
Bug Thread: November 24, 2009 -->
Moderators: Wynna, NWN2 - 03 DM
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug Thread: November 24, 2009 -->
OK, this is now the second time I've noticed this. the first time I thought the little chunk on the ground (arrow) was some DM placed thing, but this time I realized it is actually part of a second sentry buried to the top of his head. When his rage ended the symbol of his expiring effect was above that little chunk. I think he spawns too low?


Last edited by dergon darkhelm on Mon Dec 21, 2009 4:34 pm, edited 2 times in total.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug Thread: November 24, 2009 -->
Not sure if it is a bug or not.....but the area at the orphanage still lists as "Jonas Therin's house" when you enter.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: Bug Thread: November 24, 2009 -->
Not actually a part of the sentry, but some sort of artifact. Fix uploaded, in any event.dergon darkhelm wrote:OK, this is now the second time I've noticed this. the first time I thought the little chunk on the ground (arror) was some DM placed thing, but this time I realized it is actually part of a second sentry buried to the top of his head. When his rage ended the symbol of his expiring effect was above that little chunk. I think he spawns too low?
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
Re: Bug Thread: November 24, 2009 -->
The woman who hands out the Felbarr quest in the Bardic College will pay you at least twice for completing the task. The dialogue just starts over at the beginning if you talk to her after she pays you the first time. Bug or a little Christmas gift for all us dedicated PCs on SM?
Current NWN1 PCs: Cyrus Thelvair, Castien Miracaryn, Yargrim Goldbrew.
"Bring out your dead!"
"Bring out your dead!"
Re: Bug Thread: November 24, 2009 -->
*makes a note to remove XP and gold twice from Aldenor
I will fix. Nobody take advantage of the poor woman.
I will fix. Nobody take advantage of the poor woman.
Enjoy the game
Re: Bug Thread: November 24, 2009 -->
Wynna already knows about this I think but I'll post it anyways. The Argent Legion stores don't seem to function, it gives the 'we're closed' message.
If there is a standard store set up for all the posts, it is not linked to them as I get the same message in rivermoot as I do in rauvinwatch keep. I have not tested it in highold and quaervarr but I expect the same.
If there is a standard store set up for all the posts, it is not linked to them as I get the same message in rivermoot as I do in rauvinwatch keep. I have not tested it in highold and quaervarr but I expect the same.
Berendil Audark portrait:
http://rapidshare.com/files/420857982/Berendil.tga
http://rapidshare.com/files/420857982/Berendil.tga
Re: Bug Thread: November 24, 2009 -->
Bah. Honesty doesn't pay.Wynna wrote:*makes a note to remove XP and gold twice from Aldenor

Current NWN1 PCs: Cyrus Thelvair, Castien Miracaryn, Yargrim Goldbrew.
"Bring out your dead!"
"Bring out your dead!"
Re: Bug Thread: November 24, 2009 -->
I want to point something weird.
Could it be that CR of undeads in general is higher than should? i've noticed that both in TSM and BG some undead give high amount of XP without being a serious threat.
Skeletons and zombies are fine usually(though i encountered some weird rewarding ones in BG) but i've noticed there are few types of larger undeads(not sure what they are exactly) that give between 20-30 exp each.
This is a bit strange, since beside having a bit more HP than most undead, they pretty regular mobs(i haven't noticed any special power, even when being hit).
I am not sure if it has to be like that , but when you compare them to more dangerous and less rewarding mobs , it is strange.
Could it be that CR of undeads in general is higher than should? i've noticed that both in TSM and BG some undead give high amount of XP without being a serious threat.
Skeletons and zombies are fine usually(though i encountered some weird rewarding ones in BG) but i've noticed there are few types of larger undeads(not sure what they are exactly) that give between 20-30 exp each.
This is a bit strange, since beside having a bit more HP than most undead, they pretty regular mobs(i haven't noticed any special power, even when being hit).
I am not sure if it has to be like that , but when you compare them to more dangerous and less rewarding mobs , it is strange.
Re: Bug Thread: November 24, 2009 -->
All bugs to this point that are fixable are fixed. Merry Christmas!
Enjoy the game
Re: Bug Thread: November 24, 2009 -->
I don't know whether this is a bug or intentional, but if it is intentional I strongly urge a different approach.
A few areas I've found now, cause my ranger animal companion to despawn, or AT somewhere else. It fades away without warning, but the portrait remains beside mine, only the hp bar is empty and the AC's name doesnt appear when I hover over it.
I don't know if it's been killed or ported by some script or what, but it takes the companion away, and leaves a glitchy portrait that's useless. Also, if this is intentional, the creature should be 'unsummoned' not killed or the like. Rangers can unsummon their companion and retain the ability to call it back in the same day with a 20 second cooldown. This vanishing act is permanent and requires a rest before I can summon a companion.
When I do rest and summon, the animal adds a 3rd portrait to my list, the lingering 'dead' companion portrait stays until I log out.
I've tested it out now and it's happening with consistency:
Just south of the AT from Rauvinwatch, on the Silvrymoon Surrounds screen
Just barely west of the eastern AT from the world map, High Hold area.
I'm not sure what scripts/triggers could be causing this, but something is despawning my companion at odd times. If it is intentional to make companions leave near settlements, I suggest somehow implementing the 'unsummon' command since it despawnign robs a character of the ability to call it back once he leaves that area.
Any thoughts on what this is would be appreciated
A few areas I've found now, cause my ranger animal companion to despawn, or AT somewhere else. It fades away without warning, but the portrait remains beside mine, only the hp bar is empty and the AC's name doesnt appear when I hover over it.
I don't know if it's been killed or ported by some script or what, but it takes the companion away, and leaves a glitchy portrait that's useless. Also, if this is intentional, the creature should be 'unsummoned' not killed or the like. Rangers can unsummon their companion and retain the ability to call it back in the same day with a 20 second cooldown. This vanishing act is permanent and requires a rest before I can summon a companion.
When I do rest and summon, the animal adds a 3rd portrait to my list, the lingering 'dead' companion portrait stays until I log out.
I've tested it out now and it's happening with consistency:
Just south of the AT from Rauvinwatch, on the Silvrymoon Surrounds screen
Just barely west of the eastern AT from the world map, High Hold area.
I'm not sure what scripts/triggers could be causing this, but something is despawning my companion at odd times. If it is intentional to make companions leave near settlements, I suggest somehow implementing the 'unsummon' command since it despawnign robs a character of the ability to call it back once he leaves that area.
Any thoughts on what this is would be appreciated
Berendil Audark portrait:
http://rapidshare.com/files/420857982/Berendil.tga
http://rapidshare.com/files/420857982/Berendil.tga
- hollyfant
- Staff Head on a Pike - Standards
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Re: Bug Thread: November 24, 2009 -->
Entering an "encounter area" causes active Bardic Inspirations to be switched off. However, the troubadours are still singing as far as the interface is concerned, necessitating two consecutive musical moments. One to really switch an Inspiration off, and a second to switch it on again. Bards lose two rounds of action this way. 

- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug Thread: November 24, 2009 -->
Logging back in after server reset in the HH Angler's Inn upstairs rest area. Guard did not spawn, leaving PC stuck upstairs.
((if any DM happens by, feel free to jump me past the barred (and, as I learned "unbashable"
) gate ))
Rath freed from his internment - JLM
((if any DM happens by, feel free to jump me past the barred (and, as I learned "unbashable"

Rath freed from his internment - JLM
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- hollyfant
- Staff Head on a Pike - Standards
- Posts: 3481
- Joined: Mon Oct 24, 2005 3:33 pm
- Location: the Netherworl... lands! I meant the Netherlands.
Re: Bug Thread: November 24, 2009 -->
It's probably not TSM-specific, but during the new PC redistribution of skillpoints the cursor only reacts to the pop-up menu; rendering the server's feedback unscrollable. A sufficiently long skill list cannot be seen as a whole, unless the server message window is enlarged before the skills are altered.
- 003 Starting Area - River Merchant doesn't sell any gloves to hide the mandatory white hands.
- 6d Silverymoon: Temple of the Silver Stars - Selunite Priestess doesn't sell anything to her flock that couldn't be gotten somewhere else. No weapons, no armours, no trinkets. Only potions, scrolls and some Holy Water.
- 6d Rauvinwatch Keep: Garrison - The dialogue of Argent Legion Duty Officer Gareth Lairdmoor allows a PC to ask for the whereabouts of one "Training Master Longarm" - who cannot be found at the given location.
- 6c High Hold: Interiors
- Knight-Sergeant Kenton Steel, the target of one of the Vault fedexes, does not spawn reliably. Leaving and re-entering the area will make him appear eventually though.
- Aladarma (apparently) makes no Appraise roll.
Re: Bug Thread: November 24, 2009 -->
I have noticed Heartsong Harps, as well as some stores in High Hold and I'm certain elsewhere on the server, are selling enchanted version of the instruments. All of these grant the generic 'perform' skill.
I will take down a list of the kinds of enchantments they have otherwise and tool up some new items for the shops, but I recommend heartsong harps especially but also any other arcanist or magic store be peeked at to make sure they dont have items with the generic perform skill as a bonus.
I will take down a list of the kinds of enchantments they have otherwise and tool up some new items for the shops, but I recommend heartsong harps especially but also any other arcanist or magic store be peeked at to make sure they dont have items with the generic perform skill as a bonus.
Berendil Audark portrait:
http://rapidshare.com/files/420857982/Berendil.tga
http://rapidshare.com/files/420857982/Berendil.tga