1)A defintive list of modified feats/clasees weapons etc.
2) a sticky that tells us who we should send our bios to.
3)a sticky in this forum that gives server specific info so we can decide where
we want to start.
4) There are certain rules on every server that wont be changed (like permadeath here).One thing I always find is that every so often a new player will ask for it to be changed.So to save time a list of things that are prety much unchangeable and why it is so.For example dash was disabled due to pvp reasons,Invis doesnt work right so is dm supervised.
5) Dont get me wrong its a very nice place I just wanted to throw these out there as things i thought could be a little better.
A new players suggestions.
Re: A new players suggestions.
6) and a short primer in ooc or something on how to use spellbooks and stuff exclusive to this server.
- Ithildur
- Dungeon Master
- Posts: 3548
- Joined: Wed Oct 06, 2004 7:46 am
- Location: Best pizza town in the universe
- Contact:
Re: A new players suggestions.
Good suggestions. Fasthd, you need to contact zicada about getting your forum access straightened out so you can access the rest of the forums properly. IRC is the recommended way to get in touch with him, try sorcery.net server and #alfa-003 (TSM's channel)
I'd also suggest forwarding this to our current Player Admin, OldGrayRogue
I'd also suggest forwarding this to our current Player Admin, OldGrayRogue
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
- hollyfant
- Staff Head on a Pike - Standards
- Posts: 3481
- Joined: Mon Oct 24, 2005 3:33 pm
- Location: the Netherworl... lands! I meant the Netherlands.
Re: A new players suggestions.
Good ideas. And it's good to see new players simply speaking up.
Modified = banned, for the most.
Classes... I'm not sure, did we actually chance any classes? The spell regaining systems could use some clarifying, probably. The problem is that most of us found out in-game how things work. I'm not even sure is a proper explanation even exists. I'll ask AL.
Weapons aren't changed at all, but some forms of magical weapons aren't allowed.
They're not immutable though, nor are any of our other rules. In fact, the idea to re-allow Dash was put forward a few months ago (and shot down).
Anyone can make suggestions, and anyone can become an Admin and make changes.
[edit] Just thought of one myself: a list of spells that have been added.
http://www.alandfaraway.org/node/1265 has the list of modified feats.fasthd97 wrote:1)A defintive list of modified feats/clasees weapons etc.
Modified = banned, for the most.
Classes... I'm not sure, did we actually chance any classes? The spell regaining systems could use some clarifying, probably. The problem is that most of us found out in-game how things work. I'm not even sure is a proper explanation even exists. I'll ask AL.
Weapons aren't changed at all, but some forms of magical weapons aren't allowed.
Differs from server to server. I'll make one for TSM. the answer is usually "any DM", but that's indeed not written down anywhere.2) a sticky that tells us who we should send our bios to.
What kind of information would you be looking for? DM times? Danger levels? Common races? General alignment?3)a sticky in this forum that gives server specific info so we can decide where
we want to start.
We call them our "pillars", and among others they're mentioned here: http://www.alandfaraway.org/node/4674) There are certain rules on every server that wont be changed (like permadeath here).One thing I always find is that every so often a new player will ask for it to be changed.So to save time a list of things that are prety much unchangeable and why it is so.For example dash was disabled due to pvp reasons,Invis doesnt work right so is dm supervised.
They're not immutable though, nor are any of our other rules. In fact, the idea to re-allow Dash was put forward a few months ago (and shot down).
Anyone can make suggestions, and anyone can become an Admin and make changes.
Okay, so we have the spell regaining systems and the spellbook that needs clarifying. Anything else we've gotten so used to that we forget it isn't normal?fasthd97 wrote:6) and a short primer in ooc or something on how to use spellbooks and stuff exclusive to this server.
[edit] Just thought of one myself: a list of spells that have been added.
Last edited by hollyfant on Fri Sep 17, 2010 9:36 pm, edited 1 time in total.
Re: A new players suggestions.
3)Number of dms, general danger level play times relative noob numbers (nobody likes to be level one alone).Im sure some other players can post some stuff too.
7) did i see something about real familiars somewhere or was that just wishful thinking?
7) did i see something about real familiars somewhere or was that just wishful thinking?
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: A new players suggestions.
I'm afraid you've overlooked the Bastard Sword. We have changed that to allow 2-handed use of the B. Sword with the Weapon Proficiency: Martial feat, and 1-handed use with Weapon Proficiency: Exotic.hollyfant wrote:Weapons aren't changed at all...
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
Re: A new players suggestions.
Heh, I was trying to work that one out myself the other day.fasthd97 wrote:6) and a short primer in ooc or something on how to use spellbooks and stuff exclusive to this server.
A very good list of suggestions. I may try and get something typed up and added to the website.
< Signature Free Zone >
Re: A new players suggestions.
You know, as an after thought to my above post, I really love it when people new to the community take time to provide some great feedback like this. Thanks a lot, fasthd97 

< Signature Free Zone >
Re: A new players suggestions.
How's this look?
http://www.alandfaraway.org/forums/view ... 31&t=44590
I haven't put in the information about class changes and how that spell book stuff works, as that will require someone with considerably more knowledge htan myself. But it's a start - and hopefully a useful start.
http://www.alandfaraway.org/forums/view ... 31&t=44590
I haven't put in the information about class changes and how that spell book stuff works, as that will require someone with considerably more knowledge htan myself. But it's a start - and hopefully a useful start.
< Signature Free Zone >