Boom wrote:The DM's job is to make the non-scripted world around our characters come alive and to make sure it is represented in a correct and canon way ... Let players do their thing and let the DMs do theirs.
It does also fall on the DMs to act as umpire when PCs act against each other's interests, assuming the players involved can't, or don't want to, agree OoCly on how to resolve the matter. I'm sure every player here only wants PCs to do and know things their character sheet (and history) supports, and that the PCs skills and knowledge determine outcomes, not the player's mouse-twitch speed and nwn2 engine -fu, or the player's knowledge of FR lore for that matter.
Regardless, I'm yet to see a CvC situation resulting in PC death where all sides were fully satisfied with the outcome. Interpreting what your PC can and cannot do in a conflict with another PC is not unambiguous, especially since a fair ruling needs to consider both sides equally. I certainly couldn't claim to be able to be non-biased when playing my PC. It's the history part that one always does interpret more to your own PCs favor, since succeeding is usually more fun for you than failing. But a ruling that considers both sides equally is certainly more fun for the RP community as a whole. DMs can never be perfect in it, and both players agreeing on course is certainly better than calling the referee, but calling on arbitration is certainly better than unilaterally decreeing that you trounce the other PC.
So yes, "Let players do their thing", long as all involved agree on what's happening and how to resolve matters. If not, that's what the DMs are for.
Veilan wrote:
So it gets old pretty fast if everyone of those PCs is the anachronistic liberal minded democracy lover demanding due process and the drafting of a constitution to curtail the abuses of the aristocracy

.
I'M BEING REPRESSED! I didn't vote for you! Or, wait, maybe I did ...
