danielmn wrote:
*snip*
Then the question has to be asked, How far do we take not rping crafting? Should I just be able to walk up to said DM and say, I spent the last 12 months making some adamantine full plate, nevermind where I got the adamantine from? I think a certain amount of rp need happen, especially in the cases of things made out of special materials, in order for the items to be made. Just some things to consider.
i do think that crafting needs to have a certain level of communication with the DMs, no differently from in a PnP game. if a DM decides that there's no way that a PC could have access to a sufficient supply of adamantine, then there's no way they're going to be able to make an adamantine suit of armor. i mean, i was told that we'd have to contact a DM for what we want crafted anyway, as well as put in the RP time.
it's just that right now, i have no real desire to sit in one spot in game typing for a half hour every day "ashlee works on making fire". which is basically what my posts would amount to, maybe with slightly different wording every second post or so. i mean, the fun part of the game for me is the questing/adventuring aspect as well as the interaction with other players and DMs. the alchemy thing is, really, just her day job. and i always try to log her out in Silverymoon when i'm done playing her, because i always say that she ends up going back to her master's workshop at the end of her adventures.
some people enjoy researching how things work, and using that to fuel their RP. and that's fine, that's perfectly acceptable. i just feel no real desire to learn the alchemy trade IRL, just because my character is an alchemist. XD does it interest me? sure, i like the thought of ashlee handling potentially dangerous chemicals, given how random and hyperactive she normally is. but alchemy interests me mainly in the sense of "making things to set other things on fire", not the "i wish i knew how it worked" sense.
i still plan to use her background as an apprentice alchemist, but i sort of feel that aside from maybe working as a knowledge roll, those points i used are now merely "RP points", with no real in-game purpose. i play the game as a diversion from real life, not to get a second job in a fantasy world. XD
i mean, you did raise several valid points. you want to keep wealth low, you don't want everyone to be a crafter, you don't want people to be able to craft ridiculous items. that, i understand. right now though, i view ashlee's craft as more of an um... education? basically, i see her master giving her a task list of things that she has to make. homework, basically. so really, that puts full control over what ashlee can and can't make into the hands of the DMs. could she go off and research the recipes for other things on her own? prolly, yes. but once again, it would be up to the DMs to determine what she could or couldn't learn the recipes for. i don't consider myself much of a power player myself, though. i think she'd prolly just make fun stuff that amuses me, more than anything. like alchemist fire, acid vials, sunrods, thunderstones, tanglefoot bags, i think someone suggested sovereign glue.
and i should reiterate.. i'm not looking for her to be like mass producing stuff for retail to suddenly flood the market with. i'm perfectly happy with a slow production rate, and i think she'd use a lot of her things for herself.
i think i'd be happy even just sending in the occasional short story or short post or whatever, to the DMs, illustrating some of the work she's done, or the things she's learning. i think one of the things that i'd find the hardest about doing the crafting in-game is that i don't really know where i'd do it. currently, i have her living with a practicing alchemist named Sasha Windspinner. and i've just been saying she's been using her workspace. i've sort of left her master's house off-camera, since i know it can't be added in-game, and because from what i've heard, Silverymoon is a pretty big city. so i didn't figure another random alchemist living somewhere unspecified within it would make much of a difference. let me know if i'm wrong in that assumption.
i think i've kind of rambled off-topic somewhere. i do that sometimes. but um.. i dunno. in conclusion, i'd hope to be able to work out some kind of a compromise, i guess is my main point. i'd like to participate in crafting, but i don't have the luxury of time that i can just be sitting around online playing by myself making pretend items. if a compromise is not possible or not feasible, i guess i'll just pretend like she's made the stuff she makes, while working in her lab with Sasha, but um... Sasha does all the selling, and therefore keeps all the profit, and Ashlee's work just pays for her room and board. or something.
i should restate that i'm not trying to be confrontational. i'm just trying to work through my options.

again, sorry for the long post.