So to help Castano im informing you of a building issue.
Interiors must have a one cell buffer zone or they will crash the DM Avatar and Players
So for an visual example:
#####
#****#
#****#
#####
# = empty cells
* = tiles
Doorways and walls including caves should not be flush or end at the end of the grid.
Just an FYI!
Cloud
One Cell Buffer Zone for Small Interiors and Edges REQUIRED
- CloudDancing
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Re: One Cell Buffer Zone for Small Interiors and Edges REQUI
Sorry, I perhaps should have posted this up as well...
I found this out many months ago myself when trying to correct interior areas that crash the player client for no apparent reason. In my experimentations I found that in fact, if a person doesn't leave a buffer it causes this problem. So to give a nod of the head and verification, always leave all sides of an interior with a blank, black cell around the outside to avoid this issue. I'm not sure what exactly the engine issue is, but since it is easily remedied, I suppose it's not a pressing issue to fix if it could even be fixed.
I found this out many months ago myself when trying to correct interior areas that crash the player client for no apparent reason. In my experimentations I found that in fact, if a person doesn't leave a buffer it causes this problem. So to give a nod of the head and verification, always leave all sides of an interior with a blank, black cell around the outside to avoid this issue. I'm not sure what exactly the engine issue is, but since it is easily remedied, I suppose it's not a pressing issue to fix if it could even be fixed.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"