Bug Thread

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Castano
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Re: Bug Thread

Post by Castano »

jmecha wrote:Tailor of the Caer Callidyrr clothing store still MIA

weird. I saw him the other day...I think he may be spawning inside the merchant counter by accident. I'll try moving his waypoint.
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Hyme
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Re: Bug Thread

Post by Hyme »

got some items that need level 61 to use. wad?

Fixed 4/24/2011 Castano: Someone accidentally clicked a check box on the server GUI..it's unclicked now...
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Re: Bug Thread

Post by jmecha »

Moray Trollclaw Mountains have some walk mesh issues
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Re: Bug Thread

Post by jmecha »

Twisted Sail tavern has a one way transition for a front door.

You can enter, but once inside you can not leave.

Fixed 4/28/2011 Castano: grumbles about builders who feel the need to retag ATs
(please note fixed means it is fixed and will go in w/ the next update)
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Re: Bug Thread

Post by jmecha »

Dultann Supplies appears to have an entrance, but it is locked.

AT in the Myloch Vale that leads to Cantrev Cambro is broken.
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Re: Bug Thread

Post by jmecha »

Gnomes have shops in High Home, but none of the shops appear to have shop keepers present or spawning within them.

Also some of the doors to some of the shops are locked and can not be entered because of such.
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CloudDancing
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Re: Bug Thread

Post by CloudDancing »

Finally figured out how and why no one could get to Moray Island for the last two eggs.

The AT is buried in the dock at Cantrev Portswain and is not visible plus there is no map point indicating that is how you get to Moray Island.

So naturally they all went to Oman's Isle.

Interesting eh?
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gribo
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Re: Bug Thread

Post by gribo »

Corwell grove: the Druid's lodge door is stretched.
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Castano
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Re: Bug Thread

Post by Castano »

gribo wrote:Corwell grove: the Druid's lodge door is stretched.

ouch..that door should NOT be openable.... it's there for looks only since the house openings don't fit on that tree
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dergon darkhelm
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Re: Bug Thread

Post by dergon darkhelm »

It might have something to do with some of the newly added areas. We were in a DM event a couple days ago and one of the ATs out from the new interior put us just in front of that weird looking door.
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dergon darkhelm
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Re: Bug Thread

Post by dergon darkhelm »

Skaug A5 "altar" is mispelled
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dergon darkhelm
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Re: Bug Thread

Post by dergon darkhelm »

Skaug --

The Charmer does not have his shop come up when initiating the "see your wares" dialogue.
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Re: Bug Thread

Post by jmecha »

I have found that leaving the area by entering another building in Skuag, and then returning to the market place and talking to the Charmer a second time helps get that inventory opening.
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Castano
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Re: Bug Thread

Post by Castano »

sounds like some issue spawning his store....maybe lag? or worse the waypoint is near a palceable and spawning the shop in a bad location?

Either way thanks we'll look into makign port skaug more efficient..and check on the shop spawns.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
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Riotnrrd
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Re: Bug Thread

Post by Riotnrrd »

Was testing some spells on PC 'subject alpha' aka Maus. The greatsword that he was wielding disappeared.

Some combination of enlarge (likely culprit), blades of fire, blur, or displacement, though I tried a bunch more on him.

Can someone please give him another mundane greatsword? He's poor, and I need a meatshield.

Thanks!

Please reimburse via any MS DM. This is not a server bug issue, but an NWN2 issue. Thus I am closign this support ticket. 5/13/2011 Castano
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