
ElCadaver is Building - Rauvenwatch
Moderators: Wynna, NWN2 - 03 DM
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- Gelatinous Cube
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Re: ElCadver is Building - Rauvenwatch
There are some very talented people in ALFA. The time and effort put in really does show to those of us without the talent. Well done sir! 

- Ithildur
- Dungeon Master
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Re: ElCadaver is Building - Rauvenwatch
ElCadaver's got skillz. Thanks and kudos!
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
- Curmudgeon
- Gadfly
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Re: ElCadaver is Building - Rauvenwatch
The new Rauvenwatch area is in. I particularly commend the view from the battlements of the Keep. Spectacular!!
Thanks to El Cadaver!!
Thanks to El Cadaver!!
- Curmudgeon
HDM ALFA 03 - The Silver Marches
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"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
- ElCadaver
- Rust Monster
- Posts: 1202
- Joined: Wed Mar 24, 2004 3:22 pm
- Location: Perth, Western Australia
Re: ElCadaver is Building - Rauvenwatch
Hi All,
just a quick note on navigating the bridge to the manor across the river.
The most you are SUPPOSED to stretch a walkmesh helper is 1 megatile. This one is about 4-3 megatiles. This can glitch pathing sometimes.
If you click on the gate from the other side of the bridge, you will just halt. Same with clicking the ground at the other end when on the manor side.
The best way to navigate the bridge is, click 1/4 of the way across, then 1/2, then 3/4, then the land on the other side as you progress. That works fine. IF you get stuck by clicking too far, back up and click a bit less far, or use the WADS keys to walk yourself off the bridge.
I spent 1.5 RL days baking and re-baking that bridge.. and it's the best it can possibly be. I didn't want to sacrifice the vision I had for the area due to the NWN2 toolset limitations.
just a quick note on navigating the bridge to the manor across the river.
The most you are SUPPOSED to stretch a walkmesh helper is 1 megatile. This one is about 4-3 megatiles. This can glitch pathing sometimes.
If you click on the gate from the other side of the bridge, you will just halt. Same with clicking the ground at the other end when on the manor side.
The best way to navigate the bridge is, click 1/4 of the way across, then 1/2, then 3/4, then the land on the other side as you progress. That works fine. IF you get stuck by clicking too far, back up and click a bit less far, or use the WADS keys to walk yourself off the bridge.
I spent 1.5 RL days baking and re-baking that bridge.. and it's the best it can possibly be. I didn't want to sacrifice the vision I had for the area due to the NWN2 toolset limitations.
Last edited by ElCadaver on Sat Jun 09, 2012 1:05 pm, edited 1 time in total.

- CloudDancing
- Ancient Red Dragon
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Re: ElCadaver is Building - Rauvenwatch
You know you can use three or four walkmesh helpers side by side. Then using the wireframe and the baked button slowly adjust them bit by bit till the walkmesh bakes clean.
OR
Take a placeable with a walkmesh and embed it inside the one you made and use other pieces to hide whatever sticks out.
OR
Take a placeable with a walkmesh and embed it inside the one you made and use other pieces to hide whatever sticks out.
Re: ElCadaver is Building - Rauvenwatch
seems like theres a little trouble with porting to new rauvinwatch with the dm Chooser, tried it a few times and got kicked out yesterday. might be that its just the "first" rauvinwatch keep" option that does this. walking there through the silvyAT worked just fine.Fixed. -Curm
other than that, it looks kickass!
other than that, it looks kickass!