Market Prefabs Needed

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ElCadaver
Rust Monster
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Joined: Wed Mar 24, 2004 3:22 pm
Location: Perth, Western Australia

Market Prefabs Needed

Post by ElCadaver »

Hi All,
if anyone feels like doing some market prefabs for the silvrymoon build, please feel free to help.

I am looking for tent and wooden stall prefabs.

Everything should look high class, well organized and neat, as the market is situated between the old city district (art deco) and high district (mansions).

Need markets for food, home wares, arms and armor, weapons. statues. Basically anything you can group together that looks cool.

Just email the blueprint file to elcadaver@gmail.com
name it market_<yourtag>_01 etc so they are all named different.

This market is going to be huge, so the help would really be appreciated. I want it to be packed with interesting stalls.
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ElCadaver
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Re: Market Prefabs Needed

Post by ElCadaver »

Anyone?
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CloudDancing
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Re: Market Prefabs Needed

Post by CloudDancing »

Just use this.
It goes in Override folder in the C:/program files/atari/neverwinternights2/overrides not the prefab folders. It will take time to load the big prefab sets so just mouse over the spot, click, wait. Then click the group and it will be easier to move around. If you want to remove elements when it is placed, you can left click and ungroup it.

You can easily search and find it by typing "prefab" in your search bar for Windows OR its in the NWN2 file in one of the toolset folders.

http://nwvault.ign.com/View.php?view=NW ... tail&id=99
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Last edited by CloudDancing on Wed Aug 01, 2012 9:34 pm, edited 1 time in total.
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CloudDancing
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Re: Market Prefabs Needed

Post by CloudDancing »

note: goes in Override folder in the C:/program files/atari/neverwinternights2/overrides not the prefab folders
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ElCadaver
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Re: Market Prefabs Needed

Post by ElCadaver »

thanks cloud. I have already dl'ed all relevant prefabs and areas from the vault. Looking for fresh stuff.
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