Being mindful of potential problems cropping up later on is of course the only diligent thing to do; however, locking down any and all action based only on the fear of problems doesn't come across as being a particularly robust concern. Could you point out some specific problems that levelling up a PC from start here on ALFA could generate?Zelknolf wrote:We know that this sort has problems, too-- and that the problems are sneaky cusses that take months (and one time, years) to crop up, with widely variable quantities of work required to patch up the messes we find: and these aren't things that can be neatly handled ahead of time. We could add a bunch onto our logging systems (because we at least know in advance that one breaks), but that's a poor indicator of what will actually go wrong overall (I just cite it because it's more fragile than everything else, and tends to be the thing that we point to after fixing the breakage that prompted us looking in and say "Yup, that's broken too, but we can't fix that one. Just going to have to awkwardly tell the DMs that their tools are wrong and hope they make good decisions anyway.").oldgrayrogue wrote:Zelk there seems to be a bit of a disconnect then. I think everyone agrees that a straight import from their vault is out because of tech problems. I think what people are saying is just let them rebuild the player from scratch here under our system. Would that cause a tech nightmare and lots of work for you? if so then i agree that it should not be done. Just not sure if that is the case.
Thus far the only potential issue we have to work with here is with the logging system. This is hardly a game-breaker, and may even be addressed with the one-off manual entry of a '-23,000' row.
I've had a character with a broken reference for nearly two years, and this has been indirectly referenced several times now. I had the numbers ran for the last 12 months of my activity and here are the ratios:-
Combat XP - 6.8%
RPXP - 32.2%
NPC Quest - 1.1%
DM Quest - 48.3%
DM RPXP - 10.5%
DM Bonus - 1.1%
XP/RL Hr - 45.43
They look a bit odd don't they. At least, they might look a bit odd to anyone's eyes but mine because the above reflect how I've been playing ALFA accurately. In this case at least, and with regard to the above numbers only, the logging is returning representative numbers. I realise that this doesn't prove anything beyond that the logging system is robust enough to at least not collapse in on itself when working with a mismatched character name between tables, but it is a practical example that we can look at.
To reiterate, if we had another example of how a one-off 20,000XP DM Brucie Bonus will knacker the game we might be able to suggest a work-around.