BG Bug Thread: 09/23/09

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I-KP
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Re: BG Bug Thread: 09/23/09

Post by I-KP »

All Goblin Warriors carry the missing item object (black cube with red '?') instead of a shield. Goblin Warriors seem incapable of rolling less than 19 to attack and maximum weapon damage.

Okay, that last bit might not actually be a bug as such. :cry:
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hollyfant
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

I-KP wrote:Goblin Warriors seem incapable of rolling less than 19 to attack and maximum weapon damage.

Okay, that last bit might not actually be a bug as such. :cry:
:chin: Actually, I have a sneaky suspicion they're Taunting, which isn't allowed to our poor PCs. So I wouldn't put other shenanigans past them either.
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Re: BG Bug Thread: 09/23/09

Post by gribo »

The AT to Candlekeep does not work. :(
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Re: BG Bug Thread: 09/23/09

Post by paazin »

I-KP wrote:All Goblin Warriors carry the missing item object (black cube with red '?') instead of a shield. Goblin Warriors seem incapable of rolling less than 19 to attack and maximum weapon damage.
That's not a shield. In fact I'm not sure what that is... I've been trying to track this down for a while.
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Re: BG Bug Thread: 09/23/09

Post by paazin »

gribo wrote:The AT to Candlekeep does not work. :(
Thanks. I'll get it back in today.
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Re: BG Bug Thread: 09/23/09

Post by gribo »

The hin merchant Sorten in Gullykin sells Arrows (99) They do not stack with what Eron Maltz in BG sells Arrow (99).
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hollyfant
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

The pigs in Ulgoth's Beard grunt repetitively, making them sound like a steam engine.

The new "random spawn" merchants don't open their shop.

The cow at Tradeway - Friendly Arm Inn spawns wounded, as does the one at the farm along the tradeway.

Gellana Mirrorshade exists in two places: once in the Friendly Arm Inn - Temple and once in The Friendly Arm Inn. Both instances are not at full HP.

Leaving The Friendly Arm Inn puts a PC behind the door instead of in front of it, inside the building.


(edited)
Last edited by hollyfant on Tue Apr 26, 2011 3:38 pm, edited 1 time in total.
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Xityar
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Re: BG Bug Thread: 09/23/09

Post by Xityar »

Minor detail really, but when on the first floor of Friendly arms inn, there was a misplaced wine bottle floating in mid air, it was across the room past the center bar-piece (from the front door perspective)
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hollyfant
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

Random spawns may spawn inside their randomly spawned broken wagon, and not move from that spot.
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dirsa
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Re: BG Bug Thread: 09/23/09

Post by dirsa »

nashkel merchant, that wanders around friendly arm inn sometimes, brings up convo, but then doesn't actually open store.

tempus tears - the building with mote has a door, but it seems to be placed deeper within wall. when clicked, my toon wandered up to the wall, couldn't interact with the door, and then received a massive lag spike which wouldn't go away until i re-logged.
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Re: BG Bug Thread: 09/23/09

Post by paazin »

gribo wrote:The hin merchant Sorten in Gullykin sells Arrows (99) They do not stack with what Eron Maltz in BG sells Arrow (99).
Yeah. But it's the same thing for all servers as we all potentially have different arrow objects. Not worth going through and trying to fix.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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Re: BG Bug Thread: 09/23/09

Post by CloudDancing »

dirsa wrote:nashkel merchant, that wanders around friendly arm inn sometimes, brings up convo, but then doesn't actually open store.

tempus tears - the building with mote has a door, but it seems to be placed deeper within wall. when clicked, my toon wandered up to the wall, couldn't interact with the door, and then received a massive lag spike which wouldn't go away until i re-logged.
Actully IF someone wanted the could attach stores to them.

Otherwise they are travellers and not required to do anything but provide ambience.
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dirsa
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Re: BG Bug Thread: 09/23/09

Post by dirsa »

Cloud_Dancing wrote:
Actully IF someone wanted the could attach stores to them.

Otherwise they are travellers and not required to do anything but provide ambience.
That particular has a store dialog, does appraise roll, just doesn't open up the inventory....
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Re: BG Bug Thread: 09/23/09

Post by paazin »

dirsa wrote:
Cloud_Dancing wrote:
Actully IF someone wanted the could attach stores to them.

Otherwise they are travellers and not required to do anything but provide ambience.
That particular has a store dialog, does appraise roll, just doesn't open up the inventory....
it's fixed now, anyway
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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Re: BG Bug Thread: 09/23/09

Post by Galadorn »

hollyfant wrote:The Tradeway chickens are hostile, and so are mice.
hollyfant wrote:Tradeway - "Berrygobbler", "Weasel" and "Rabbit" are hostile, but not to each other.

hello Holly, did you ever, even mistakenly attack/kill any "critters"?

if so, perhaps the factions changed for you, and now all the critters got together, in the whole realm, printed a crude picture of a decrepid old wrinkled skank... with a "Reward of 5 carrots dead-or-alive" on the bottom, and now you're on their little "Critter APB" blacklist ?....
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