Bug Thread June 2 --

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Curmudgeon
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Re: Bug Thread June 2 --

Post by Curmudgeon »

Citadel Felbarr troops are all set to the proper faction - they're just a bit nearsighted.
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davidcurtisjr
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Re: Bug Thread June 2 --

Post by davidcurtisjr »

They most definitely were the same orcs, as one transitioned on top of me and the second transitioned moments later. I know. I saw it happen through my bleeding eye's.
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davidcurtisjr
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Re: Bug Thread June 2 --

Post by davidcurtisjr »

Wandering Cleric of Berronar does not recognize Gorm Gulthyn as a Moradinsamman. Characters are asked to bluff in this case.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
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davidcurtisjr
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Re: Bug Thread June 2 --

Post by davidcurtisjr »

Augment Healing feat states it's supposed to add +2 hitpoints healed to any healing spell. This does not seem to be the case for cure minor wounds.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

davidcurtisjr wrote:Augment Healing feat states it's supposed to add +2 hitpoints healed to any healing spell. This does not seem to be the case for cure minor wounds.
I'm guessing that's what happens when it's nerfed so that it only gives 1hp instead of either 1d4 or 4hp. I'm too tired/bored/lazy to look up the PnP description to see what it's supposed to be, so I'll just give the team the benefit of the doubt and assume that's why we only get 1hp from CMnrW.
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Re: Bug Thread June 2 --

Post by AcadiusLost »

Cure minor is 1 HP per casting by canon. I'm not sure the canon on Augment Healing, but I'd guess we didn't account for it when rewriting the spell script for Cure Minor. It's possible the +2 is for any healing rolls, of which Cure Minor has none. I'll look it up though, we've an ACR hak update coming right up, which is a good time to apply minor fixes like this one.
danielmn
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Re: Bug Thread June 2 --

Post by danielmn »

Augment Healing, coming from the Complete Devine handbook, page 79 states:

AUGMENT HEALING [GENERAL]
Prerequisite: Heal 4 ranks
Benefi t: Add +2 points per spell level to the amount of
damage healed by any Conjuration [Healing] spell that you
cast.
For example, a 1st-level cleric with this feat casting cure
light wounds would restore 1d8+3 hp. An 8th-level cleric
with the Healing domain and this feat casting cure moderate
wounds would restore 2d8+13 hp (9 for his caster level
including the +1 caster level bonus for the Healing domain,
+ 4 for the feat). A 13th-level druid casting heal would restore
144 hp (130 for her caster level + 14 for the feat, since heal is
a 7th-level druid spell).

At it's literal meaning, a 1d8 +1 cure light wounds cast by a first level cleric gets +2, since it is a first level spell.

A cure moderate wounds, 2d8+1 per level cast by a level 3 cleric gets 2d8+3(for level) +4 (augment healing, 2nd level spell.)

However.....Cure Minor Wounds is a level 0 spell, therefore you can't add +2 per spell level, because the spell is a level 0. This is not a bug, it is working as it should.

Per canon Players Handbook, page 216, cure minor wounds does indeed only heal 1 point of damage...so the nerfing you experienced from the old IG 1d4 or 1d3 cure minor wounds that the old priests used to cast was to bring it in line with canon. So the non-effect of AUgment Healing is not due to any nerfing, it is what it should be.
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davidcurtisjr
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Re: Bug Thread June 2 --

Post by davidcurtisjr »

The augment healing feat's description does state that it adds +2 hitpoints to any healing spell.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
danielmn
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Re: Bug Thread June 2 --

Post by danielmn »

I'd say the effect needs to be looked at through experimentation...I am not sure if it just adds +2 to any healing spell, or if it adds +2 per level of healing spell IG. Definite change in the descrip so as not to confuse newcomers.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

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davidcurtisjr
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Re: Bug Thread June 2 --

Post by davidcurtisjr »

The description for augment healing has been changed. It now more closely represents what dan described before and therefore is fixed. Thanks.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
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Re: Bug Thread June 2 --

Post by hollyfant »

6b Rivermoot - one of the Candles on the table outside the inn has a flame next to its wick. The other has it inside the candle itself.
6d Silveymoon: Isolia's Jewelry - both Benches cannot be used.
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hollyfant
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Re: Bug Thread June 2 --

Post by hollyfant »

Getting waylaid on the travel map crashes NWN with a "runtime error" when the encounter area is loaded. :eew:
rorax
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Re: Bug Thread June 2 --

Post by rorax »

This is strange.....i suspect that i saw the town sculptor in High Hold going into berserk rage.


When i went looking for him after , he was gone.
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hollyfant
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Re: Bug Thread June 2 --

Post by hollyfant »

You saw correctly. The wandering monsters in the area tend to cross the bridge, provoking such a rage in the local population. They can even draw out the complete complement of troops at the Hold itself.
Really, those people have no discipline. No self control. :wtf:
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Lucifer
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Re: Bug Thread June 2 --

Post by Lucifer »

Since this is a Bug thread :P Thesculptor at High Hold is a female..so if it was a He you spotted..that is truly a "role" changing Rage:)
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