Playing a warlock ... as I see it

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NESchampion
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Re: Playing a warlock ... as I see it

Post by NESchampion »

Zelknolf wrote:Keeping secrets takes careful planning and significant effort; people who don't put forth that effort and don't make the needed plans don't get to keep secrets, and that applies to everything ever.
Precisely. Want to keep your powers secret? Don't use them near others. It's the same reason Olaf doesn't raise undead because he doesn't want people to know he's a LE necromancer.

....crap.
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Re: Playing a warlock ... as I see it

Post by Brokenbone »

This necromancer joke is getting old.

We know that a big shot illusionist is staying within range of Fatlyra the disguised Nupperibo for a reason... fiend conjurer!
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Re: Playing a warlock ... as I see it

Post by Blindhamsterman »

slight of hand = equalls a no no IMO, if you want to case spells without giving it away.... take still spell and prep spells.
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NESchampion
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Re: Playing a warlock ... as I see it

Post by NESchampion »

Blindhamsterman wrote:slight of hand = equalls a no no IMO, if you want to case spells without giving it away.... take still spell and prep spells.
Rules Compendium disagrees with you in that regard, goes by the heading Unobtrusive Spellcasting under Sleight of Hand. Obviously it's DM discretion though.
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Re: Playing a warlock ... as I see it

Post by Zelknolf »

NESchampion wrote:
Blindhamsterman wrote:slight of hand = equalls a no no IMO, if you want to case spells without giving it away.... take still spell and prep spells.
Rules Compendium disagrees with you in that regard, goes by the heading Unobtrusive Spellcasting under Sleight of Hand. Obviously it's DM discretion though.
I would say that this contrasts the Player's Handbook p174, which states that verbal components must be spoken in a "strong" voice and that somatic components must be "precise."

If a core rulebook disagrees with a supplemental book, the core rulebook generally wins.
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Re: Playing a warlock ... as I see it

Post by kid »

Zelknolf wrote:
NESchampion wrote:
Blindhamsterman wrote:slight of hand = equalls a no no IMO, if you want to case spells without giving it away.... take still spell and prep spells.
Rules Compendium disagrees with you in that regard, goes by the heading Unobtrusive Spellcasting under Sleight of Hand. Obviously it's DM discretion though.
I would say that this contrasts the Player's Handbook p174, which states that verbal components must be spoken in a "strong" voice and that somatic components must be "precise."

If a core rulebook disagrees with a supplemental book, the core rulebook generally wins.
SoH cant hide voice for sure.
however maybe you can use it for hiding motions with a cloak or what not.
*shrugs* donno really. DMs call.
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Re: Playing a warlock ... as I see it

Post by Heero »

Yeah but there is still a purple lazer being shot. Thats difficult to conceal, but I guess you could maybe scream, "look over there, its a dragon" every time you shoot it so the other PCs look away for a moment.
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Re: Playing a warlock ... as I see it

Post by kid »

is purple lazer the in the spell description?
or just Game GFX?
we cant decide anything by game GFX... or we can all tell a warlock
by the odd haze you see when it enters the area.
to ID the purple haze as EB... you need to do SC check to indetify
the spell effects. (As NES explained) or we can all just tose the SC skill out the window
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Re: Playing a warlock ... as I see it

Post by NESchampion »

Zelknolf wrote:If a core rulebook disagrees with a supplemental book, the core rulebook generally wins.
My understanding is that the Rules Compendium was released expressly to update and gather together the rules of 3.5e near the very end of the version cycle. The introduction states that "when a preexisting core book or supplement differs with the rules herein, Rules Compendium is meant to take precedence." Whether ALFA abides by that is another matter, but WotC intent seems pretty clearly stated there.
kid wrote:is purple lazer the in the spell description?
or just Game GFX?
we cant decide anything by game GFX... or we can all tell a warlock
by the odd haze you see when it enters the area.
to ID the purple haze as EB... you need to do SC check to indetify
the spell effects. (As NES explained) or we can all just tose the SC skill out the window
That purple haze is a pure game engine function if its a brief flash that appears only when they enter the area and should be ignored. The appearance of a ray springing forth from their finger to a target is not just a game engine function, it's as the rules entail and should be considered every bit as visible as a ray of frost or scorching ray is. If you fail to identify the spell being cast specifically as an eldritch blast (or ray of frost or scorching ray), that doesn't mean you fail to comprehend it at all: you just don't know what it is specifically. It's a blast of magic power but that's about all you know about it without making a Spellcraft check.
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Re: Playing a warlock ... as I see it

Post by kid »

yus NES. was my point. thank you for clerifing.
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Re: Playing a warlock ... as I see it

Post by boombrakh »

Anyone ever considered that whatever it is you are wasting your time with here, discussing, is pretty much pointless? I mean, when it all comes down to it, it's how the other players react IC that matters since that's the ones we're here to play with. The DM's job is to make the non-scripted world around our characters come alive and to make sure it is represented in a correct and canon way.

That means that any and all NPC's can think and do whatever it is that canon says. But the players are free to think whatever it is they want. This thread is stupid because it only serves to force feed players an opinion that makes collaboratory play even harder. Let players do their thing and let the DMs do theirs. If players think Warlocks are ok and the NPCs don't, let the DMs play on that. This peer pressure stuff where PCs ive played with before now all of a sudden have a whole new opinion about my PC is just dumb.

Nothing has happened aside from this waste-of-space-thread. Everyone involved could spend time writing this on tons of more ALFA-productive things, like writing stuff for the library, discussing bugs that need fixing, or hell.. being AFK in the chat is more productive than this. Everything that can be said, has been said. There are more interesting things to lol about.

:D
pragmatic (adj.)
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
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Re: Playing a warlock ... as I see it

Post by Veilan »

Good point boom.

The real problem, though, is that there are far too many PCs running around in ALFA for what DnD is designed for - both from a mechanical and a story / roleplaying perspective. :shock:

So it gets old pretty fast if everyone of those PCs is the anachronistic liberal minded democracy lover demanding due process and the drafting of a constitution to curtail the abuses of the aristocracy ;).

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Re: Playing a warlock ... as I see it

Post by mr duncan »

Veilan wrote:
So it gets old pretty fast if everyone of those PCs is the anachronistic liberal minded democracy lover demanding due process and the drafting of a constitution to curtail the abuses of the aristocracy ;).

Amen. I call it 'Playing an American'

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Re: Playing a warlock ... as I see it

Post by boombrakh »

Veilan wrote:Good point boom.
Why thanks you sirrah!
Veilan wrote:The real problem, though, is that there are far too many PCs running around in ALFA for what DnD is designed for - both from a mechanical and a story / roleplaying perspective. :shock:
In general or as Warlocks? If it's the latter, then it's simply a matter of making it an ExPC, right? If it's the former, well.. then we should just go ahead and shut down ALFA if we want to "fix" that :P
Veilan wrote:Cheers,
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pragmatic (adj.)
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
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is sensible, grounded, and practical.
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Re: Playing a warlock ... as I see it

Post by t-ice »

Boom wrote:The DM's job is to make the non-scripted world around our characters come alive and to make sure it is represented in a correct and canon way ... Let players do their thing and let the DMs do theirs.
It does also fall on the DMs to act as umpire when PCs act against each other's interests, assuming the players involved can't, or don't want to, agree OoCly on how to resolve the matter. I'm sure every player here only wants PCs to do and know things their character sheet (and history) supports, and that the PCs skills and knowledge determine outcomes, not the player's mouse-twitch speed and nwn2 engine -fu, or the player's knowledge of FR lore for that matter.

Regardless, I'm yet to see a CvC situation resulting in PC death where all sides were fully satisfied with the outcome. Interpreting what your PC can and cannot do in a conflict with another PC is not unambiguous, especially since a fair ruling needs to consider both sides equally. I certainly couldn't claim to be able to be non-biased when playing my PC. It's the history part that one always does interpret more to your own PCs favor, since succeeding is usually more fun for you than failing. But a ruling that considers both sides equally is certainly more fun for the RP community as a whole. DMs can never be perfect in it, and both players agreeing on course is certainly better than calling the referee, but calling on arbitration is certainly better than unilaterally decreeing that you trounce the other PC.

So yes, "Let players do their thing", long as all involved agree on what's happening and how to resolve matters. If not, that's what the DMs are for.
Veilan wrote: So it gets old pretty fast if everyone of those PCs is the anachronistic liberal minded democracy lover demanding due process and the drafting of a constitution to curtail the abuses of the aristocracy ;).
I'M BEING REPRESSED! I didn't vote for you! Or, wait, maybe I did ... :roll:
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