Bug Report 2.04
Moderator: NWN2 - 10 DM
Re: Bug Report 2.04
Brother Maynard in Baldur's Gate Lower still has his old conversation options leading towards him opening a merchant menu for shopping, but no menu actually opens.
Current Characters: Ravik Ports
- hollyfant
- Staff Head on a Pike - Standards
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Re: Bug Report 2.04
- A Dungeon Crab drops two "Dead Dungeon Crab"s upon death.
- Swimming does non-subdual, "Magical" damage.
- Spellcasting is not hindered while under water.
- Beregost - the Street Merchant's voiced welcome is at odds with his written one.
- Thunder Hammer Smithy - the scroll, quill and inkwell are levitating over the counter.
- Ithildur
- Dungeon Master
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Re: Bug Report 2.04
jmecha wrote:Brother Maynard in Baldur's Gate Lower still has his old conversation options leading towards him opening a merchant menu for shopping, but no menu actually opens.
Still the case; also add Sorcerous Sundries to the list of merchants that don't open inventories.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
- hollyfant
- Staff Head on a Pike - Standards
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Re: Bug Report 2.04
- STARTING AREA - the Bastard Sword as sold by the "Djinni Merchant" has a blade that doesn't go all the way down to its cross-guard.
- Merchant's League - A hovering stack of boxes on the eastern side of the room. Also, shouldn't that be Merchants' ?
- Cloakwood North West - the transition to "Sea Cave" doesn't line up with the actual cave mouth.
Re: Bug Report 2.04
- Apprentice Fe'in in the Sorcerous Sundries doesn't open shop even after a successful bluff and an indication that you "browse the wares"
The power of concealment lies in revelation.
- hollyfant
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Re: Bug Report 2.04
Feldepost's Inn - all NPCs spawn barefooted.
Beregost - PCs sink into the pavement in front of the Feldepost Inn
Beregost - PCs sink into the pavement in front of the Feldepost Inn
Re: Bug Report 2.04
According to AL, merchants may take longer before they run out of money. If anyone can report some feedback on this in the coming weeks that would be great.Xityar wrote:I don't know how money is supposed to be limited, but Lita actually ran out of money, which I suppose is fine, but it will mean that unless her treasury is set in the database, at every reset you have a "first come first serve" which doesn't really seem to help anyone but those who knows this meta info. Besides isn't gems supposed to be one of the "only" sources of income for players? Should make sense to make it a market everyone can use.
- hollyfant
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Re: Bug Report 2.04
- Beregost - the "Red Sheaf Inn" has no map pin. And cannot be entered, even though the cursor suggests a transition.
- Fallside Cave - the "Corpse" can be buried in solid bedrock. Also, they always seem to be picked clean already somehow.
Re: Bug Report 2.04
Strangest thing. Encountered a Giant Spider in the Fallside Cave that my character killed at great peril. No experience points. Don't understand that one.
John
aka Pelham
also aka Pel-el
John
aka Pelham
also aka Pel-el
Re: Bug Report 2.04
Potions purchased in Temple of Gond do not work. Torches and backpack from Lita do not work. Brother Maynard still broken.
- hollyfant
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Re: Bug Report 2.04
I confirm this observation. My guy didn't get any either.Pelham wrote:Strangest thing. Encountered a Giant Spider in the Fallside Cave that my character killed at great peril. No experience points.
Re: Bug Report 2.04
Ai for monsters is still buggy. They continue attacking after PCs go down.
- hollyfant
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Re: Bug Report 2.04
Addendum: Even when more immediate threats are present. Like someone hitting them on the head.Maikaru wrote:Ai for monsters is still buggy. They continue attacking after PCs go down.

- Helm and Cloak Inn - the doors to the "Undercellar" do not auto-lock.
- Cloakwood North - the transition of one of the doors of the house doesn't go anywhere. The other door has none.
Last edited by hollyfant on Thu Jun 04, 2009 10:56 pm, edited 1 time in total.
- Vendrin
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Re: Bug Report 2.04
In Cloakwood North, the door to the haunted cabin does open and close by itself, but clicking on the AT doesn't allow you to enter.
-Vendrin
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- hollyfant
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Re: Bug Report 2.04
The "Lantern, Hooded" (I don't know where it came from) is invisible and if it does shed any light, that's invisible too.