Bug Report 2.09
Moderator: NWN2 - 10 DM
Re: Bug Report 2.09
Stones don't necessarily have to be bigger to have their value enhanced. Perhaps the veins of Greenstone around the BG area are of better quality than TSM, and they have less inclusions and flaws. I don't necessarily see it as a bad thing if differing servers have differing value for gemsakes for those reasons.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
- dergon darkhelm
- Fionn In Disguise
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Re: Bug Report 2.09
+1danielmn wrote:Stones don't necessarily have to be bigger to have their value enhanced. Perhaps the veins of Greenstone around the BG area are of better quality than TSM, and they have less inclusions and flaws. I don't necessarily see it as a bad thing if differing servers have differing value for gemsakes for those reasons.

PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- Brother Humphrey
- Kosher Kojak
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Re: Bug Report 2.09
Ditto.dergon darkhelm wrote:+1danielmn wrote:Stones don't necessarily have to be bigger to have their value enhanced. Perhaps the veins of Greenstone around the BG area are of better quality than TSM, and they have less inclusions and flaws. I don't necessarily see it as a bad thing if differing servers have differing value for gemsakes for those reasons.
I've got nearly no background in gemology, but I do know that differences in quality veins usually translate to greater value of the final stone.
And maybe the gods realised how stingy the mofo merchants are and upped the quality of the ore around BG to help counter the cost of living in close proximity to a pompous git like Thunderhammer. *shrugs*

<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
- gribo
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Re: Bug Report 2.09
Ok, still, there should be an indicator that it is a different item, beside its description. The size parameter was just an example.
Nuclear winter is coming
Re: Bug Report 2.09
Why? There isn't a sign on stones when I go mining in RL when on vacation to tell me what stones are more valuable. 

Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
Re: Bug Report 2.09
You're clearly not looking hard enough. Next time you go mining Dan, look harder. You'll see beside the stones description (which of course happens to float above it, helpfully letting you know what type of stone it is) there'll be a word such as 'poor quality' 'average quality' 'amazing quality' in brackets - telling you much it's worth.
< Signature Free Zone >
Re: Bug Report 2.09
Mmmm....I am glad the guy where I go mining has an appraise +15....*coughs coughs* And people complain that skill based PC's aren't being used.....Perhaps find a PC that has a good appraise check when it comes to gems.....?
*puts on a pair of spectacles, grins*
*puts on a pair of spectacles, grins*
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
- gribo
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Re: Bug Report 2.09
Ah, so for the healing potions it is alright to provide this meta info..
we all know the difference between a CLW and a heal is.. err what again (or between CLW(1) and CLW(2) for that matter)?
The issue here is not specific gem value or an item value. it is a game and interface mechanic. and, if we ever implement global automated pricing system, such items will be a nightmare for the coders and maintainers.
we all know the difference between a CLW and a heal is.. err what again (or between CLW(1) and CLW(2) for that matter)?
The issue here is not specific gem value or an item value. it is a game and interface mechanic. and, if we ever implement global automated pricing system, such items will be a nightmare for the coders and maintainers.
Nuclear winter is coming
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Re: Bug Report 2.09
Simply put, CLW(1) acts like a lvl1 cleric's 1d8+1 hp healing, while a CLW(2) does 1d8+2 (ie. +1/lvl). The value/potency, etc. is different, hence they don't stack with each other
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
- dergon darkhelm
- Fionn In Disguise
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Re: Bug Report 2.09
Some AI things I ntoiced
Skeletons seem to lose interest in combat and disengage. But they don't run ...they just walk around
Mangy goblin Shaman AI seems a bit funky...they perform a SM I at perception but then just start walking around intead of continuing combat ...until the PC makes close range and then they decide to fight
Skeletons seem to lose interest in combat and disengage. But they don't run ...they just walk around
Mangy goblin Shaman AI seems a bit funky...they perform a SM I at perception but then just start walking around intead of continuing combat ...until the PC makes close range and then they decide to fight
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug Report 2.09
There are some changes being made to the morale for our mobs. Please post a follow up if you notice that this is fixed, or still an issue. I am unsure on the timing of the update for this, you might contact Wynna after a week or two if you've not seen a change.dergon darkhelm wrote:Some AI things I ntoiced
Skeletons seem to lose interest in combat and disengage. But they don't run ...they just walk around
Mangy goblin Shaman AI seems a bit funky...they perform a SM I at perception but then just start walking around intead of continuing combat ...until the PC makes close range and then they decide to fight
- Curmudgeon
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Re: Bug Report 2.09
No undead should have the morale scripts.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
- gribo
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Re: Bug Report 2.09
Baldur's gate upper: baths: the secondary door of the bath house can not be open from outside.
Re: Bug Report 2.09
deleted by author
Last edited by Muse on Thu Jul 30, 2009 9:30 pm, edited 1 time in total.
M
As your attorney, I advise you to tell me where you put the goddamn mescaline.
-hst duh
<Mikayla> I think Muse's sin is not sloth, however, but Wrath.
As your attorney, I advise you to tell me where you put the goddamn mescaline.
-hst duh
<Mikayla> I think Muse's sin is not sloth, however, but Wrath.
- hollyfant
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Re: Bug Report 2.09
Not even sentient ones?Curmudgeon wrote:No undead should have the morale scripts.