Bugs: August 16th 2010

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Audark
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Re: Bugs: August 16th 2010

Post by Audark »

All classes are completable, if the professor vanishes, you'll have to check back for him later, they only appear at certain times of day
jmecha
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Re: Bugs: August 16th 2010

Post by jmecha »

Mornbright's first floor return bin is not recognizing owners and is not working properly.

It appears the entering store scripts are not firing when you enter through the front door of Mornbrights, but if you head to the second floor then walk back down to the first floor the return bins and shopping work as they should.
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dergon darkhelm
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Re: Bugs: August 16th 2010

Post by dergon darkhelm »

Vordigan's Tower in Auvendell

The map pin is "Cordigan's Tower", the shop shingle is "Fine weapons", but Vordigan actually sells arcane scrolls
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Brother Humphrey
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Re: Bugs: August 16th 2010

Post by Brother Humphrey »

Speaking of Auvandell, I was wondering if a certain shapeshifter killing axe has been removed from the shelves at the weaponsmith's shop next door.
<paazin> Elves I bet are kinda fun to play.
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<BH|werksux> elves wiggle too much

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Blindhamsterman
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Re: Bugs: August 16th 2010

Post by Blindhamsterman »

Just encountered a Giant Rat with almost 40hp, not sure but I thought these had been taken out of the mod long ago?
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NESchampion
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Re: Bugs: August 16th 2010

Post by NESchampion »

Brother Humphrey wrote:Speaking of Auvandell, I was wondering if a certain shapeshifter killing axe has been removed from the shelves at the weaponsmith's shop next door.
Still there as of a month or two ago, though the cost makes it virtually unbuyable. I'm sure it's a bug either way.
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Brother Humphrey
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Re: Bugs: August 16th 2010

Post by Brother Humphrey »

Curm verified to me recently that it's mispriced and doesn't belong there, no-how, planning to yank it out at some point. I just wanted to remind him, in case he hadn't, yet.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Brother Humphrey
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Re: Bugs: August 16th 2010

Post by Brother Humphrey »

On my way toward Surbrin Vale by way of Winters Edge, just as I started across the OLM i hit an encounter area. I didn't pay attention to the name, at the time, but it must've been the EA just between the Great Oak west and Wendover Crypt, because after dealing with the wolves and continuing toward the far AT, that's where I wound up. Sure, it saved me about half an hour of trudging to reach RM, but it was rather annoying. If necessary, I can head back up there with a DM online to see if it happens when I manually leave the OLM to help verify the mixed up EA linkage.

On a different note, someone complained to me that the entrance to the lower room in the Golden Oak wouldn't let him through after the recent update. I haven't had a chance to go and verify it for myself, but I thought I'd better put it out there.

KemoAnims bottom 2 Sit options didn't work for me (female toon) when I tried them this afternoon. The others appeared to work fine.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Brother Humphrey
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Re: Bugs: August 16th 2010

Post by Brother Humphrey »

Just remembered. I can't seem to find the sweet spot for Settlestone Raid 2. Plenty of Grey Wolves wander around up in the camp, but the sumbitch sentry on the south slope never spawns by the map pin.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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davidcurtisjr
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Re: Bugs: August 16th 2010

Post by davidcurtisjr »

As listed in my Quest Journal.. This is the second quest for the temple
Temple of Kelemvor Errands:
You have accepted a challenging task for this Temple


The script appears to be broke for this quest. Quest asks to go to the ruins and bring back proof of having killed some form of undead. These are the ruins covered by the treaty as the priest described it.
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gribo
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Re: Bugs: August 16th 2010

Post by gribo »

Longsword, curved is a two handed weapon. It should be single handed, afaik.
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Brother Humphrey
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Re: Bugs: August 16th 2010

Post by Brother Humphrey »

gribo wrote:Longsword, curved is a two handed weapon. It should be single handed, afaik.
Did you try to equip it with a shield? Also, does the description give it as large or medium? I'm only asking cuz I haven't checked, myself.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Audark
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Re: Bugs: August 16th 2010

Post by Audark »

odd, you know that longswords always get held in two hands if you have nothing else equipped right? other than that I don't know
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Ithildur
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Re: Bugs: August 16th 2010

Post by Ithildur »

gribo wrote:Longsword, curved is a two handed weapon. It should be single handed, afaik.
As I'm pretty sure laniara doesn't have shield proficiency, I'm guessing it's because of that she's wielding it two handed by default. That's how nwn2 handles longswords being equipped with no shield.
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Mick
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Re: Bugs: August 16th 2010

Post by Mick »

My PC's spells are being restored every time I log in, regardless of how long I have been gone. Spells in effect when I log out (endure elements and light specifically) are still in effect when I return, but the spells have been restored to full.

Additionally, I seem to have a SM mythal effect clinging to me, even though I left the city.
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