Bug Thread
Moderator: NWN2 - 09 DM
- CloudDancing
- Ancient Red Dragon
- Posts: 2847
- Joined: Sun Jan 03, 2010 6:31 am
- Location: Oklahoma
- Contact:
Re: Bug Thread
The Merchant Fix for Mel'aese the Hosteller in Rillifane's Rest did not take. Assume it is her conversation file, maybe it did'nt over write?
The exits for the Temple of Rillifane and Lady Balque's do not work yet you can AT in, thus pointing to a walkmesh issue inside both exits.
Rillifane bowyer store did not overwrite and replace the current store.
Everything else is stellar and working.
(I can't download the mod for fixes so help me out, GIT hub times out 98% of the time)
The exits for the Temple of Rillifane and Lady Balque's do not work yet you can AT in, thus pointing to a walkmesh issue inside both exits.
Rillifane bowyer store did not overwrite and replace the current store.
Everything else is stellar and working.
(I can't download the mod for fixes so help me out, GIT hub times out 98% of the time)
Re: Bug Thread
Cloud_Dancing wrote:The Merchant Fix for Mel'aese the Hosteller in Rillifane's Rest did not take. Assume it is her conversation file, maybe it did'nt over write?
The exits for the Temple of Rillifane and Lady Balque's do not work yet you can AT in, thus pointing to a walkmesh issue inside both exits.
Rillifane bowyer store did not overwrite and replace the current store.
Everything else is stellar and working.
(I can't download the mod for fixes so help me out, GIT hub times out 98% of the time)
PM me a list of your requested fixes and I will manualyl enter them. The mod is on dropbox now, when you are around IM me and I will show you where to dowload the RAR file.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Re: Bug Thread
Kelmont Heyya did you get my PM about the port from Moray to Corwell grove?
=== Kelmont <johnnyques@fd9744e3.dhcp.bycy.mi.4e125616.com.hmsk> “sorcery.net”
=== Kelmont: member of #alfa-players
=== Kelmont: attached to circe.sorcery.net “feels like magic”
--- End of WHOIS information for Kelmont.
Castano yes I saw that
Castano i thought we had addressed that, seems it is back
Castano ty
Castano where in corwell grove did you end up?
Kelmont umm behind the Inn..with a long door stretched wayy out through it..The Tree inn in Corwell..and ported from upstairs at the Inn in moray
Kelmont srry was ingame didn't hear the ping
Castano ok that door should probably not be there
Castano e.g. it shoudl not be functional
Castano it probably has a tag set to match some other door by accident also
=== Kelmont <johnnyques@fd9744e3.dhcp.bycy.mi.4e125616.com.hmsk> “sorcery.net”
=== Kelmont: member of #alfa-players
=== Kelmont: attached to circe.sorcery.net “feels like magic”
--- End of WHOIS information for Kelmont.
Castano yes I saw that
Castano i thought we had addressed that, seems it is back
Castano ty
Castano where in corwell grove did you end up?
Kelmont umm behind the Inn..with a long door stretched wayy out through it..The Tree inn in Corwell..and ported from upstairs at the Inn in moray
Kelmont srry was ingame didn't hear the ping
Castano ok that door should probably not be there
Castano e.g. it shoudl not be functional
Castano it probably has a tag set to match some other door by accident also
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Re: Bug Thread
is this a bug? I can sell a phenalope for ~79 gold and buy one for ~49 gold.


Re: Bug Thread
To test if it is a bug, try buying and selling them and see if you can earn money that way. I think or suspect you will find that just like in real life, diamonds have differing values. Should you be fortunate or unfortunate enough to have bought a diamond in real life, you will understand, painfully 

On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Re: Bug Thread
ok good i was hoping it wasn't a bug, but if it was i want to point it out.Castano wrote:To test if it is a bug, try buying and selling them and see if you can earn money that way. I think or suspect you will find that just like in real life, diamonds have differing values. Should you be fortunate or unfortunate enough to have bought a diamond in real life, you will understand, painfully
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- Gelatinous Cube
- Posts: 318
- Joined: Tue Mar 20, 2012 10:44 pm
Re: Bug Thread
Area K28 wild caves: Cave entrance 1 is a hotel california situation. you can check in any time you like but you can never leave
Tried to make it to exit 2 from the inside but the door way leading to exit 2 it is skewed somehow and you can not pass through the opening.
Also the kobolds acted strange at the entrance. approached as if to attack and got stuck around the door area and would not attack nor could they be attacked. After awhile they moved back towards their spawn area then detected me and attacked normally at that point and could be attacked.

Also the kobolds acted strange at the entrance. approached as if to attack and got stuck around the door area and would not attack nor could they be attacked. After awhile they moved back towards their spawn area then detected me and attacked normally at that point and could be attacked.
Re: Bug Thread
Thanks wd... Area bake may have fixed one problem. I'll work on the other ones when implementing new dungeon spawns
- CloudDancing
- Ancient Red Dragon
- Posts: 2847
- Joined: Sun Jan 03, 2010 6:31 am
- Location: Oklahoma
- Contact:
Re: Bug Thread
Fixed!The Merchant Fix for Mel'aese the Hosteller in Rillifane's Rest did not take. Assume it is her conversation file, maybe it did'nt overwrite?
Most important!
The exits for the Temple of Rillifane and Lady Balque's do not work yet you can AT in, thus pointing to a walkmesh issue inside both exits (inside.) Need round physical ATs inside to fix this.
Rillifane bowyer store did not overwrite and replace the current store.
Due to store bugginess needs new store. Replacement store was attempted in my last patch.
I am still too busy getting ready for finals. Fixes from elsewhere would be appreciated.
Still broken.
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug Thread
First effort hunting:Castano wrote:Huntable animals have been added to Winterglen Forest as a test. You should be able to stalk and fight these w/o them turning hostile until you attack.
For now they have no random movement, so we will be looking to adding that in soon if all goes well.
Had a pair of bear, black in Winterglen. Critters were non-hostile at start. Upon attack by PC the creature rushes the attacking PC but then stops upon reaching the original attack spot. The bears both remained non-hostile after being attacked and netiher fought nor fled.
____
also one of the exiting ATs (south mid map) is marked as "To Myrloch Vale" but leads to Cambro.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug Thread
Thanks Dergon
hmm I don't even know where to start. The faction for the animals is set to 50% versus PCs, which should be neutral, my understanding is that once attacked your PC's standing with that faction should become lowered and the animal should attack, perhaps it is returning your standing to 50% too fast. I'll ping tech, and have a deeper look at the BG mod. from which this is modeled.
(I do not want huntables hostile for obv. reasons - think rabbit attack!)
hmm I don't even know where to start. The faction for the animals is set to 50% versus PCs, which should be neutral, my understanding is that once attacked your PC's standing with that faction should become lowered and the animal should attack, perhaps it is returning your standing to 50% too fast. I'll ping tech, and have a deeper look at the BG mod. from which this is modeled.
(I do not want huntables hostile for obv. reasons - think rabbit attack!)
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Re: Bug Thread
When casting an AoE spell on a target that is currently out of range the wee Hin runs up to within range, casts the spell, the spell goes off, but as soon as I click to move away I find myself suddenly teleported to the point of impact of the AoE spell. As you can imagine, if the AoE spell doesn't pacify everything within the area of effect I find myself suddenly surrounded by an angry mob and AoO's abound as I try to escape. Here's the part where I'm not sure what's going on because I'm not entirely certain that all likely AoO happen, which probably means that I'm not actually stood where the client thinks I am. Whatever is going on it's often a bit of a pickle of casting, teleporting and running away.
I've not been able to test this on another server.
I've not been able to test this on another server.
Re: Bug Thread
Happens on TSM all the time as well. Never happened before I used CE.
Does now all the time. exactly the same way.
I am never sure if im teleported into the mix or if thats just GFX glitch of the CE telling me where it /thinks/ i would be...
eitherway, problematic, confusing and dangerous.
Maybe playing without CE is an option, unless tech has any suggestions.
Does now all the time. exactly the same way.
I am never sure if im teleported into the mix or if thats just GFX glitch of the CE telling me where it /thinks/ i would be...
eitherway, problematic, confusing and dangerous.
Maybe playing without CE is an option, unless tech has any suggestions.
<paazin>: internet relationships are really a great idea
- Cast_No_Shadow
- Wyvern
- Posts: 861
- Joined: Wed Jan 07, 2004 3:24 pm
Re: Bug Thread
If its a CE problem I'd check on their forums, either its a problem specific to CE in which case it'll probably be noted already (and maybe even fixed) or its a problem with how it reacts to something in ALFA...in which case you might be a bit out of luck, though I don't want to speak for our tech department.
Re: Bug Thread
aalaron isle cantrev blackstone int
Door to the foreman's house has a messed up transition, tells me its not connected to the other side may be one way, but i cant pass through anyways
there is a hovering door too
[Edited by CNS] - Should be fixed now
Door to the foreman's house has a messed up transition, tells me its not connected to the other side may be one way, but i cant pass through anyways
there is a hovering door too
[Edited by CNS] - Should be fixed now