Crafting with Special Materials

Ideas and suggestions for game mechanics and rules.
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JaydeMoon
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Re: Crafting with Special Materials

Post by JaydeMoon »

This isn't an open invitation to be obnoxious, just to prove your point about whether DM's will actually respond to your wants and desires.

The point above is how it should work and I'd hope that under most circumstances if you
  • A. catch a DM as they are coming into game before they get knee deep into their session
    B. you are already at the location where you wish to peddle your wares (or willing to be ported there immediately)
    and C. that the DM isn't being bombarded by fifty of the same requests
I don't see why you couldn't have your needs met. I certainly wouldn't have a problem running it real quick. The point is to make it easy on the DM. If I have to wait for you to finish up some RP or jump out of the session where I'm juggling a few things, then screw you guy. But if I don't have anything else going on in the moment and you're making it real easy for me to acommodate you, then let's do it!

Finally, a little consideration in terms of volume will go a long way. Trying to sell each greenstone as you find them, one at a time, is going to get old really fast.
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Brokenbone
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Re: Crafting with Special Materials

Post by Brokenbone »

DMs who *want* to play greengrocer I guess should clearly ID selves, LOL.

I can't imagine trying to get a 1 on 1 session to explore how to grind out a few extra gold in a market-y discussion. Shame alone would be crippling!
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Veilan
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Re: Crafting with Special Materials

Post by Veilan »

I had posted earlier, but I deleted it as to not appear overly cantankerous... but still, the vibe I was getting from the initial "point" is: "valuable and atmospherically coherent RP items are a waste of money when they do not also kick ass."

Well, even if we discount "RP-wealth", we actually have a 30% buffer for just those kind of items, because one is not supposed to get power gear, custom tailored to the character, on each slot. DMs are encouraged and expected to give characters interesting rewards instead of helping people achieve "builds" - that does not mean denying them critical assets, but it means that DMs will weigh your relative gear effectiveness as well as your wealth level. This is where Jayde cleverly teased by stating
JaydeMook wrote:But HEY! At least you cleared up 4950 in extraneous wealth
, since, of course, you have no real control over wealth acquisition or its power ratio. Should a player manage to get that kind of control, it will then either be a matter of DM training, or we can divide current wealth allowances by 1.3 and let everoyne pursue their power gear to their heart's content. I say pursue, because another misconception seems at times prevalent: That that people somehow are "entitled" to the wealth stated as normal in our definitions.
True, DMs have guidelines to gently nudge the awards either direction, proactively, depending on your relative position, but if you sell that ruby for 50gp... no DM is in any way bound to compensate for those 4950 "lost" gp. In fact I would wager that if those 5000gp were not a ruby but a custom-tailored mithril rapier reward the DM put a bit of thought into and that neatly fits your character, the DM might be quite disinclined to feel much urge for compensation at all.

In any case, a 1:1 PnP wealth and efficiency-driven game would seem far more boring to me. The game world, and rewards, would lose all of their magic and wonder, as DMs will lose a lot of creator's and creative fun for thinking up interesting and clever rewards. Try to honour their effort, and the RP and story / atmosphere focus of this game world, by cherishing other aspects of your gear apart from combat efficiency. It may even help you translate those assets into something else that is "effective" - fun and entertainment for yourself and others.

You're not in a competition here. Not for gear prowess, levels and experience points anyway ;).

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Re: Crafting with Special Materials

Post by t-ice »

Veilan wrote: You're not in a competition here. Not for gear prowess, levels and experience points anyway ;).
Cheers,
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Re: Crafting with Special Materials

Post by danielmn »

True, DMs have guidelines to gently nudge the awards either direction, proactively, depending on your relative position, but if you sell that ruby for 50gp... no DM is in any way bound to compensate for those 4950 "lost" gp.

That'd be fine and dandy if the ruby was yours and yours alone...

however when there's 5 other PC's to split that between....they're gonna start quirking brows when you bring back 10 gold a peice for them...

*shrugs* That's all they would give me for this extremely valuable stone for some unknown and odd reason I can't really quantify.... *player thinks of a way to explain this, and can't* I guess they just like riping me off? Maybe it was glass..... *watches as the rest of group slowly brings nooses from behind their backs*
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Re: Crafting with Special Materials

Post by Veilan »

In my, and I believe all the former Rusty administration's opinion, gems should have a ~100% buyback across all servers.

That is a problem where you can try to go badger builders, though - who might have to re-adjust drop rates then, and could possibly have other things to do, with a higher priority, while gold remains weightless :D.
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Re: Crafting with Special Materials

Post by oldgrayrogue »

t-ice wrote:
Veilan wrote: You're not in a competition here. Not for gear prowess, levels and experience points anyway ;).
Cheers,
qft

Agreed. We are an RP and story based world. This being the case, why does anyone's wealth, level, rate of XP gain, gear or what have you relative to anyone elses matter at all? Wealth guidelines exist and are monitored and enforced by the DMs. We are entirely too obsessed with lengthy discussions regarding how much each other's bits and bytes of virtual loot and/or class "prowess" is "worth" IMO. In a world where CvC is exceedingly rare and usually moderated by DMs does it really matter all that much?
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Brokenbone
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Re: Crafting with Special Materials

Post by Brokenbone »

Veilan wrote:In my, and I believe all the former Rusty administration's opinion, gems should have a ~100% buyback across all servers.

That is a problem where you can try to go badger builders, though - who might have to re-adjust drop rates then, and could possibly have other things to do, with a higher priority, while gold remains weightless :D.
I am a former Rusty minion and I concur.

D20 SRD says art objects (gems being just the damn same) should be completely convertible, 100%. Of course, in a shitheel village, that might drain the whole town so reasonable poor merchants may offer less. Same I guess goes for getting swindled by having too few skill points to haggle correctly, getting raw deals etc., or not even realizing the value of what you had, it's not a complete "automatic" conversion, sometimes you get the good deals, sometimes, the bad deals.

Trade goods should count too but who puts out three copper barrels of turnips for loot? Velvet or silks or rare oils might be more fun, but hey, takes a lot of building compared to a pallette of a zillion gems.
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