Bugs: March 7 --

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Brother Humphrey
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Re: Bugs: March 7 --

Post by Brother Humphrey »

Just remembered another thing missing. Alchy Silver Throwing Axes.

Frost Hills Glacier AT from FP appears to be broken, and the AT to the Surbrin Vale doesn't appear on the area Map.
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CloudDancing
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Re: Bugs: March 7 --

Post by CloudDancing »

Silverymoon Brandished Blade:

There is a sound effect trigger that is stuck on. Says "May I help you?" over and over over over again. Might just be me. But very annoying.
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Blindhamsterman
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Re: Bugs: March 7 --

Post by Blindhamsterman »

almost sounds like part of the music, i've noticed the same thing before
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Sherman
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Re: Bugs: March 7 --

Post by Sherman »

After crossing from the shore to Winter's Edge, the shore-side Rowboat disappears. Rowboat leading from Winter's Edge remained, but leaves the PC stuck in the middle of the river when used.
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NESchampion
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Re: Bugs: March 7 --

Post by NESchampion »

Bugs with Priest of Ilmater Samual Fynn at Rauvenwatch Keep again:

1. Not sure if anything was changed for his request to get clothing cleaned. Still can't find the lady. If nothing was changed yet disregard then.

2. He doesn't offer a discount on purchase of goods for fellow faithful despite that allied faith priests allude to such a discount when I visit their churches.

3. Not sure if this is a bug or not, but his store selection is really weird. A horrificly expensive symbol for extra turning, but not a single symbol for healing or protection. And no rings whatsoever. Other allied deities have rings and holy symbols with healing charges / day (or even bless 1/day), but Ilmatari who seek to ease the suffering of others get nothing for aiding the injured? Seems really weird, but not sure if that's intentional or not.
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Blindhamsterman
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Re: Bugs: March 7 --

Post by Blindhamsterman »

Looks like using a fist isn't taking insightful strike into account. Minimum damage I should do is 7... in a sparring match with fists I was doing only 4 most hits.

Also My AB should be +7 but I was only getting +6.

just to confirm it only happens when the subdual mode is turned on. so the Item for Subdual mode doesnt work with insightful strike. Not the standard fist (which does)
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Re: Bugs: March 7 --

Post by hollyfant »

Erevain wrote:Looks like using a fist isn't taking insightful strike into account.
NWN2 wiki wrote:At 3rd level, a swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus to damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier.
Fists aren't weapons. ;)
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Re: Bugs: March 7 --

Post by SwordSaintMusashi »

Fists count as light weapons for all purposes (such as Weapon Finesse). Is that not the same in NWN2?
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hollyfant
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Re: Bugs: March 7 --

Post by hollyfant »

SwordSaintMusashi wrote:Fists count as light weapons for all purposes (such as Weapon Finesse). Is that not the same in NWN2?
No. Or at least, it shouldn't be. Fists are not weapons. They're not even "natural weapons" (unless they're a monk's). Technically, Weapon Finesse shouldn't apply either. Since it does in NWN2, it could be argued that Insightful Strike should too. But that would be a deviation from the PnP rules.
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Re: Bugs: March 7 --

Post by SwordSaintMusashi »

You are correct. I was thinking Monk Unarmed Strike, which makes it count as a manufactured light weapon and a natural weapon for all intents and purposes.
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Blindhamsterman
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Re: Bugs: March 7 --

Post by Blindhamsterman »

odd, i've never seen weapon finesse not work with fists anywhere :S but alright

should note that I get the full +6 when not in subdual mode :)
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Waffles
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Re: Bugs: March 7 --

Post by Waffles »

Everdusk Hall

Upstairs: The statues of Fenmarel, Corellon and Sehanine are all moving around with ambient animations. The statues downstairs appear to be fine.

Main Floor: High Priest Elaith Waterstill doesn't recognize Fenmarel Mestarine as an elven deity.
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Re: Bugs: March 7 --

Post by I-KP »

The statue outside Everdusk Hall (Silverymoon) appears to be 'Hostile' prompting companions to attack it. (I'm quite sure that the pointies don't want to see bears smacking the snot out of their ornates.)
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davidcurtisjr
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Re: Bugs: March 7 --

Post by davidcurtisjr »

-5 damage applied to weapons after being used in subdual. This is a recurring bug which has affected a number of weapons I've used in subdual...
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Re: Bugs: March 7 --

Post by danielmn »

davidcurtisjr wrote:-5 damage applied to weapons after being used in subdual. This is a recurring bug which has affected a number of weapons I've used in subdual...
That is usually due to logging out in subdual mode, or crushing during the use of subdual mode.
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