playing ALFA.
oldgrayrogue wrote:On a related note, do you believe that players should have the expectation of receiving gold and XP rewards whenever they are logged on? I have heard the argument that capping the RPXP script per RL time logged will "make people not log on." You seem to believe the same. Doesn't that assume that people are logging on primarily for the XP and not for the RP? I am interested in your thoughts on this.
I'm unsure what you mean by capping RP XP per RL time logged. It's already capped at 15 max RP XP per RL hour. I think that's rather fair, considering you can get 90xp from DMs for tavern RPing. Should people have the expectation? Perhaps not. But the system is there, and I have no plans on petitioning its removal.
oldgrayrogue wrote:How will all of these scripted systems you propose promote the style of story based RP that ALFA stands for? For example, under your "notification" system as I understand it, a player will be notified once they reach some predetermined level of XP gain per some set period of time. What is the objective level of XP gain that you determine to be indicative of abuse? Does the RP motivation for that gain matter? What about XP and wealth gain from DMd content? What will you do as PA if players hit the notification cap and then stop playing until the time clicker turns over again? Will you investigate those players for farming or powergaming? How will your systems prevent someone from logging on, farming to their heart's content without roleplay, then logging off when they receive the notification, wait a while, rinse, repeat, rinse repeat? Log in and roleplay for DMd events, rinse, repeat, rinse, repeat. Will you investigate/prosecute such patterns of gaming for rules violations? Or will you rely entirely upon your scripted system and deem anything that falls within the system to be "within the rules"?
I can't answer what sort of level is objectionable, as it would be rather irresponsible of me to. I would need to mine data, discuss with other admins, and petition what I believe to be fair. I can't and won't provide that level of detail, as I just don't have the information as a player that I would as an admin to make these decisions.
Make no mistake, the system is not meant to be a crutch, just a preventative measure. Anyone found doing what you described (logging out after they've farmed enough) would be punished. As an added benefit, with a properly written system, it would be
very easy to detect the farming you insinuate, and hand out the punishments for it.
That leaves people logging in only to "farm" DM activity. Personally, I do not see a problem with this. While it makes me less interested in personally playing with "campaign style" groups like that who have no 'out of play' contact with the persistent world, I do not believe it to be punishable.
oldgrayrogue wrote:In terms of attracting new players and player retention, what are your thoughts on how level disparity effects attracting new players and player retention?
Being a low level sucks. About the only thing I can suggest there is the DM team helps people out with static content. It's not so bad being a lowbie on BG, for instance, if you can make friends. I don't think level disparity has a huge effect on player attraction or retention. High level characters give people a target (if they're so minded), and low level characters give new players adventuring buddies. Player activity is important, but I find level disparities to be far more important to DM events than player retention.
oldgrayrogue wrote:Finally, do you believe, philosophically, that we should trust our players to obey the rules and punish those players proven to have violated them, or do you believe that we should assume everyone will violate the rules if given the opportunity and use computers to seek to prevent all violations before they can happen. I think I know the answer but want to be certain.
I want to hope that we can trust our players, at least to be mature adults, than to be non-assholes. That said, I believe ignorance is both an abused defense and a legitimate concern, and informing and preventing players from violating the rules is possible, and should be pursued.
oldgrayrogue wrote:Sorry, a lot of questions I know, but it is an important post you are running for =D
I wish I could have spent more time answering these questions today, but I'm hoping to get them all done tonight, so I don't need to answer as any tomorrow (tomorrow being my birthday). Thank you for your questions, I hope I was able to answer them satisfactorily.
