Bug Report 2.09

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jmecha
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Re: Bug Report 2.09

Post by jmecha »

Naskel appears to be guarded by Gullykin Militia.
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Re: Bug Report 2.09

Post by jmecha »

Naskel Outdoor Merchants appear to be cloning themselves, and spawning Injured.
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Re: Bug Report 2.09

Post by jmecha »

Herbs, Spell Components, and Locked Chests no longer appear to be spawning.
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Re: Bug Report 2.09

Post by jmecha »

Arsa the Herbalist is cloning herself
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Re: Bug Report 2.09

Post by jmecha »

Helm and Cloak Host is cloning himself.
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mr duncan
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Re: Bug Report 2.09

Post by mr duncan »

jmecha wrote:Helm and Cloak Host is cloning himself.
All the merchants in the marketplace are doing this too. about a half dozen of each of them

Also while Jmecha mentioned the herbs and chests not spawning, there was a chest spawned in a store that was lootable. It had a big lump of loot that I will turn back in to whomever wants to collect it
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Re: Bug Report 2.09

Post by jmecha »

There is also a Captain Lugi clone army on the docks of Lower BG
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AsteroidX
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Re: Bug Report 2.09

Post by AsteroidX »

Is this the new plot ?
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Wynna
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Re: Bug Report 2.09

Post by Wynna »

*Got the clones and the merchants, including the priests. All boiled down to simple shared issues.

*The loot chest I removed from its location. Don't know how one of our phat_lewt treasure chests got put in there as an instance, but it's gone now. One of the DM team will have to remove the lewt from Mr. D.

*Nashkell infantry is back on duty after Gullykin's cameo appearance.

*Corrected Obed's and Brother Maynard's spawns to get them back on the job.

*Wood of Sharp Teeth map note I disabled. There is no trigger AT there and I don't know if the DM team wants one or where specifically it should go. Thoughts, DM Team?

*Random herbs, chests, corpses now spawn
Enjoy the game
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Brother Humphrey
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Re: Bug Report 2.09

Post by Brother Humphrey »

Something's screwy in the latest update. I've had my client lock up once ATing out of a shop to the town of Gullykin, but that may be just the standard AT crash/lockup bullshit. On the other hand, twice, now, I've tried to enter buildings in the new areas (the elixer shop in Gullykin and the Blackstone Temple of Helm in Nashkel) and my client crashes to desktop. I'd like to DL the pwc itself, if possible, just to see wtf the problem is, but I'll wait for the new updates to go online before trying any crazy shit.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Muse
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Re: Bug Report 2.09

Post by Muse »

bro maynard still mia
M

As your attorney, I advise you to tell me where you put the goddamn mescaline.
-hst duh


<Mikayla> I think Muse's sin is not sloth, however, but Wrath.
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AcadiusLost
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Re: Bug Report 2.09

Post by AcadiusLost »

Brother Humphrey wrote:I'd like to DL the pwc itself, if possible, just to see wtf the problem is, but I'll wait for the new updates to go online before trying any crazy sh*t.
I'll upload a copy of the PWC for direct download tonight.
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Brother Humphrey
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Re: Bug Report 2.09

Post by Brother Humphrey »

That's SPAM. All capital letters. And don't forget the trademark. The description's just dandy, though, thanks. :lol:
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

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Brother Humphrey
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Re: Bug Report 2.09

Post by Brother Humphrey »

Since the updates I've noticed a few odd things:

1) nothing i've killed has left a lootable corpse, nor a loot bag behind.

2) some of the spawns seem to be out of place. for instance, zombies by the road, as well as other typically undeground critters being found wandering around the wilds, like doom bugs, certain variaties of spiders i've only seen underground, zombies. I've only run into 1 or 2 formations of gnolls and goblins since the update, and no necrotaurs or ogres/ogre magi. I don't know if the chances for their spawning was decreased rather than drop-kicked, or what, just reporting.

*edit* OK, i stand corrected. I just got my first loot drops from a couple of gnolls. TSM style "junk" mixed with other goodies. No more greenstones and amethysts, it seems, folks.

3) as noted elsewhere, the script that gave us tons of entertainment, ie. the one that keeps the critters moving around their areas, is no longer working. the sumbitches are just standing arounds with their thumbs up their... well, you get the idea.

*2nd edit*

4) The Flaming Fist guards are conspicuous in their absence. Please bring 'em back. I want witne... i mean, there aught to be someone guarding the market and docks, right?
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

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jmecha
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Re: Bug Report 2.09

Post by jmecha »

Random herbs, chests, corpses, and spell components do not appear to be spawning below ground in caves or dungeons.
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