Encouragement: It's an issue of trust

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dirsa
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Re: Encouragement: It's an issue of trust

Post by dirsa »

cost - 10GP * level
travel cooldown - 24rl hours * level

there... i just solved.. in theory... how complex this is in scripting i have no clue. nor do i have a clue if it will really solve anything....
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Re: Encouragement: It's an issue of trust

Post by SwordSaintMusashi »

That would range between a day for a new player, to two full weeks for the highest level player on our server. That's a bit too much. A set rate should be made, though the gp cost scaling with level has merit.
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Re: Encouragement: It's an issue of trust

Post by hollyfant »

Well this discussion went off-rail quick. It was about trust, not about more rules. Or different rules. Or alternate rules. Just trust.
We already wring ourselves in odd angles to accommodate our "comic book time" in a lot of other situations anyway. So why rule- or script-enforce this one thing?
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Re: Encouragement: It's an issue of trust

Post by mr duncan »

SwordSaintMusashi wrote: That's a bit too much. A set rate should be made, though the gp cost scaling with level has merit.
I agree, I think it would be easier to set the cost at a hundred gold coins and then let characters who are level 1-3 offer to work on the ship as deckhands for a free trip

That would be a nice price for a ticket for established characters and still let noobs wander freely looking for a niche

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Re: Encouragement: It's an issue of trust

Post by paazin »

Get your trust taken advantage of often enough and you'll realize why these rules are there.

I'm fine with the current travel restrictions of waiting 24 hrs between servers and I wouldn't want to see them modified, especially as the Moonshaes<->Silver Marches link is going up soon.
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Re: Encouragement: It's an issue of trust

Post by Regalis »

hollyfant wrote:Well this discussion went off-rail quick. It was about trust, not about more rules. Or different rules. Or alternate rules. Just trust.
We already wring ourselves in odd angles to accommodate our "comic book time" in a lot of other situations anyway. So why rule- or script-enforce this one thing?
It's like it says on the back of a GP, Holly: "In Rules We Trust."
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Re: Encouragement: It's an issue of trust

Post by danielmn »

I don't Trust any of you bastards farther than I can throw you.
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Re: Encouragement: It's an issue of trust

Post by Heero »

I was floated the entire Atlantic - from Boston to Brest - in a 20 gallon Coleman* cooler. Only took me 3 days! Its not that far-fetched that wizards and warlocks (or a fighter with large muscles for superior paddling power) could make it Rivermoot to Skaug in 4 or 5 days.

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Re: Encouragement: It's an issue of trust

Post by gribo »

*cough* Golf stream *cough*
Anyway, only the travel by land part should take several weeks, from Silverymoon to Baldur's gate or Waterdeep.

Wizards teleport, no need for those primitive paddles.
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Re: Encouragement: It's an issue of trust

Post by I-KP »

FORE!
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Re: Encouragement: It's an issue of trust

Post by Castano »

Boom some of you guys were validated by one of my DMs so you could participate in your groups weekly campaign night.

As far as MS/TSM is concerned a direct link was proposed and approved btwn the two servers and MS has built our part with a temporary WD harbor area and ship to RP the transit on. That makes it one 24 hour day between servers for the purpose of pretending that there was some traveling time in-game since we cannot physically walk the realms.

Frankly the whole thing is fishy cause I saw groups of alfans do the TSM/BG/MS route for months now and it was never raised back then.

I'd like to see an RL week between server jumps myself, not 24 hours, as this would eliminate any "hopping" issues and inconvenience everyone in ALFA so much that they would see how silly they were being in their pursuit of realism...

It's the RP that counts not the moves across OOC boundaries. If you RP that a month went by in an RL day, as we often do you even intra-server, should be ok as long as you waited the 24 hrs on one of the servers.

Anyways game on.
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Re: Encouragement: It's an issue of trust

Post by Galadorn »

+1 vote for 1 WEEK delay between server transitions.

Also think within MS there should be a 1 day (or longer) RL wait from Corwell to Skaug, but hey, just me right? Last time anyone gave a rats ass about what i thought about D&D was when I PnP DM'd and they had to listen or feel the wrath of the "BLUE BOLTZ!**". :)

Cheers!




** BLUE BOLTZ! was just a random handful of dice, grabbed quickly from a full dice bag and thrown upon the table... after adding them up, the player's PC who was arguing and bitching so much (so as to make the game no fun, waste too much time, or repetitively contradicting the DM irrespectively), would suffer that much damage. Deaths were IC real, and if you all need IC justification for some reason, it would just become a natural phenonmenon, i.e. lightning bolt, or a slip and KO'd into the water drowning one night while traveling (PC goes up on Deck for a pipe smoke or a piss and falls over - no one there to save them, etc). Cause DMs can do whatever they want right? ;)
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Castano
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Re: Encouragement: It's an issue of trust

Post by Castano »

Galadorn wrote:+1 vote for 1 WEEK delay between server transitions.

Also think within MS there should be a 1 day (or longer) RL wait from Corwell to Skaug, but hey, just me right? Last time anyone gave a rats ass about what i thought about D&D was when I PnP DM'd and they had to listen or feel the wrath of the "BLUE BOLTZ!**". :)

Cheers!




** BLUE BOLTZ! was just a random handful of dice, grabbed quickly from a full dice bag and thrown upon the table... after adding them up, the player's PC who was arguing and bitching so much (so as to make the game no fun, waste too much time, or repetitively contradicting the DM irrespectively), would suffer that much damage. Deaths were IC real, and if you all need IC justification for some reason, it would just become a natural phenonmenon, i.e. lightning bolt, or a slip and KO'd into the water drowning one night while traveling (PC goes up on Deck for a pipe smoke or a piss and falls over - no one there to save them, etc). Cause DMs can do whatever they want right? ;)
To reiterate there will never be a 1 day intra-server restrictions on travel time on MS ever. No other server does this. We are all good RPers...since the "time" would be spent on board a ship, just RP that you were on a ship for a week.

I would however support a 1 RL week time limit on travel within MS, since apparently "water" means something different than land since it's never been proposed for TSM/BG and yet people walk to and for Nashkel/Beregost daily. We need the time limit to not break immersion when people move from one area of FR to another.
This would be in line with my view that server borders are OOC constructs.

In fact I think we should write a script to calculate how long it would take to actually travel a given distance by the most commonly used means, (ship/wagon/horse or combo of all) and then impose that as an RL limit on any PC's movement.

Next we can add in using the bathroom, sleeping, and eating and preparing 2-3 meals per day.

That way we won't break anyone's "immersion". Frankly if your immersion is so fragile you guys need to work on that, not restricting the rest of the community of their ability to play DnD.

In summary - while these time limits work for those of you who live on our servers for eons at a time, we must cater to all our members, some of whom have limited play times which should spent RPing significant aspects of their PC's storyline, not idling on a timer to move from location 1 of their story to location 2 of their story.

Perhaps we should also impose the 1 day time limits during DM sessions? That way a DM's session would need to run for say 24, 48 hours if he were using several towns/locations etc. on a server.

It's funny some of you up there (not you Galadorn) have previously been against the portal time limits....I should pull up some old threads....

Anyways thanks for all the suggestions above, I have considered them and find them to be detrimental to both our server and alfa in general. I am sure they come from a heartfelt wish to make alfa seem more real while you play your PCs, however I do not believe we can accommodate them without hurting our members.

We are patiently awaiting the new overland map which will help with travel related immersion in a more positive way, and will include moving ships between areas. So please hang on until this comes out and you will see a positive improvement in travel simulation.
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Re: Encouragement: It's an issue of trust

Post by randomrper »

5+ RL day travel time between servers. Reallistic? Probably.

Functionally practical. Not a chance.

This server is about roleplay and good roleplay. And it is and has it. Roleplay is by definition pretend. So, ROLEPLAY your traveltimes. I have enough stuff I have to schedule out and worry about in RL to start messing with things like that where I come to relax.

I come here to RP. If things need to be altered to more simulate RL in a game where there's magic and make-believe races, then there might be aproblem. Of course, you want some realism, but there are casual gamers and players that just can't put in that many hours/time to muck about with such uber restrictiveness.

We've got RL for that already.

Now, I now all suggestions here are in good faith and good intent, but I honestly think that implementing a massive server-travel time restriction could and will drive away a goodly amount of casual players that are only able to log on at certain times or don't see DMs. Log on one day and see people on BG... ok, go over there and RP. It's a game. 2 days later, the only group is on MS... go over there and RP. It's a game. Log on and be forced to sit by yourself on an empty server till someone might, maybe show up? Log off and go play somewhere else.

Again, I'm not trying to be rude or yell at anyone, but I honestly think more than 1 or 2 days travel time restriction would just be silly in a game that is, especially by lots of Nwn2 server standards, already pretty hard.
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Re: Encouragement: It's an issue of trust

Post by Galadorn »

I absolutely agree with everything said above 100%.

Disclaimer: Still just chatting everyone... bored at work here... no need to assume or try and find fault or self-righteous intentions in my comments below please. Sigh.

...especially the part about if there's a crowd on BG one day, and the next day no one, then it would be not cool to make someone on BG have to stay there... might be an issue that can never be solved.
...but also people could plan and maybe accept that situation as well??
...and how far will people abuse it (that's the key), if there is no major long travel time approved, and people are able to cross to enjoy that example of a situation...
...will people appreciate that or abuse it somehow?

I think the discussion went a "little" off what the REAL issue is......

I think the real issue is realted to this statement:
(and i'm sure you all agree)
randomrper wrote:This server is about roleplay and good roleplay. And it is and has it. Roleplay is by definition pretend. So, ROLEPLAY your traveltimes.

In that, I really don't think it's the "RP of time travel" being the real problem...


What I think the real problem IS...is when people "hop servers just to make sure they hit as many DM sessions as possible, when it's truly unrealistic to do so IC", know what i mean?
Thus maximizing DM time, which we all know means much greater rewards, XP, gold.

If the people who decide these things think that's Ok.. then no problem! :)

But I think some people find it just a little anti-immersive that PCs are bouncing everywhere across servers to hit those DM sessions that happen weekly when the travel times are "IC huge"... i mean go ahead and RP it... but what does that mean?

"Oh yea remember last week here in Silverymoon when we killed those Orcs!... when we cut their ears off it reminded me of the other day in Skaug when Orcs jumped a caravan there, we did the same thing! and uuh yea, the boat we took from here to Skaug, and then back here yesterday was a real FAST boat, yea! More ale!! and quick! We gotta be in Beregost to quell that Werewolf uprising like STAT..... yea yea we'll take the same boat to arms!!...."

*blink* *blink*

...and yes, whoever is speaking might say: "Last month!", but then anyone else around might think "hmmm last month???", etc, etc... you get the drift...


Bottom line question:

Is it Ok to "just RP the travel time"... and in doing so is it Ok to hit all/many DM sessions (including getting DM-Validated to be able to MAKE those sessions)?

If it's Ok, then game on!

(i won't be doing it. but i'm not saying [if the powers say it's cool] that anyone else who does it is a baddie either)
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