Bug Thread: November 24, 2009 -->

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hollyfant
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Re: Bug Thread: November 24, 2009 -->

Post by hollyfant »

Using the "Identify" option on creatures strips them of their initial letter - not just in the server feedback "You recognize the creature - a rgent Legion Archer", but also in the pop-up above their head. Repeated identifications removes their names one letter at the time.
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Riotnrrd
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Re: Bug Thread: November 24, 2009 -->

Post by Riotnrrd »

Holy crap! We can identify creatures?!?! When did this happen!

Also... sounds like an off by one string bug.
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hollyfant
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Re: Bug Thread: November 24, 2009 -->

Post by hollyfant »

  • 6d Silverymoon: Optym's Blades - Heliosturr Optym doesn't roll Appraise.
  • One of the load screens is a "2d Missing Texture".
  • 5b Fourthpeak Interiors - the circular room with rock debris has a tilework floor. Until I switch on (halforcish) darkvision, then the ground suddenly appears to be liquid.
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CloudDancing
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Re: Bug Thread: November 24, 2009 -->

Post by CloudDancing »

Helm and Hammer *Dwarf Bar* of Silverymoon

Bartender is behind or a part of a inaccesible closed door in the center of the room behind the bar. If you mouse over the door just right you can buy beer from him but he is definately not "there" as you can buy beer and such from him.
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Re: Bug Thread: November 24, 2009 -->

Post by hollyfant »

6b Highway 3 Temple of Sylvanus - Nature Priest Sylvan Oakshadow doesn't have a dialogue option to ask him for his quest item, once PCs have identified themselves as being of an allied faith.
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CloudDancing
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Re: Bug Thread: November 24, 2009 -->

Post by CloudDancing »

RIvermoot Interiors:

Static Quest: Balcombe's Flask

I sleigh-of-hand-ed the flask from Jesha in the Inn.
*the quest updated in yellow
Went to Balcombe in the smithy room.
He won't accept the flask or the quest as done.
Have done this twice.

Rauvenwatch Keep Inn
Bartender is ALWAYS closed :(
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hollyfant
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Re: Bug Thread: November 24, 2009 -->

Post by hollyfant »

The High Hold monsters are wandering on the main road, and groups of undead and/or wolves can be rather daunting for some PCs.
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CloudDancing
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Re: Bug Thread: November 24, 2009 -->

Post by CloudDancing »

Not exactly a bug but very annoying.

The bridge to enter Rivermoot has water running under it, a bridge, then dirt on top of the bridge. Everytime I cross my video card goes wonky and I can't see anything. My camera angles go wild, there is lag and skipping, until I finally get down the road a few paces. It is the only place in game this happens. Anyone else have this problem?

Tried a screen shot. Does not show anything. All I can see is frame rate drops just on the bridge and I get lag.
Last edited by CloudDancing on Wed Jan 27, 2010 7:07 am, edited 2 times in total.
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Curmudgeon
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Re: Bug Thread: November 24, 2009 -->

Post by Curmudgeon »

Cloud_Dancing wrote:Not exactly a bug but very annoying.

The bridge to enter Rivermoot has water running under it, a bridge, then dirt on top of the bridge. Everytime I cross my video card goes wonky and I can't see anything. My camera angles go wild until I finally get down the road a few paces. Anyone else have this problem?
What camera mode do you use? Have you tried any others?

Have you got a screen shot of the problem?
- Curmudgeon
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davidcurtisjr
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Re: Bug Thread: November 24, 2009 -->

Post by davidcurtisjr »

Vault appears to be down.
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f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
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Curmudgeon
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Re: Bug Thread: November 24, 2009 -->

Post by Curmudgeon »

Vault response is slow. Please be patient, may take up to 30 seconds for your characters to appear. Of course, if you have a lot of characters in your folder it may take a bit longer.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

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hollyfant
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Re: Bug Thread: November 24, 2009 -->

Post by hollyfant »

003 Start Area - The "Warhammer, simple" as sold by River Mechant has an invisible shaft.
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Re: Bug Thread: November 24, 2009 -->

Post by CloudDancing »

Settlestone Inn/Trade Area Interior:
No way to buy a key to a room upstairs from the Inn Keeper
(not really a bug but) No fires in fire places

Grisnaf's (aka Giant Dwarf) Settlestone Quest: Raid: Quest 1:
Scout does not spawn upon approaching encounter area and spawn trigger/whatever is bright flashing red and obvious within the scout's watchtower placeable.
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causk
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Re: Bug Thread: November 24, 2009 -->

Post by causk »

Typo in item name:

Helmnet, With Eyeguard
danielmn
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Re: Bug Thread: November 24, 2009 -->

Post by danielmn »

causk wrote:Typo in item name:

Helmnet, With Eyeguard
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