stormsong wrote:With this I have begun to wonder, how many players are like my friends and do not join us only because of permadeath. Has there been a survey to see the number of players we are losing due to these limitations? How large would we be without it.
Well first I'd like to disabuse the notion that permadeath, meaning the absence of raise dead, is needed for great rp. It isn't. I've played on many servers that had some fantistic rp, the best was probably the old DragonSpire by Hahnsoo of DMFI fame, and I think ALFA was the only one that didn't allow easy access to raise dead. The others all had scrolls of raise dead available from merchants or some other similar mechanism, karma gems, whatever, and were busy enough that you were usually in a party so you would get raised, or even if not in party your body would be found by a friend while you chatted with people in Limbo. Even some respawn servers have fantastic rp. I play on one now with a group of friends, and we have a blast. It's a narrativist server, so the goal is to make the story as interesting as possible, and that means keeping the same characters around. Of course, you keep your gear when you die there, so there are no "gear retrieval" missions. I hate those too, and find it horribly immersion breaking to have to loot your own corpse. On my current server, the in game explanation is "someone brought you to the temple to be raised, you should consider yourself fortunate." It works well enough. In a group with raise dead scrolls, you can avoid the need to respawn altogether, which is even more satisfactory.
Now, as to the OP, every restriction you place on the game is going to cost you players who do not tolerate the restriction, whatever the restriction is. Banning RDD's loses some players. Allowing only one PC is a big one. Permadeath with no raise options is probably the biggest one and it likely costs ALFA more players than it keeps. It sure keeps my wife away. Due to the inability to raise dead it isn't really even a D&D restriction, since that option is always available in PnP campaigns, for a price, from the local temple priest. There is no NPC raise dead option here that I'm aware of, at least not until you are high enough level to be able to cast it yourself. Good luck making it to that level. Nor can you buy a scroll of raise dead. So it's really [permadeath] + [no raise dead] that's a real killer to the player population, as well as the PC population, heh. That's more than just permadeath, it's probably better described as "one life only." Well, this is a simulationist server, after all.
The normal D&D experience is to be raised from the dead several times in the course of a campaign, so "one life only" is not a normal D&D experience. Anything that is a strong deviation from normal D&D is going to turn off a lot of players, but it's a core system here so it will
never be changed. ALFA would rather die than change on this issue. "One life only" to the end, if you don't like it play elsewhere sort of thing.
I liked "one life only" in NWN1 where I had more twitch skills and better command of the game mechanics, and the bleed rules were easier. Coming close to dying when you know you will not be raised is very exciting. Being raised was technically a possibility there, but only for a select few. For most it would never be an option. In ALFA NWN2 it seems far less likely, to the point of being non-existant. If it's happened here I haven't heard of it. In a world where it is not possible to be raised from the dead for most if not all players and the bleed out rules are harsh, it's a pretty big limitation if you don't have sufficient twitch skills. I lack them in NWN2, which on a weekly basis keeps me from rolling up PC #4 here. Since I prefer to invest heavily in one PC rather than serially reroll, which I find both immersion breaking and a waste of time, I play elsewhere. It's not easy, because it's really about the only thing I don't like here, but it is literally game breaking for me to have to reroll frequently. I never get past Chapter 1 in a PC's book. It's like storytelling ADHD or something, "Well, we've written 10 pages, time to start a new book!"
If you do have the twitch skills to keep a PC alive in NWN2, it's a fun place. Great players, what few there are. Being big and heavily populated is no longer a goal in ALFA. Hasn't been for a long time, and there's nothing wrong with that.