New TSM Content! Direct Passage to Moonshaes!

General forum for server information, questions, and announcements.

Moderators: Wynna, NWN2 - 03 DM

Zelknolf
Chosen of Forumamus, God of Forums
Posts: 6139
Joined: Tue Jul 05, 2005 7:04 pm

Re: New TSM Content! Direct Passage to Moonshaes!

Post by Zelknolf »

Curmudgeon wrote:If there is sufficient interest, perhaps we could add an area of open sea around the deck of the ship? Random attacks by wandering creatures? Storms? Shipwreck?
If there is actual interest here, it seems like it would be fertile ground to get area instancing into live use and make a fine litmus test for a lot of worldserver concepts (at first), and a fine source of worldserver integration (in the future).

Of course, the last time I brought up the notion of actually making people sit on a boat and wait for it to float around, the obvious answer was "lolwut? No."
User avatar
kid
Dungeon Master
Posts: 2675
Joined: Mon Aug 03, 2009 11:08 am

Re: New TSM Content! Direct Passage to Moonshaes!

Post by kid »

I think some of us would love that.

Also if there is an option to incorprate that into the world server later...
Awessome.
Stroms, random attacks, etc...
I know many will glee.
<paazin>: internet relationships are really a great idea
User avatar
Brokenbone
Chosen of Forumamus, God of Forums
Posts: 5771
Joined: Mon May 16, 2005 1:07 am
Location: London, Ontario, Canada

Re: New TSM Content! Direct Passage to Moonshaes!

Post by Brokenbone »

The Pirate Isles used to have "stand around on a deck awhile, with everyone else that boarded with you", scenes. You could talk to the Helmsman who'd give estimates on how much further to go. No encounters were tied to it though. Think DMs could "stop" the trip and add boarders like lacedons or whatever.

That sounds like a neat way to try out the "instancing" stuff which I think Basilica mentioned last week.

However, I can imagine the interest level in "being stuck on a small ship's deck... possibly alone due to not portalling with friends... and possibly subjected to encounters, all alone and unable to escape" could vary. High level solo on a ship's deck with a bunch of chump friendly NPCs, blasting some smattering of lacedons, piece of cake, fun trip. Low level just trying to find game on a neighbouring server, being attacked by doomcreatures without allies, less fun.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack

DMA Staff
User avatar
kid
Dungeon Master
Posts: 2675
Joined: Mon Aug 03, 2009 11:08 am

Re: New TSM Content! Direct Passage to Moonshaes!

Post by kid »

Well... not easy to plan, but there are alot of possiblities.

Could be added as an option and not a mendatory way to travle for a start.

Could be possible to hang low in the lower deck where it's safe.

Could add some ship statics that open up after a few horus on board
(to encourage players to stay on the ship and RP the travle)
(Card game with the crew, lifting barrles, hunting rats at the cargo hold. dunno. ship stuff)
And could add the possiblity of random encounters on the upper deck.

I'm sure there are better ideas on how to approche this...
but these are just a few off the top of my head.
Either way would be awesome if we have it.
<paazin>: internet relationships are really a great idea
Zelknolf
Chosen of Forumamus, God of Forums
Posts: 6139
Joined: Tue Jul 05, 2005 7:04 pm

Re: New TSM Content! Direct Passage to Moonshaes!

Post by Zelknolf »

It would be a more-complex project requiring a hak release, but we could do something to the effect of "Cooldown for portaling is [arbitrary span of time A] to just immediately jump to the new server like we do now, but it's [arbitrary nontrivial span of time B] if you're willing to spend a couple hours on a ship with the risk of that ship being attacked by spear-throwing fishmen (maybe with free fare and greater risk of actually having to fight those fishmen if you sign on as a guard-- development is better if it improves immersion and increases opportunities for play)."

Which would also mirror the development being done on the worldserver; everyone would be "adjacent" to it, but actually walking from Baldur's Gate to Silverymoon would be a significant investment of time/ effort with risk worthy of note. In character, we could just say that boats depart frequently, but the high-quality big full-of-cabins-and-highly-skilled-guards boats are rarer fare and harder to catch.
User avatar
Ithildur
Dungeon Master
Posts: 3548
Joined: Wed Oct 06, 2004 7:46 am
Location: Best pizza town in the universe
Contact:

Re: New TSM Content! Direct Passage to Moonshaes!

Post by Ithildur »

Curmudgeon wrote:Any player desiring to RP the lengthy voyage is welcome to do so.

This was really the idea, except just make it so it's more or less mandatory that everyone RPs the voyage taking longer by lengthening the cool down period before hopping from one ship to another. Ideas about sitting around waiting inside the ship/dealing with possible encounters, etc are an interesting and potentially neat ideas but this wasn't what we were concerned with so much as being able to hop on ship from A to B, then return to A a mere 24 hours later (possibly before even Teleporting folks arrive back home!), hop on another ship and arrive at a third far off location within 24 hours, etc.

There's no way to make this really precise to scale, but adding the cushion of an extra 24 hours or so RL at least gives folks dealing with RL schedules time to 'catch up'/reduce weirdness ('hey, I left MS/teleported before Joe and should've arrived before them; how'd they get here before I did?' "Well Joe's player was logged on 16 hours a day for the past few days, you had to work today and couldn't log in").
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something

It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
t-ice
Dungeon Master
Posts: 2106
Joined: Fri Apr 17, 2009 6:24 pm

Re: New TSM Content! Direct Passage to Moonshaes!

Post by t-ice »

also, making it 48hr does sound like a good idea
For what it's worth, I agree. The trip certainly crosses BG's area, so having double the delay would in "when can you be back in RL time" be the same as traveling through BG. The point being that with twice the transit time, as opposed to actually traveling through the BG server, you don't have to wait 24hours at BG if you have nothing to do at BG. But you can't be TSM->MS and back again quite so fast.

Would be nice if the same double RL passage time would eventually be in place for Amn<->TSM as well, but that there would be a direct connection.
I-KP
Otyugh
Posts: 988
Joined: Fri Apr 09, 2010 6:27 pm

Re: New TSM Content! Direct Passage to Moonshaes!

Post by I-KP »

Increasing the wait time between portalling between servers I’m all for. 24 hours was a nice, safe initial cushion to test the waters, so to speak, and the concept has been widely accepted as being a good one. Now it seems that there’s room to vary the base holdover time (e.g., 24hrs) between server hops, perhaps applying the following distance coefficients:-
TSM <> BG = 2.0 (e.g., 48hr holdover)
TSM <> MS = 3.0 (e.g., 72hr holdover)
TSM <> Amn = 3.0 (e.g., 72hr holdover)
BG <> MS = 1.0 (e.g., 24hr holdover)
BG <> Amn = 1.0 (e.g., 24hr holdover)
MS <> Amn = 1.5 (e.g., 36hr holdover)

I’m not so keen on being forced to RP these holdover times. We play within and accept the abstract notion of comic book fuzzy-time so then dropping forced RL RP holdover time into the pot might curdle. Roleplaying on ALFA has to fit in with our RL scheduling and I for one would not be happy with being effectively imprisoned for 36 RL hours on a ship bound for Amn – I play ALFA to experience the meaningful events of my character’s existence, not the mundane. Better to keep the system that we have now which overlays a real time travel constraint over our comic book fuzzy-time without it impacting upon our freedom to commit as much of our available RL gaming time as we can to the meaningful events in our character’s lives.
User avatar
maxcell
Githyanki
Posts: 1335
Joined: Mon Oct 18, 2004 9:44 pm
Location: Pennsylvania GMT -5
Contact:

Re: New TSM Content! Direct Passage to Moonshaes!

Post by maxcell »

fantastic suggestions above guys. Yes, the idea was not to force rping the trip, that should still be up to the rpers, nor was the idea to have to build any extra complicated areas. Just a forced cool down extension to some more believable times so that server hippity-hop becomes less prevalent and easy.
t-ice
Dungeon Master
Posts: 2106
Joined: Fri Apr 17, 2009 6:24 pm

Re: New TSM Content! Direct Passage to Moonshaes!

Post by t-ice »

Poor TSM is far away from everything.
User avatar
Brokenbone
Chosen of Forumamus, God of Forums
Posts: 5771
Joined: Mon May 16, 2005 1:07 am
Location: London, Ontario, Canada

Re: New TSM Content! Direct Passage to Moonshaes!

Post by Brokenbone »

Lengthening of time may just penalize casual gamers.

The extremely active gamers will either (a) not be that impacted, (b) like a portion of the posters in this thread, exercise teleport methods, or (c) Just ask a DM for a validation (most active gamers may in cases have a lot of relationships), to comic book time their travel, especially if it's to hook back up for a planned event.

It's especially on points (b) & (c) that OOC feathers get ruffled. Someone in a teleporty group saying "hey how did you beat my guy home from a trip, you bad roleplayer" sucks. Or on the other side "I have to wait here, DM's pet can go wherever they want, whenever they want, I've seen all their validation requests in IRC, what makes them special??"

Unfortunately we already have "express lines" for transit whether IC or OOC, expanding that may be an "insult to injury" proposition.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack

DMA Staff
User avatar
kid
Dungeon Master
Posts: 2675
Joined: Mon Aug 03, 2009 11:08 am

Re: New TSM Content! Direct Passage to Moonshaes!

Post by kid »

Brokenbone wrote:Lengthening of time may just penalize casual gamers.
Casual gamers will not be effected as ... well.. they are causal.
If they want to move a server when they log they can. then when they log again next week they can go where ever they want cause well... a week passed.
If they log daily then they are not very casual are they?

Dont see any reason to not have longer waitng times.
Will help with emerssion and mayhap limit some metaish server hopping.
I like it... but... how about a poll to hear the voice of the people
Before we turn this into another never ending debate?
<paazin>: internet relationships are really a great idea
User avatar
Ithildur
Dungeon Master
Posts: 3548
Joined: Wed Oct 06, 2004 7:46 am
Location: Best pizza town in the universe
Contact:

Re: New TSM Content! Direct Passage to Moonshaes!

Post by Ithildur »

ack... poll. *facepalm*

I honestly didn't think anyone would have objections to this idea. What was I thinking?
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something

It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
User avatar
Swift
Mook
Posts: 4043
Joined: Sat Jan 03, 2004 12:59 pm
Location: Im somewhere where i dont know where i am
Contact:

Re: New TSM Content! Direct Passage to Moonshaes!

Post by Swift »

Brokenbone wrote:The Pirate Isles used to have "stand around on a deck awhile, with everyone else that boarded with you", scenes. You could talk to the Helmsman who'd give estimates on how much further to go. No encounters were tied to it though. Think DMs could "stop" the trip and add boarders like lacedons or whatever.

That sounds like a neat way to try out the "instancing" stuff which I think Basilica mentioned last week.
The Northern Cormyr caravan system had you sitting in a caravan with anyone else who took it with you. Looking out the windows would give you an estimate of how far you had gone and getting out of the caravan early dumped you an approximate distance along the road.
However, I can imagine the interest level in "being stuck on a small ship's deck... possibly alone due to not portalling with friends... and possibly subjected to encounters, all alone and unable to escape" could vary. High level solo on a ship's deck with a bunch of chump friendly NPCs, blasting some smattering of lacedons, piece of cake, fun trip. Low level just trying to find game on a neighbouring server, being attacked by doomcreatures without allies, less fun.
Could just vary the chance and danger of an encounter by average level of anyone on the deck. That way your solo level 2 has a very low chance of an encounter and when one does appear, it is not entirely threatening.
t-ice wrote:Would be nice if the same double RL passage time would eventually be in place for Amn<->TSM as well, but that there would be a direct connection.
It could be doable. I imagine Silverymoon gets ships from many different places, despite its very northerly location.
User avatar
maxcell
Githyanki
Posts: 1335
Joined: Mon Oct 18, 2004 9:44 pm
Location: Pennsylvania GMT -5
Contact:

Re: New TSM Content! Direct Passage to Moonshaes!

Post by maxcell »

Ithildur wrote:ack... poll. *facepalm*

I honestly didn't think anyone would have objections to this idea. What was I thinking?
You had to have expected at least grumblings from the rampant, unchecked powergamers that we apparently tolerate in Alfa now didn't you?
Locked